[Mod] Army Stuff!!! [0.2] [army]

Rhys
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by Rhys » Thu Oct 31, 2013 07:00

Very nice! It would be nice if you added a knife and more weapons like a bazooka. Hope you like my ideas! Lovely mod btw! :)
 

falsegrayburger
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ZacAttack
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by ZacAttack » Mon Dec 02, 2013 18:00

Dan Duncombe wrote:Hello there, this is my new mod: Army!
It adds some army style stuff, eg barbed wire, sandbags, ration packs, and GUN!
Even a sort of airdrop crate!
Great for pvp styled servers!
May add more stuff. Make suggestions below!
Credits to PilzAdam for the framework of the gun.

Please report any bugs in the issues tracker at Github.

Todo:
  • Some more stuff (need ideas!)
  • Give Knife a recipe (ideas anyone?)

Depends: Default, Dye

Download: See below.

License: CC-By-Sa

[spoiler=Screenshots]
http://i.imgur.com/xWMjpGo.png
http://s14.postimg.org/hm9t3jlhd/army_mod_perimeter.png
[/spoiler]

For knife use 1 wood and i ironingut
Zdg
 

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Inocudom
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by Inocudom » Mon Dec 02, 2013 18:19

Well, I guess this mod will never be updated ever again. Why does Minetest have such a problem with holding onto aspiring modders?
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Inocudom
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Re: [Mod] Army Stuff!!! [0.2] [army]

by Inocudom » Mon Jun 09, 2014 14:02

Since Dan Duncombe is not around, what will become of this mod?
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Krock
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Re: [Mod] Army Stuff!!! [0.2] [army]

by Krock » Mon Jun 09, 2014 16:55

Inocudom wrote:Since Dan Duncombe is not around, what will become of this mod?

Nothing. It will stay how it is, not all mods require updates.
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

dannyplaysminetest
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Re: [Mod] Army Stuff!!! [0.2] [army]

by dannyplaysminetest » Mon Jun 29, 2015 20:36

Thanks for this cool Mod, i like the fact that barbwire does hurt a player when they walk into it, and you need a Sword to destroy it, this Mod is now a part of the storyline in my city ^_^

After the Army visited my city as re-inforcements to counter-attack the huge waves of Zombies and Monsters that Spawn in this dark place, they fortified my humble little Castle with Sandbags and Barbwire as can be seen here :

Image

and they build a Outpost to secure the place forever ;-)

Image
 

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maikerumine
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Samson1
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Re: [Mod] Army Stuff!!! [0.2] [army]

by Samson1 » Fri Aug 28, 2015 16:02

There is a bug with the rifle, it does not fire
 

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Samson1
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maikerumine
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Re: [Mod] Army Stuff!!! [0.2] [army]

by maikerumine » Fri Aug 28, 2015 20:01

Samson1 wrote:There is a bug with the rifle, it does not fire

The rifle needs ammo in the slot next to it to fire.
 

Byakuren
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Re: [Mod] Army Stuff!!! [0.2] [army]

by Byakuren » Sat Sep 03, 2016 07:10

Could you clarify which version of CC-BY-SA you are using, and put it in the OP?
Every time a mod API is left undocumented, a koala dies.
 

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Pitchumi
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Re: [Mod] Army Stuff!!! [0.2] [army]

by Pitchumi » Fri Dec 16, 2016 09:12

I like a lot this mod, i want to modding, you think i can work with you for improve it? =)
(i know i am a begineer coder and you already do nice graphics...)

Some ideas:

-Weapons: pistol, smg, lmg.
-for the knife and the rifle sprite: change the black color to a dark grey
-for the knife, place it more on the center of the frame for a better look in game.
-make a renforced metal door, like the steel door, can resist to explosion, but can be open by all players.
-metal tiled block, like bunker walls. (resist to explosion)
-renforced stone brick (resist to explosion)
-make bare lightbulb orientable on all faces (wall, ground...).
-a block like a bookshelf, but only for army ration pack.
-turrets.
 

Odracir
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Re: [Mod] Army Stuff!!! [0.2] [army]

by Odracir » Mon Oct 07, 2019 20:21

To enable rotation of the "Bare Lightbulb" (currently only looks good for ceiling), edit the file light.lua this way:

Code: Select all
minetest.register_node("army:light",{
   .....
   paramtype = "light",
   paramtype2 = "facedir", -- <-- Add this line
   node_box = {
   ....
})


And rotate using screwdriver right-click
 

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