[Mod]Minetest Tweaks[0.1][minetest_tweaks]

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Evergreen
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[Mod]Minetest Tweaks[0.1][minetest_tweaks]

by Evergreen » Post

Image

NOTE: This mod is dead. I will not be updating it since the things it adds are pointless now.
This mod changes several things about minetest_game

List of Changes:

  • Logs(jungle and regular) have 6d facedir
  • Swords have better wield scale
  • A bedrock layer now stops the player from digging below -1000

Screenshots:

+ Spoiler


Downloads:

.zip
.tar.gz
Or browse the code: https://github.com/4Evergreen4/minetest-tweaks

License:

Image
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Settings(found in settings.txt):

  • BEDROCK_HEIGHT = -1000.0 (changes how deep the bedrock layer is)
  • WIELD_X = 1.5
  • WIELD_Y = 1.8 (these change the wield scale of the sword)
  • WIELD_Z = 0.7

Dependencies:

default

Credits:

  • VanessaE for lib_6d.lua
  • All who have contributed to minetest_game
Last edited by Evergreen on Sat Feb 21, 2015 23:20, edited 2 times in total.
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general3214
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by general3214 » Post

+1
Avatar made by Annahstas

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Evergreen
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by Evergreen » Post

general3214 wrote:+1
Thanks!
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addi
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by addi » Post

List of Changes:

  • Logs(jungle and regular) have 6d facedir --> great :)
  • Swords have better wield scale --> hmm ok
  • A bedrock layer now stops the player from digging below -1000 -->why? what sense dose this limit do?

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Evergreen
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by Evergreen » Post

addi wrote:

List of Changes:

  • Logs(jungle and regular) have 6d facedir --> great :)
  • Swords have better wield scale --> hmm ok
  • A bedrock layer now stops the player from digging below -1000 -->why? what sense dose this limit do?
Nothing, and I am planning on adding something in settings.txt for changing the height of the bedrock layer.
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Iqualfragile
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by Iqualfragile » Post

I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
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Evergreen
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by Evergreen » Post

Iqualfragile wrote:I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
Good ideas, I might try that. Then the bedrock may be the last layer. Actually, maybe it would be interesting to do realistic layers of different kinds of stone, like in the real world.
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by Jordach » Post

Evergreen wrote:
Iqualfragile wrote:I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
Good ideas, I might try that. Then the bedrock may be the last layer. Actually, maybe it would be interesting to do realistic layers of different kinds of stone, like in the real world.
-5000 is hardened stone. -10000 is strong stone. -15000 is iron stone. -25000 is steel stone. (Where iron/steel has flowed inbetween the rocks particles.)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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Evergreen
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by Evergreen » Post

Updates:
+ Spoiler
Last edited by Evergreen on Mon Nov 04, 2013 20:16, edited 1 time in total.
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by Evergreen » Post

Update:
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