Kilarin wrote:
agree. It seems bizarre to me when I see people on chat shouting at someone to "Get out of my house!!!" Why are you on a public server if you don't want people to see what you are building?
I find that strange as well. Though I have to admit that I once asked a player to leave my house - after that player had stolen several things out of furnaces, was standing in the way and even attacked me. Such misbehaving people aside (who require attention from the moderators anyway), visitors are more than welcome to all of my houses.
Kilarin wrote:
I saw some beautiful constructions when I was out exploring in Xanadu that were locked up tight so that I couldn't get into them. That seems to defeat the whole purpose of being on a public server.
Yes :-( That's a real pity. Locked doors *may* fit as a building material in some situations...as long as the builder remembers to leave at least one open for visitors. Furnaces can of course be protected that way. They'll only cover a tiny room, and visitors can peek inside through the windows in the door.
Kilarin wrote:
I've been trying to think of what would be a better system than the 11x11x11 protector blocks, and right now I'm playing with the idea of protector blocks that can be placed at the corners of an area, and then will protect everything between them. Not entirely certain how to implement it yet, but thinking about it.
Hm, why? The areas mod is perfect in that regard. Except that it's command syntax is hard to memorize. But that's what I wrote my markers mod for. Perhaps adding a special block that protects an area of 10x10x10 or 16x16x16 like the landrush and protector mods do might help those people who want something even easier.
4aiman wrote:
If all people would've been so nice to not touch anything while visiting, then there wouldn't have been any "protectors" :) Ok, there still would. But the point is, how can anyone be sure that a visitor is not a thief or a griefer?
The diffrent protector mods have their justification. The additional benefit is that you can see who built something without having to look for locked chests or other secret hints. It also offers protection from griefing. Stealing...locked furnaces may be more than enough to solve that problem.
4aiman wrote:
I'd even leave the fence gate open just to say "come in, through here" :)
That's good then :-) Else, people might trample on the poor plants in the garden.
4aiman wrote:
Also, why mobf's mobs can't jump over the fence? Is it even "fair" that a player can do it and a mob can't? I'm writing this 'cause someone was concerned about "reality" and the fact that in real life you can jump over a fence of just 1 meter. And what another mobs? Changing fences may help many mobs to behave like we expect them to w/o having to update every mod that adds mobs.
Regarding reality...if they really want to, most animals may be able to jump over a fence in real life if they have enough reason to do so. In Minetest, fences may both be decorative and practical. They could be indicators for cooperative mobs that they ought to stay inside. Doesn't work with simple mobs anyway - they'll escape everywhere - if in doubt, sheep will stack on each other's back and escape over your 5 m high fence. Or despawn.
4aiman wrote:
Shared locked chests... there were at least 3 implementations. The latest one was made by Krock. Why not add such thing to the ethereal?
Are you able to locate the posts? I'm thinking about adding a simple one as well (based on land ownership like the one in landrush is) - plus a way to up/downgrade chests from normal to locked to shared by applying a steel ingot each - without having to dig the chest first.
As far as Xanandu goes, by now I'm afraid building something large and expecting it to be protected the same way as I'd expect it to be protected on a server like VanessaE's may be abuse of this server here on my side. Perhaps as grave as attacking players where it's forbidden (except that I didn't see an explicit rule that forbids good buildings; and there are several large, impressive and good ones on the server). I've lost buildings twice due to map changes here. Then, those good textures, the impressive work TenPlus1 did, and some other very good buildings tempted me to built a house on the server again. By now, the house is griefed horribly. While it is not particulary large, it is bigger than 10x10 m, with protectors difficult to set up due to overlapping of regions. TenPlus1 just shrugged when I asked for rollback, and the server owner seems not to be able to do that either due to lack of knowledge. So, this is a huge discrepancy of expectations between both parties (server owners/mods and me). I planned to repair the house once and then use it in singleplayer, but in the meantime it has been griefed even more. My local copy may be more intact (just did a copy before connecting this time), and it'll be better to repair that one.
Kilarin wrote:
It IS a major problem. My son and I had to jump through hoops to arrange shared chest space. You can't even just put a chest behind a locked door because no one can go through the locked door except the person who created it.
Some other players invented a clever solution to that problem: Just let everyone who ought to have access there place his/her own door :-)