[Mod] Ethereal [1.16] [ethereal]
Re: [0.0.7]Ethereal[ethereal]
Currently, the volcano biomes are a little lacking. It would help if water caves didn't appear in them (lava caves would fit,) there was only a thin layer of dirt with everything underneath being something between obsidian and smooth stone, and the volcanoes had shafts that went very far underground. Paramat and Hybrid Dog are great sources of help when it comes to mapgens and volcanoes, as the four mods linked to below prove:
viewtopic.php?f=11&t=3806-lavacooling
viewtopic.php?f=11&t=6578-volcano
viewtopic.php?f=11&t=3616-sumpf
viewtopic.php?f=11&t=7366-paragenv7
You could add a crystal axe too, as one might be useful.
viewtopic.php?f=11&t=3806-lavacooling
viewtopic.php?f=11&t=6578-volcano
viewtopic.php?f=11&t=3616-sumpf
viewtopic.php?f=11&t=7366-paragenv7
You could add a crystal axe too, as one might be useful.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Re: [0.0.7]Ethereal[ethereal]
+1 for Lava Caves.
Maybe Lava Rivers too?
PS: git has been updated to "0.0.9k" and the readme was returned ;)
Maybe Lava Rivers too?
PS: git has been updated to "0.0.9k" and the readme was returned ;)
Re: [0.0.7]Ethereal[ethereal]
Please remove me...
Last edited by TenPlus1 on Tue Jul 08, 2014 18:39, edited 4 times in total.
Re: [0.0.7]Ethereal[ethereal]
I'm confused.. was this updated?
0.0.9j was missing and now it seems we have the second "k" version...
0.0.9j was missing and now it seems we have the second "k" version...
Re: [0.0.7]Ethereal[ethereal]
4aiman: the crystal.lua, dirt.lua and mapgen_v7.lua were updated only to fix a few bugs but nothing new was added hence the same version number... I skipped 'j' because it looks similar to 'i'
Re: [0.0.7]Ethereal[ethereal]
Oh, ok then. Updated! :)
Re: [0.0.7]Ethereal[ethereal]
Thanks 4aiman, much appreciated :) btw, you forgot the new mapgen_v7.lua file...
Re: [0.0.7]Ethereal[ethereal]
Updated :)
Ethereal 0.0.9L update
Please remove me...
Last edited by TenPlus1 on Tue Jul 08, 2014 18:38, edited 2 times in total.
- Wuzzy
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Re: [0.0.7]Ethereal[ethereal]
My Minetest 0.4.9 copy reports the following non-critical errors:
Explanation: You somewhere used the itemstring “default:air”. But the default mod does not provide such a node. You probably want to use “air”. The air node is a special node which is defined by the engine and therefore is not part of a mod.
And you probably forgot to include the images ethereal_tree_sapling.png and ethereal_pine_tree_sapling.png.
Code: Select all
19:13:53: ERROR[main]: BiomeDefManager::resolveNodeNames: node 'default:air' not defined
19:13:54: ERROR[main]: generateImage(): Could not load image "ethereal_tree_sapling.png" while building texture
19:13:54: ERROR[main]: generateImage(): Creating a dummy image for "ethereal_tree_sapling.png"
19:13:54: ERROR[main]: generateImage(): Could not load image "ethereal_pine_tree_sapling.png" while building texture
19:13:54: ERROR[main]: generateImage(): Creating a dummy image for "ethereal_pine_tree_sapling.png"
And you probably forgot to include the images ethereal_tree_sapling.png and ethereal_pine_tree_sapling.png.
Re: [0.0.7]Ethereal[ethereal]
Wuzzy, I think you are uing quite an old version of the mod, please check the github page or the very last entry in this forum for the latest mod where those errors have been sorted...
Re: [0.0.7]Ethereal[ethereal]
Sorry for the waiting. I've just updated the github repo (a minute ago) to the L version.
Wuzzy, if you want the latest version and use github for it, then consider redownloading.
"K" version should work fine too, though.
Wuzzy, if you want the latest version and use github for it, then consider redownloading.
"K" version should work fine too, though.
Ethereal 0.0.9m update
Please remove me...
Last edited by TenPlus1 on Tue Jul 08, 2014 18:38, edited 3 times in total.
- Wuzzy
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Re: [0.0.7]Ethereal[ethereal]
Okay, I actually had an old version. I downloaded 0.0.7. I falsely assumed that 0.0.7 is the correct version, which is also linked in the 1st post, because the thread is called “[0.0.7]Ethereal[ethereal]”.
I found no bugs in the current version. :-)
Good work!
I found no bugs in the current version. :-)
Good work!
Re: [0.0.9]Ethereal[ethereal]
TenPlus1 I wanted to congratulate you on what you've done with the ethereal mod. When I created it I had few visions for it, and planned to keep it small. You have taken it, and turned it into something more. I know I'm not often on, and I wanted to thank you for taking this mod where I never could. You are the key contributor at this point. So again thank you.
Re: [0.0.9]Ethereal[ethereal]
Thanks Chinchow, it was your Ethereal mod that sparked my interest in mod making and started me off :)
Pop onto Xanadu server sometime and see your mod in action with some new features and textures...
Pop onto Xanadu server sometime and see your mod in action with some new features and textures...
Re: [0.0.9]Ethereal[ethereal]
Chinchow, TenPlus1, I'm trying this mod out on the Xanadu server. I really like most features of it. The different biomes with all the plants are beautiful. So great work!
P.s. onion.lua, line 1 ;-)
P.s. onion.lua, line 1 ;-)
Ethereal 0.0.9o update
Please remove me...
Last edited by TenPlus1 on Tue Jul 08, 2014 18:39, edited 2 times in total.
Re: [0.0.9]Ethereal[ethereal]
Shouldn't is_ground_content be true for MG to not to carve caves through it?
PS: Updated to "o" ver.
PS: Updated to "o" ver.
Re: [0.0.9]Ethereal[ethereal]
Personally having huge chunks removed from the landscape to look more realistic makes the generation of biomes look messy and gives many floating artifacts like grass, plants and trees, so I set it to false to make the world look that little bit better... I will however change it back when the v7 map options have the facility to remove caves, ridges and other features in the GUI...
Re: [0.0.9]Ethereal[ethereal]
No no no...
I agree, that floating decorations are not smth that I want and to stop that you had to change smth... But you wrote "doesn't" and paramat assured me that land does not being carved when is_ground_content is set to true. I also have tried to make a simple separator made of unbreakable ores and setting is_ground_content to true had helped me to frustrate mapgen from carving through this separator. But then again, it was like 3 or 4 months ago...
What I meant is not "why did you make that change" but "and I thought you should leave it at true to achieve your goal".Changed is_ground_content to false for ethereal dirt so mapgen doesn't carve it up with caves
I agree, that floating decorations are not smth that I want and to stop that you had to change smth... But you wrote "doesn't" and paramat assured me that land does not being carved when is_ground_content is set to true. I also have tried to make a simple separator made of unbreakable ores and setting is_ground_content to true had helped me to frustrate mapgen from carving through this separator. But then again, it was like 3 or 4 months ago...
Re: [0.0.9]Ethereal[ethereal]
"Changed is_ground_content to false for ethereal dirt so mapgen doesn't carve it up with caves" that is correct, so mapgen does not carve it up...
If a node has 'is_ground_content = true' then the built-in cave generation will chop through the dirt and ridges will carve up sections of landscape, setting it to false stops both of these, at least in the tests performed on my standalone server...
If a node has 'is_ground_content = true' then the built-in cave generation will chop through the dirt and ridges will carve up sections of landscape, setting it to false stops both of these, at least in the tests performed on my standalone server...
Re: [0.0.9]Ethereal[ethereal]
Sorry, it seems I got paramat's words all wrong. Have consulted with dev.minetest.net to find out that you're right, TenPlus1. Thanks!
Ethereal mod Release...
Please remove me...
Last edited by TenPlus1 on Tue Jul 08, 2014 18:40, edited 2 times in total.
Ethereal mod 1.02 Release
DELETE ME...
Last edited by TenPlus1 on Sun Jul 20, 2014 11:03, edited 11 times in total.
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