[Mod] Simple weapons mod [simple_weapons]

Gronx
Member
 
Posts: 10
Joined: Fri Oct 11, 2013 14:09

[Mod] Simple weapons mod [simple_weapons]

by Gronx » Sat Nov 16, 2013 04:17

The mod adds a few simple weapons to a default minetest game. Each weapon is simply a modified version of the default tools which increases the combat aspects while decreasing the digging abilities. There is a dagger, staff and battle-axe. They are based upon the sword, shovel and axe respectively. I was surprised that someone hadn't done this before, if they have I couldn't find the forum post for it. If there is enough interest I'll probably add support for the moreores mod.

Crafting:
Each weapon can be crafted in different styles by using different materials. The materials are default:wood, default:stone, iron ingots, bronze ingots, mese crystals and diamonds.

M = material
S = default:stick
0 = nothing

Dagger:
M
S

Staff:
M
S
M

Battle-axe:
MMM
MSM
0S0

Dependencies: default

License: wtfpl

Feedback is appreciated.
Attachments
simple_weapons0.1.zip
(17.06 KiB) Downloaded 884 times
Last edited by Gronx on Sat Nov 16, 2013 16:30, edited 1 time in total.
 

User avatar
Ikishida
Member
 
Posts: 107
Joined: Sat Aug 17, 2013 08:02
Location: (secret)

by Ikishida » Sat Nov 16, 2013 08:41

okay,first of all,if you want feedback,YOU MUST POST A DOWNLOAD LINK OF THE MOD FIRST! second,I like the idea,I might be able to make it if I have enough time.
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!" =D
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

by Krock » Sat Nov 16, 2013 13:14

There's still no Download link to download and test the mod...also license maybe needed.
Last edited by Krock on Sat Nov 16, 2013 13:14, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

Gronx
Member
 
Posts: 10
Joined: Fri Oct 11, 2013 14:09

by Gronx » Sat Nov 16, 2013 15:31

Sorry about that, I thought I'd uploaded the mod file, obviously I was mistaken. It's fixed now :-)
Last edited by Gronx on Sat Nov 16, 2013 15:31, edited 1 time in total.
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Sat Nov 16, 2013 15:49

Well,just to say. Castle mod adds an iron battleaxe, army mod adds an uncraftable knife, there is a staff mod that adds fireball-chucking staffs. Still, a much better mod than my first one.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

Gronx
Member
 
Posts: 10
Joined: Fri Oct 11, 2013 14:09

by Gronx » Sat Nov 16, 2013 16:10

I thought there would be similar mods scattered about. This was built with the intention of being easily incorporated into a server without having to strip out another mod for the stuff you want.
 

User avatar
kaeza
Moderator
 
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
Location: Montevideo, Uruguay
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Sat Nov 16, 2013 16:13

Gronx wrote:This was supposed to be posted in the mod releases forum but I'm unable to post anything in there, so I posted it here.

Have you read the guidelines?
Only things you seem to be missing is a license.
Last edited by kaeza on Sat Nov 16, 2013 16:15, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal
 

Gronx
Member
 
Posts: 10
Joined: Fri Oct 11, 2013 14:09

by Gronx » Sat Nov 16, 2013 16:21

The license is do-whatever-the-hell-you-want-with-it. I'm not going to get precious over a few lines of code and a couple of images knocked together with the gimp.

Feel free to rip it apart or incorporate it into your own mod. :-)

*Fixed in main post
Last edited by Gronx on Sat Nov 16, 2013 16:24, edited 1 time in total.
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
Location: Slovakia
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Sat Nov 16, 2013 16:25

mod is good only one problem- if i want craft diamond battleaxe i craft mese battleaxe
 

Gronx
Member
 
Posts: 10
Joined: Fri Oct 11, 2013 14:09

by Gronx » Sat Nov 16, 2013 16:25

Fix on the way... Fixed in 0.1

Any idea how I delete the old zip files?
Last edited by Gronx on Sat Nov 16, 2013 16:31, edited 1 time in total.
 

User avatar
LionsDen
Member
 
Posts: 530
Joined: Thu Jun 06, 2013 03:19

by LionsDen » Sat Nov 16, 2013 18:22

Gronx wrote:Fix on the way... Fixed in 0.1

Any idea how I delete the old zip files?


Only a moderator can delete them. You need to request it of someone that has moderator under their picture. Jordach is one.
 

Gronx
Member
 
Posts: 10
Joined: Fri Oct 11, 2013 14:09
 

User avatar
LuxAtheris
Member
 
Posts: 169
Joined: Fri Oct 25, 2013 00:54
Location: Aether

by LuxAtheris » Wed Jan 01, 2014 02:15

This is so awesome. I like this mod
Believe you can and you’re halfway there.
 

User avatar
AndDT
Member
 
Posts: 31
Joined: Thu May 02, 2013 06:40
Location: Ukraine, Kyiv
GitHub: AndDT
IRC: AndDT
In-game: AndDT

by AndDT » Thu Jan 09, 2014 21:48

Code: Select all
--- init.lua.old    2013-11-16 16:26:58.000000000 +0200
+++ init.lua    2014-01-09 22:56:44.000000000 +0200
@@ -168,7 +168,7 @@
 })
 
 minetest.register_craft({
-    output = 'simple_weapons:staff_wood',
+    output = 'simple_weapons:staff_stone',
     recipe = {
         {'group:stone'},
         {'default:stick'},
@@ -237,7 +237,7 @@
 })
 
 minetest.register_craft({
-    output = 'simple_weapons:staff_bronze',
+    output = 'simple_weapons:staff_mese',
     recipe = {
         {'default:mese_crystal'},
         {'default:stick'},
Proud user of Slackware GNU/Linux
 

Blue_Ice
Member
 
Posts: 56
Joined: Fri Jan 10, 2014 21:40

by Blue_Ice » Mon Jan 13, 2014 09:52

I like weapons but i miss bows or crossbows in this game.

I testing this weapons this evening...

EDIT: N1
(the Axe can be a little bigger)
Last edited by Blue_Ice on Mon Jan 13, 2014 13:47, edited 1 time in total.
 

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Mon Jan 13, 2014 10:10

Blue_Ice wrote:I like weapons but i miss bows or crossbows in this game.

I testing this weapons this evening...


Maybe this is what you're looking for:

https://forum.minetest.net/viewtopic.php?id=2805
 

ranta
Member
 
Posts: 15
Joined: Thu Feb 06, 2014 23:30

by ranta » Tue Feb 18, 2014 06:43

theres one issue i see and thats the steel dagger recipe overwrites the screwdriver recipe maybe put the materian to the tor right or top left so that doesnt happen
Last edited by ranta on Tue Feb 18, 2014 06:44, edited 1 time in total.
 

User avatar
Novacain
Member
 
Posts: 285
Joined: Sat Aug 31, 2013 01:03
Location: Skaaro

by Novacain » Tue Feb 18, 2014 06:47

it could be switched so it is stick on top
Last edited by Novacain on Tue Feb 18, 2014 06:47, edited 1 time in total.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod
 


Return to Mod Releases



Who is online

Users browsing this forum: Imk and 3 guests