[Mod] BuildTest - Buildcraft for Minetest [0.2] [buildtest]

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balthazariv
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Re: [Mod] BuildTest - Buildcraft for Minetest [0.2] [buildte

by balthazariv » Mon Aug 25, 2014 23:25

There are :
- Assembly table
- Automatic Crafting table
- Assembly laser
- Liquids Pump
 

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Re: [Mod] BuildTest - Buildcraft for Minetest [0.2] [buildte

by minermoder27 » Mon Aug 25, 2014 23:34

The liquids pump does not work.
I will make some textures for the others.
Thanks.
 

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Re: [Mod] BuildTest - Buildcraft for Minetest [0.2] [buildte

by balthazariv » Tue Aug 26, 2014 08:55

Some textures are still missing : diamond,mesecon,gold and steel chipsets
And i can't destruct assembly table.

Thanks
 

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Re: [Mod] BuildTest - Buildcraft for Minetest [0.2] [buildte

by minermoder27 » Tue Apr 14, 2015 20:14

LazerRay wrote:I have discovered a very spammy error message with Buildtest, I made a screenshot of it and tracked down the possible cause.

As you can see in the image the error message spammed is
Code: Select all
ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:lava_source" at (xx,xx,xx) (block (xx,xx,xx))
, I have tracked the possible cause to line 62 in the pump.lua file.

That last section of the code doesn't seem to do much for me at this moment, so for now I just commented it out until a better fix can be made.


Thanks
Really sorry that it has been so long, it is now fixed.
 

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Re: [Mod] BuildTest - Buildcraft for Minetest [0.2] [buildte

by RSLRedstonier » Wed Jan 31, 2018 23:20

wish this could be developed more
also perhaps some sort of guide, maybe guide book?
I had to scan through the code to sort of find out how the assembly laser works
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Mod] BuildTest - Buildcraft for Minetest [0.2] [buildte

by minermoder27 » Thu Feb 01, 2018 00:24

RSLRedstonier wrote:wish this could be developed more
also perhaps some sort of guide, maybe guide book?
I had to scan through the code to sort of find out how the assembly laser works


I should do some more work on this at some point, it's been ages since I did anything with Minetest. Some form of documentation, in-game or out-of-game, is something I should do at some point.
 

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Re: [Mod] BuildTest - Buildcraft for Minetest [0.2] [buildte

by RSLRedstonier » Thu Feb 01, 2018 00:40

that would really help
also there are some missing textures and game crashing bugs
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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