[Mod] BitChange (money) [bitchange]
- Krock
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Well, you think everything getscheaper when there got alot ores mined (= money) but that's not always happening:
1) When still alot new users come
2) When rich users stop playing (and can't give away their money anymore)
3) When someone looses money by buying other money from the bank (there's a little loss in the calculation included)
4) When bones got too old and disappear
5) When server admin disables ore generation or does something else to decrease money
6) When players almost can't reach the beginning of the generation position
7) When rich people have everything they need (= no buying of new stuff)
I think there are alot factors to stop the inflation
EDIT: You should take it easier...Minetest is not the "world", there aren't much other factors which could make an inflation.
1) When still alot new users come
2) When rich users stop playing (and can't give away their money anymore)
3) When someone looses money by buying other money from the bank (there's a little loss in the calculation included)
4) When bones got too old and disappear
5) When server admin disables ore generation or does something else to decrease money
6) When players almost can't reach the beginning of the generation position
7) When rich people have everything they need (= no buying of new stuff)
I think there are alot factors to stop the inflation
EDIT: You should take it easier...Minetest is not the "world", there aren't much other factors which could make an inflation.
Last edited by Krock on Sat Jan 04, 2014 11:50, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
krock, what i said does not apply to coins minted from ores, if you allow the coins to be back convertible to ores.
when the ammount of coins becomes too high, their value drops. this makes people start back converting coins to ores and using the ores somewhere else, reducing the ammount of coins and increasing their value.
when the ammount of coins becomes too high, their value drops. this makes people start back converting coins to ores and using the ores somewhere else, reducing the ammount of coins and increasing their value.
- Krock
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This depends on the usage of gold..anyway we'll see on some test servers if it would work good or not.aldobr wrote:krock, what i said does not apply to coins minted from ores, if you allow the coins to be back convertible to ores.
when the ammount of coins becomes too high, their value drops. this makes people start back converting coins to ores and using the ores somewhere else, reducing the ammount of coins and increasing their value.
Since the last version is converting coins into gold possible. Let's hope they won't convert in hardcore style the tin/zinc into gold
Last edited by Krock on Sat Jan 04, 2014 12:34, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Krock
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A short list of updates for people which could be interested:
- Quartz support (1) Get a crafting guide to see crafting recipes or browse through the codes
- Crafting recipes on 1st post
- Tool repair, costs money to repair:
Do you have more ideas how to waste money?
(1) Why I do this is simple: There are some some ores, which have no big use but some servers have them anyways.
Therefore I give them now an use: converting to money and wasting with the tool repair node
If you don't like the additional ore generation which comes with - well - it's WTFPL.
- Quartz support (1) Get a crafting guide to see crafting recipes or browse through the codes
- Crafting recipes on 1st post
- Tool repair, costs money to repair:
Do you have more ideas how to waste money?
(1) Why I do this is simple: There are some some ores, which have no big use but some servers have them anyways.
Therefore I give them now an use: converting to money and wasting with the tool repair node
If you don't like the additional ore generation which comes with - well - it's WTFPL.
Last edited by Krock on Tue Jan 21, 2014 18:22, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: [Mod] BitChange (money) [bitchange]
I get this when bitchange_use_moreores_tin = true.
EDIT:
Nevermind. You missed a few ')' in moreores.lua. Fixed it.
Code: Select all
17:07:52: ACTION[main]: WARNING: Mod name conflict detected: "tnt"
17:07:52: ACTION[main]: Will not load: /usr/share/minetest/games/minetest/mods/tnt
17:07:52: ACTION[main]: Overridden by: /home/xlaits/.minetest/mods/tnt
[UnifiedDyes] Loaded!
growing_cactus mod 0.0.5 loaded
[OK] Mesecons
Pipeworks loaded!
17:07:52: ERROR[main]: ========== ERROR FROM LUA ===========
17:07:52: ERROR[main]: Failed to load and run script from
17:07:52: ERROR[main]: /home/xlaits/.minetest/mods/bitchange/init.lua:
17:07:52: ERROR[main]: /home/xlaits/.minetest/mods/bitchange/moreores.lua:16: ')' expected (to close '(' at line 15) near 'end'
17:07:52: ERROR[main]: stack traceback:
17:07:52: ERROR[main]: [C]: in function 'dofile'
17:07:52: ERROR[main]: /home/xlaits/.minetest/mods/bitchange/init.lua:29: in main chunk
17:07:52: ERROR[main]: ======= END OF ERROR FROM LUA ========
17:07:52: ERROR[main]: Server: Failed to load and run /home/xlaits/.minetest/mods/bitchange/init.lua
17:07:52: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/xlaits/.minetest/mods/bitchange/init.lua
In thread 7f0eedfbf780:
/build/minetest/src/minetest-0.4.10/src/main.cpp:1941: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f0eedfbf780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
Aborted (core dumped)
Nevermind. You missed a few ')' in moreores.lua. Fixed it.
- lightonflux
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Re: [Mod] BitChange (money) [bitchange]
Some servers have silver, but there isn't much to do with it. Could you add a recipe so one can craft ninth with silver?
- Samson1
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Re: [Mod] BitChange (money) [bitchange]
This mod used to be on my server, for some reason the Bank does not seem to be in the inventory.
Could some one help?
Could some one help?
- benrob0329
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Re: [Mod] BitChange (money) [bitchange]
The bank might only appear if you have another money mod that uses credits (e.g. money2)
- Krock
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Re: [Mod] BitChange (money) [bitchange]
Finally there's a new update \o/
In the latest master HEAD, there's a fix that allowed players to repair tools by using their own shops. Also the code and the main topic is now a bit cleaner and better formatted. Looks like my programming style changed a bit in these three years :)
In the latest master HEAD, there's a fix that allowed players to repair tools by using their own shops. Also the code and the main topic is now a bit cleaner and better formatted. Looks like my programming style changed a bit in these three years :)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Krock
- Developer
- Posts: 4649
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: [Mod] BitChange (money) [bitchange]
Update - Tweaks and feature drop
Tweaks:
Tweaks:
- Exchange shop: 80 character limit for the title
- Disabled ore generation by default (use gold to convert)
- Ore nodes are no longer shown in the inventory
- Coin base: Replaced by MineNinths
- Bank: Unpopular/unused feature, removed entirely
- Freeminer compatibility code
- bitchange privilege: Replaced by protection_bypass
- Exchange shop: use better-looking 16px textures
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: [Mod] BitChange (money) [bitchange]
could you update the screenie on the OP?Krock wrote:Update - Tweaks and feature drop
Tweaks:Removed:
- Exchange shop: 80 character limit for the title
- Disabled ore generation by default (use gold to convert)
- Ore nodes are no longer shown in the inventory
As the exchange shop code does not depend on any features in this mod - would you like to have an option to disable everything other? I believe that shops are a must-have on servers, but a new currency might not be wanted, as there's already gold and steel.
- Coin base: Replaced by MineNinths
- Bank: Unpopular/unused feature, removed entirely
- Freeminer compatibility code
- bitchange privilege: Replaced by protection_bypass
- Exchange shop: use better-looking 16px textures
Hey, what can i say? I'm the bad guy.
Re: [Mod] BitChange (money) [bitchange]
Good idea! I think gold coin coinage would be more realistic for a monetary system in this game.
Re: [Mod] BitChange (money) [bitchange]
I don't get it... Why do you want to create inflation?
Bitcoin is a deflationary currency, lol.
Bitcoin is a deflationary currency, lol.
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