[Mod] Simple Shooter [0.5.3] [shooter]

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Alienant1
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Alienant1 » Post

sorry if it is really obvious, how do you use an ammo pack? do you just put it in the crafting grid with the gun? does the gun have to be empty?
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stu
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Post

Alienant1 wrote:sorry if it is really obvious, how do you use an ammo pack? do you just put it in the crafting grid with the gun? does the gun have to be empty?
You only need to have the ammo pack somewhere in your inventory, the gun will reload automatically if fired once fully spent, the ammo will then be deducted from the inventory (unless you are using creative mode)

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Alienant1 » Post

thanks
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Neuromancer » Post

Love this mod, but I wish the grenade and rocket launcher would destroy some of the terrain like the shotgun. And it would be cool if it blew up maybe 5-10 blocks or so.

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Post

Neuromancer wrote:Love this mod, but I wish the grenade and rocket launcher would destroy some of the terrain like the shotgun. And it would be cool if it blew up maybe 5-10 blocks or so.
It should be doing that already, unless you configured it otherwise, however, I have noticed that depending on the trajectory, the explosions can sometimes occur underground and out of sight. I have just made a few adjustments to the positioning and slightly increased the blast radius of the the rocket and grenade. I'd be interested to know if this resolves the issue for you, thanks for letting me know about it.

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Neuromancer » Post

Hmmm.... nope still just a bunch of smoke for the rocket and grenade. The odd thing is that I'm using the latest minetest, and even though tnt is part of minetest game, I don't see tnt in my inventory in creative mode. That might be what is causing the problem. I'm using 0.4.13 for windows and no mods other than yours and the ones in minetest game. I did force add the tnt mod from this site, and then I saw the tnt in my creative inventory but still no luck.

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by benrob0329 » Post

Are you in multiplayer? TNT is disabled by default in multiplayer.
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Alienant1 » Post

how do you enable it?
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Neuromancer » Post

benrob0329 wrote:Are you in multiplayer? TNT is disabled by default in multiplayer.
That was it. I went to single player and suddenly tnt and this mod worked fine. Fun to blow up villages. I see that it is easy to enable in multiplayer:
viewtopic.php?p=154083#p154083
Have to see how it performs

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Alienant1 » Post

thanks.
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by Fixer » Post

Please fix shooter_click.ogg, it should be in mono (to play correctly in 3D), because with stereo it plays the same for everybody without direction indication (that is just wrong) and distance effect.

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Post

Fixerol wrote:Please fix shooter_click.ogg, it should be in mono (to play correctly in 3D), because with stereo it plays the same for everybody without direction indication (that is just wrong) and distance effect.
Done, thank you for reporting.

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I think I found a bug.

by BrunoMine » Post

I think I found a bug.
The crossbow is not releasing the arrow away. Instead it goes straight to the ground.
But if you shoot moving sideways it works normally.
I imagine that the arrow can be hitting myself.

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Re: I think I found a bug.

by stu » Post

BrunoMine wrote:I think I found a bug.
The crossbow is not releasing the arrow away. Instead it goes straight to the ground.
But if you shoot moving sideways it works normally.
I imagine that the arrow can be hitting myself.
Strange, it seems to be working fine for me, what version of minetest are you using?

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by BrunoMine » Post

I am using 0.4.13.
This only happens when we throw up (no shooting blocks).

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stu
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Post

BrunoMine wrote:I am using 0.4.13.
This only happens when we throw up (no shooting blocks).
Yes, if you shoot the thing straight up in the air then you would expect it to fall right back on your head, would you not?

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by BrunoMine » Post

stu wrote: Yes, if you shoot the thing straight up in the air then you would expect it to fall right back on your head, would you not?
try to shoot 45º in the horizontal plane of the earth.
O /
| /
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stu
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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Post

BrunoMine wrote:
stu wrote: Yes, if you shoot the thing straight up in the air then you would expect it to fall right back on your head, would you not?
try to shoot 45º in the horizontal plane of the earth.
O /
| /
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|
I'm not sure how you are reading the angle but I can only reproduce this at 90º to the horizontal

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by BrunoMine » Post

Image

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Post

Sorry, try as I might, I have not been able reproduce this, is there anyone else able to confirm this bug?

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by BrunoMine » Post

Yes. My friend Lunovox (owner of CRAFTOPOLES server)

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by stu » Post

I finally managed to reproduce this but only in multiplayer mode and within a certain proximity to other players. It seems a little strange that I have never spotted this before now and that it does not seem to affect singleplayer but there you go.
I have just pushed a small change that appears to have fixed the issue for me, please let me know if you have any further problems with it, thank you.

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by BrunoMine » Post

Yes. This bug is fixed. Thanks!

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Re:another ploblem

by BrunoMine » Post

I use this mod with the mod CME (Creatures MOB-Engine) and I see the problem.
When the creature dies, it begins to rise until it is removed by MOB-Engine.
(obs.: When a creature dies, it performs a death animation and then disappears.)

I understand that you have no obligation to help me, but it would make your mod compatible with CME.

I believe the problem is occurring in the line 55:

Code: Select all

if pos then
	self.object:moveto(pos)
end

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Re: [Mod] Simple Shooter [0.5.3] [shooter]

by BrunoMine » Post

I realized a change in the code
crossbow.lua

Code: Select all

76	-	self:stop(object:getpos())

76	+	local luaentity = object:get_luaentity()
77	+	if luaentity == nil or luaentity.mob_name == nil then
78	+		self:stop(object:getpos())
79	+	else
80	+		self.object:remove()
81	+	end

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