[Mod] Bamboo [bamboo]

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Krock
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[Mod] Bamboo [bamboo]

by Krock » Post

Bamboo mod
Image
Contents:
Bamboo: It grows rarely and next to water. It grows 10 nodes high and requires soil/dirt and light to grow. Developer hint: Bamboo grows faster, when its high is 3-6 nodes.

Bamboo nodes: Craft 3 bamboo into a bamboo block, you can craft bamboo blocks into simple stairs. The 2 settings in init.lua allow the support of stairsplus (moreblocks).

Craftings: Crafting guides are helpful.
Depends: default
License: WTFPL (for everything)
Download: Master *.zip from GitHub, Browse source codes

Are you in a "It was better before"-phase, get it here --v
Attachments
bamboo_v2.zip
(2.96 KiB) Downloaded 362 times
Last edited by Krock on Thu Mar 20, 2014 17:57, edited 1 time in total.
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falsegrayburger
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by falsegrayburger » Post

Oh!
cute mod!

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philipbenr
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by philipbenr » Post

Looks nice. I was trying to make a mod like this, but I guess you beat me to it.

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by Sokomine » Post

There's at least one other bamboo mod out there. Seems to be a popular plant :-)

It would be nice to provide a working download link. Mediafire is not a good place to place mods. The best (and most likely easiest) solution would be to just attach the mod as a .zip archive to your post.
A list of my mods can be found here.

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philipbenr
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by philipbenr » Post

Sokomine wrote:There's at least one other bamboo mod out there. Seems to be a popular plant :-)

It would be nice to provide a working download link. Mediafire is not a good place to place mods. The best (and most likely easiest) solution would be to just attach the mod as a .zip archive to your post.
Well, I use mediafire, because I started that way and you cant remove forum attachments as of yet (that's what I heard.) I might add mine to dropbox.

Edit: This one doesn't require plants_lib
Last edited by philipbenr on Tue Jan 14, 2014 04:50, edited 1 time in total.

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by LionsDen » Post

I think that it has been changed and the original poster can remove uploaded files now. Not 100% positive on this but I think it's the case.

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by Markov » Post

Maybe you will add smthg like bamboo karpet or bamboo wood? Because now It's unuseful mode.
But realy nice O~O

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by Markov » Post

I've made firewood mode (wood makes from 3 trees and burn for 1000 sec every, just to make fireplace from furance) and you can make something like it. I'm new here, so I can't start new topic. Maybe later I upload it to Github.

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Krock
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by Krock » Post

Released v2
- Added 2 new slabs
- Added file in the first post as attachment

Image

Thanks for your answers, I noticed, there's the following problem:
The bamboo does not generate in worlds automatically and needs to get planted first.

Well, I think the bamboo comes from far far away, therefore you need to import it first with

Code: Select all

/giveme bamboo:bamboo 99
I can add more nodes or dependencies, give suggestions :)
Last edited by Krock on Tue Jan 14, 2014 17:58, edited 1 time in total.
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by Sokomine » Post

Thanks for making it available for download! That bamboo hut doesn't look bad. I'm not sure yet if the texture will work on large areas, but it might give some color to buildings.
A list of my mods can be found here.

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by Evergreen » Post

Krock wrote:Released v2
- Added 2 new slabs
- Added file in the first post as attachment

http://i.imgur.com/rP7HYnv.png

Thanks for your answers, I noticed, there's the following problem:
The bamboo does not generate in worlds automatically and needs to get planted first.

Well, I think the bamboo comes from far far away, therefore you need to import it first with

Code: Select all

/giveme bamboo:bamboo 99
I can add more nodes or dependencies, give suggestions :)
Hm, I could add the natural spawning a pull reque.... oh wait, you use mediafire
Last edited by Evergreen on Wed Jan 15, 2014 12:25, edited 1 time in total.
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Krock
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by Krock » Post

Evergreen wrote:spawning a pull reque.... oh wait, you use mediafire
Well, I see you like GitHub - there's it.
If there should be an automatic spawn for bamboo, then it should be rare because there aren't many diffrent places where it grows. (naturally)

EDIT: added a rotated bamboo block, have fun!
Last edited by Krock on Wed Jan 15, 2014 13:32, edited 1 time in total.
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by Evergreen » Post

Krock wrote:
Evergreen wrote:spawning a pull reque.... oh wait, you use mediafire
Well, I see you like GitHub - there's it.
If there should be an automatic spawn for bamboo, then it should be rare because there aren't many diffrent places where it grows. (naturally)

EDIT: added a rotated bamboo block, have fun!
Right, bamboo isn't very common. I'll try using the papyrus spawning code and make it more rare.
EDIT: I'll do it when I get back home in the afternoon
EDIT #2: If you want 6d facedir, take the logs in minetest_game for example. (paramtype2 = "facedir", is required)

Code: Select all

minetest.register_node("default:tree", {
        description = "Tree",
        tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
        paramtype2 = "facedir",
        groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
        sounds = default.node_sound_wood_defaults(),
        on_place = minetest.rotate_node
})
Last edited by Evergreen on Wed Jan 15, 2014 13:37, edited 1 time in total.
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by Evergreen » Post

Added ongen for bamboo(did this in about 10 minutes, so tweak it to what you want):
https://github.com/SmallJoker/bamboo/pull/1

Code: Select all

@@ -213,3 +213,47 @@ minetest.register_abm({

                 end

         end,

 })

+

+--Mapgen Stuff

+function make_bamboo(pos, size)

+  for y=0,size-1 do

+    local p = {x=pos.x, y=pos.y+y, z=pos.z}

+    local nn = minetest.get_node(p).name

+    if minetest.registered_nodes[nn] and

+      minetest.registered_nodes[nn].buildable_to then

+      minetest.set_node(p, {name="bamboo:bamboo"})

+    else

+      return

+    end

+  end

+end

+

+minetest.register_on_generated(function(minp, maxp, seed)

+  if maxp.y >= 2 and minp.y <= 0 then

+    -- Generate Bamboo

+    local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)

+    -- Assume X and Z lengths are equal

+    local divlen = 8

+    local divs = (maxp.x-minp.x)/divlen+1;

+    for divx=0,divs-1 do

+    for divz=0,divs-1 do

+      local x0 = minp.x + math.floor((divx+0)*divlen)

+      local z0 = minp.z + math.floor((divz+0)*divlen)

+      local x1 = minp.x + math.floor((divx+1)*divlen)

+      local z1 = minp.z + math.floor((divz+1)*divlen)

+      -- Determine bamboo amount from perlin noise

+      local bamboo_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)

+      -- Find random positions for Bamboo based on this random

+      local pr = PseudoRandom(seed+1)

+      for i=0,bamboo_amount do

+        local x = pr:next(x0, x1)

+        local z = pr:next(z0, z1)

+        if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and

+            minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then

+          make_bamboo({x=x,y=2,z=z}, pr:next(2, 4))

+        end

+      end

+    end

+    end

+  end

+end)
Also, will make a pull request which adds support for 6d facedir, support for stairsplus(optional via settings.txt), and an abm to replace all the old horizontal bamboo with the new 6d bamboo(also optional via settings.txt).

PS:
Change the number 45 to something lower (rarer) or higher (less rare) in this piece of code:

Code: Select all

local bamboo_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
Last edited by Evergreen on Thu Jan 16, 2014 02:32, edited 1 time in total.
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Krock
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by Krock » Post

Evergreen wrote:Added ongen for bamboo(did this in about 10 minutes, so tweak it to what you want)

...

Also, will make a pull request which adds support for 6d facedir, support for stairsplus(optional via settings.txt), and an abm to replace all the old horizontal bamboo with the new 6d bamboo(also optional via settings.txt).

...
Thanks for your help but it simply generated "over" the papyrus node, so I reworked a faster system. It's not a good one but works well.

To the 2nd point: I don't know if a 6d facedir is even needed on this simple node, I think it also has positive things having 2 diffrent rotated nodes :)
Last edited by Krock on Thu Jan 16, 2014 18:00, edited 1 time in total.
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by Evergreen » Post

Krock wrote:
Evergreen wrote:Added ongen for bamboo(did this in about 10 minutes, so tweak it to what you want)

...

Also, will make a pull request which adds support for 6d facedir, support for stairsplus(optional via settings.txt), and an abm to replace all the old horizontal bamboo with the new 6d bamboo(also optional via settings.txt).

...
Thanks for your help but it simply generated "over" the papyrus node, so I reworked a faster system. It's not a good one but works well.

To the 2nd point: I don't know if a 6d facedir is even needed on this simple node, I think it also has positive things having 2 diffrent rotated nodes :)
You're welcome! About the generation, I just had to do it quickly, didn't have time for cleanup.
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