[Modpack] Creatures MOB-Engine [2.3.1] [cme]
- BrunoMine
- Member
- Posts: 1082
- Joined: Thu Apr 25, 2013 17:29
- GitHub: BrunoMine
- Location: SP-Brasil
- Contact:
Feedback
Suggestion:
- Add sound strike;
- Add sound find enemy;
- Increase the volume of chicken sounds;
- Change chicken meat texture that is different from other meats.
- Continue developing.
Very good job!
- Add sound strike;
- Add sound find enemy;
- Increase the volume of chicken sounds;
- Change chicken meat texture that is different from other meats.
- Continue developing.
Very good job!
Re: [Modpack] Creatures MOB-Engine [2.2] [cme]
+1 awesome mobs mod...
but we need
cows and spiders....
keep on the good work.
but we need
cows and spiders....
keep on the good work.
-
- Member
- Posts: 252
- Joined: Tue Sep 23, 2014 16:02
- GitHub: lnjX
- IRC: LNJ
- In-game: LNJ
- Location: Europe/Berlin
Re: [Modpack] Creatures MOB-Engine [2.2] [cme]
I got this error on my server after some time (MT 0.4.13-dev, CME 2.2):
Code: Select all
2015-11-14 18:16:19: ERROR[Main]: ServerError: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): ...est/games/schokomt/mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
2015-11-14 18:16:19: ERROR[Main]: stack traceback:
2015-11-14 18:16:19: ERROR[Main]: ...est/games/schokomt/mods/cme/creatures/functions.lua:484: in function 'on_step'
2015-11-14 18:16:19: ERROR[Main]: ...test/games/schokomt/mods/cme/creatures/register.lua:215: in function <...test/games/schokomt/mods/mobs/cme/creatures/register.lua:210>
Storage Drawers - The simplest item storage in Minetest
Re: [Modpack] Creatures MOB-Engine [2.2] [cme]
Hi,
Just letting you know I got the same error:
Thanks!
Just letting you know I got the same error:
Code: Select all
2015-11-15 10:11:53: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-11-15 10:11:53: ERROR[main]: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
2015-11-15 10:11:53: ERROR[main]: stack traceback:
2015-11-15 10:11:53: ERROR[main]: .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: in function 'on_step'
2015-11-15 10:11:53: ERROR[main]: ...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:215: in function <...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:210>
In thread 7f1a1065a7c0:
/home/aa0001/minetest/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
stack traceback:
.../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: in function 'on_step'
...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:215: in function <...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:210>
Debug stacks:
DEBUG STACK FOR THREAD 7f1a02ffd700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1a037fe700:
#0 virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f1a03fff700:
#0 virtual void* ServerThread::Thread()
#1 void Server::Receive()
(Leftover data: #2 void Server::SendBlocks(float))
(Leftover data: #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5 bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1a1065a7c0:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
#3 void Server::step(float)
./Neuromancerserver.sh: line 3: 2531 Aborted (core dumped) ./m
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
As it is, what are eggs for in the mod? It seems I'm unable to either cook or eat them raw. A loose end to be reviewed later on?
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
do the eggs do something if you throw them?
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
It falls to the ground.
And, strangely enough just noticed that when trying to eat the eggs (again) regained health, without consuming the eggs.
[edit] actually, it was just the regeneration effect of having the hunger bar full (from hud_hunger mod)
And, strangely enough just noticed that when trying to eat the eggs (again) regained health, without consuming the eggs.
[edit] actually, it was just the regeneration effect of having the hunger bar full (from hud_hunger mod)
Last edited by qyron on Sat Nov 28, 2015 09:48, edited 1 time in total.
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
good mod...
keep on the good work....
keep on the good work....
-
- Member
- Posts: 252
- Joined: Tue Sep 23, 2014 16:02
- GitHub: lnjX
- IRC: LNJ
- In-game: LNJ
- Location: Europe/Berlin
Sheep should drop Mutton
I think the sheeps should drop Mutton not only normal meat, because we're thinking about chicken meat (please only "Raw/Cooked Chicken" as description).
Storage Drawers - The simplest item storage in Minetest
- swordpaint12
- Member
- Posts: 191
- Joined: Sat Aug 22, 2015 00:50
- In-game: [swordpaint12][Belching_Balladeer]
- Location: Foobass, isle of Atlantis, castle of Bardvendelle
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
What's the progress on the chickens?
God's not dead; remember that!
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
- mahmutelmas06
- Member
- Posts: 367
- Joined: Mon Mar 02, 2015 13:10
- GitHub: mahmutelmas06
- IRC: mahmutelmas06
- In-game: masum
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
Error after punch a mob.
Code: Select all
2015-12-08 15:01:44: ERROR[Main]: ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: in function 'on_punch'
2015-12-08 15:01:44: ERROR[Main]: ...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:199: in function <...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:194>
2015-12-08 15:01:44: ERROR[Main]: ...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:290: in function <...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:288>
2015-12-08 15:03:41: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Punch(): ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: attempt to compare number with nil
2015-12-08 15:03:42: ERROR[Main]: stack traceback:
2015-12-08 15:03:42: ERROR[Main]: ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: in function 'on_punch'
2015-12-08 15:03:42: ERROR[Main]: ...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:199: in function <...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:194>
2015-12-08 15:03:42: ERROR[Main]: ...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:290: in function <...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:288>
2015-12-08 15:04:21: ERROR[Main]: ServerError: Lua: Runtime error from mod 'chicken' in callback luaentity_Punch(): ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: attempt to compare number with nil
2015-12-08 15:04:21: ERROR[Main]: stack traceback:
- BrunoMine
- Member
- Posts: 1082
- Joined: Thu Apr 25, 2013 17:29
- GitHub: BrunoMine
- Location: SP-Brasil
- Contact:
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
Please. Add sound to the enemy's blow
-
- Member
- Posts: 14
- Joined: Mon Jan 04, 2016 04:16
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
I'd absolutely love an optional ghost with high spawn chance, short lifetime when low sanity with
viewtopic.php?f=11&t=12845
viewtopic.php?f=11&t=12845
- benrob0329
- Member
- Posts: 1341
- Joined: Thu Aug 06, 2015 22:39
- GitHub: Benrob0329
- IRC: benrob0329
- In-game: benrob03
- Location: Michigan
- Contact:
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
I really like the overall smoothness of movement, however I would prefer to have more Minetesty mobs rather than MCish undead ones.
Just a suggestion.
Just a suggestion.
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
No complaints, no bug report, no requests. Just me wanting to say that this is the first mob mod that I have come across that adds mobs that actually look like they belong in the MT world. Another thing that I like about this one is that the mobs don't rubberband like the mobs from two other mods that I tried.
Awesome job and I can't wait to see what other mobs will be added over time!
Awesome job and I can't wait to see what other mobs will be added over time!
--
This is NOT a sig.
This is NOT a sig.
- benrob0329
- Member
- Posts: 1341
- Joined: Thu Aug 06, 2015 22:39
- GitHub: Benrob0329
- IRC: benrob0329
- In-game: benrob03
- Location: Michigan
- Contact:
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
+Fritigern I agree, the engine and textures are very nice. However a little known fact is that older versions of Minetest (mostly before it was split into an engine) it had built in mobs. They were the Dungeon Master, Orkki, and Rat.
IMO a DM should be something like this: viewtopic.php?f=17&t=7161&hilit=Dungeon ... rt#p109605
IMO a DM should be something like this: viewtopic.php?f=17&t=7161&hilit=Dungeon ... rt#p109605
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
If only it were easier to create mobs....
--
This is NOT a sig.
This is NOT a sig.
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
I did find, after all, one blemish. I had a look at the scripts and there is a typo in the "has_kockback" property. That obviously should have been "has_knockback".
--
This is NOT a sig.
This is NOT a sig.
- BrunoMine
- Member
- Posts: 1082
- Joined: Thu Apr 25, 2013 17:29
- GitHub: BrunoMine
- Location: SP-Brasil
- Contact:
Re: working with NPCs
I'm working on NPCs for adventures on my server.
Is there any way to keep the creature in one place all the time?
I'm thinking of using a node.
Is there any way to keep the creature in one place all the time?
I'm thinking of using a node.
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
does each mob has a life timer or something else?
-
- Member
- Posts: 252
- Joined: Tue Sep 23, 2014 16:02
- GitHub: lnjX
- IRC: LNJ
- In-game: LNJ
- Location: Europe/Berlin
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
Yes, if they aren't tamed.cHyper wrote:does each mob has a life timer or something else?
The timer lasts 5 min (normaly).
Storage Drawers - The simplest item storage in Minetest
- BrunoMine
- Member
- Posts: 1082
- Joined: Thu Apr 25, 2013 17:29
- GitHub: BrunoMine
- Location: SP-Brasil
- Contact:
Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]
I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)
Please send me a more viable mesh (.X, .3DS, .blend)
Creatures MOB-Engine - Version 2.2.2
Update Version 2.2.2
Changelog:
- Eggs can be thrown to spawn chicken (rare)
- Chicken drop chicken meat and feather(s) on death
- Fixed spawn eggs being endless in singleplayer
- Fix searching for target if in panic mode
Since 84% (53 ppl) wanted feather(s) and chicken meat as drops of chicken those item were added. You can cook the chicken meat to regain more health by eating.
PS: Next release a new MOB will be added ;)
----
There you can do whatever you want, it is executed additional by default. See the sheep as example to add costum on_step() function to definiton ;)
Changelog:
- Eggs can be thrown to spawn chicken (rare)
- Chicken drop chicken meat and feather(s) on death
- Fixed spawn eggs being endless in singleplayer
- Fix searching for target if in panic mode
Since 84% (53 ppl) wanted feather(s) and chicken meat as drops of chicken those item were added. You can cook the chicken meat to regain more health by eating.
PS: Next release a new MOB will be added ;)
----
You can add a costum function in you MOB definition. https://github.com/BlockMen/cme/blob/ma ... I.txt#L174BrunoMine wrote:I'm working on NPCs for adventures on my server.
Is there any way to keep the creature in one place all the time?
I'm thinking of using a node.
There you can do whatever you want, it is executed additional by default. See the sheep as example to add costum on_step() function to definiton ;)
I didn't plan to release those in other formats. Is anything wrong with any model or for what you want them?BrunoMine wrote:I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)
- BrunoMine
- Member
- Posts: 1082
- Joined: Thu Apr 25, 2013 17:29
- GitHub: BrunoMine
- Location: SP-Brasil
- Contact:
Re: Creatures MOB-Engine - Version 2.2.2
O.oBlockMen wrote:I didn't plan to release those in other formats. Is anything wrong with any model or for what you want them?BrunoMine wrote:I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)
Sorry. I just wanted to fix a fault of chicken mesh
In addition I wanted to work in chickens and sheep babies. (from the current meshes)
Who is online
Users browsing this forum: Google [Bot] and 34 guests