[Modpack] Creatures MOB-Engine [2.3.1] [cme]
Hi
I could not follow this topic since some time. ( For reference : viewtopic.php?pid=131202#p131202 )
I'll try the latest version of your mod and report back if this solves my issue. Thanks for your work.
For your information I'm using the latest release of minetest : 0.4.9 stable
Sorry for the soooo long delay.
I could not follow this topic since some time. ( For reference : viewtopic.php?pid=131202#p131202 )
I'll try the latest version of your mod and report back if this solves my issue. Thanks for your work.
For your information I'm using the latest release of minetest : 0.4.9 stable
Sorry for the soooo long delay.
I'm not sure, how it's now, but back in the 0.4.5 days these was caused by the "same mesh=same light level" approach. So if one mob was in the shadows/underwater then all others which shared the same mesh started to blink or went dark grey...heavy gale wrote:Why are the creatures blinking (light white and grey)?
Hi
I just give a try with version 1.1 beta.
The sheeps are funny
The bug I had with 1.0 is still there. I observed it with sheeps. I found they are lots of sheeps in a very small and delimited area. This seems happen when I'm moving with free mode enabled (I'm the administrator of my server).
If I logon during the night, the framerate is below 4 FPS even when I stay in a house. I did not tried to go out, because I did not wanted to be killed. The game is unplayable and I could not protect myself agains zombies and ghosts.
I'll create a new world to do some tests need.ed.
I also noticed there are some sheeps in caves, and sometimes they are black, probabli due to the same bug described earlier.
I just give a try with version 1.1 beta.
The sheeps are funny
The bug I had with 1.0 is still there. I observed it with sheeps. I found they are lots of sheeps in a very small and delimited area. This seems happen when I'm moving with free mode enabled (I'm the administrator of my server).
If I logon during the night, the framerate is below 4 FPS even when I stay in a house. I did not tried to go out, because I did not wanted to be killed. The game is unplayable and I could not protect myself agains zombies and ghosts.
I'll create a new world to do some tests need.ed.
I also noticed there are some sheeps in caves, and sometimes they are black, probabli due to the same bug described earlier.
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Perhaps those in caves fell down there. As for the black sheep: They might be stuck in blocks. Try to dig those blocks (most of the time it's dirt), and they'll turn white again.dethegeek wrote: I also noticed there are some sheeps in caves, and sometimes they are black, probabli due to the same bug described earlier.
I observed an "invasion" of sheep as well. There where quite a lot roaming around even after a short time.
And: There needs to be a way to sheer them without causing panic to the poor sheep!
A list of my mods can be found here.
Since i have no idea yet why it cotinues to spawn that much mobs i cant fix it right now, sorry.
Here a "mod" that removes at least all creatures mobs in the world (if you cant use /clearobjects for some reason)
Here a "mod" that removes at least all creatures mobs in the world (if you cant use /clearobjects for some reason)
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- remove_creatures.zip
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Last edited by BlockMen on Sun Mar 16, 2014 14:17, edited 1 time in total.
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Btw, real black sheep might be something new. Most mobs mobs do have sheep of some kind...but none has a black one :-) I don't want those crazy thrown-in-a-pot-with-dye-sheep from Minecraft. Just the usual colors that come naturally with sheep :-)
A list of my mods can be found here.
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Sometimes the server crashes when the ghosts punches someone,
Code: Select all
20:17:00: ACTION[ServerThread]: Player Angels_den punched by LuaEntitySAO at (56.6735,4.98,-62.9891), damage 1 HP
20:17:00: ACTION[ServerThread]: Player shadowzone punched by LuaEntitySAO at (-28.1919,2.5,-24.209), damage 1 HP
20:17:02: ACTION[ServerThread]: Angels_den leaves game. List of players: Jordach Daven shadowzone Doctor twoelk
20:17:02: ACTION[ServerThread]: Jordach leaves game. List of players: Daven shadowzone Doctor twoelk
20:17:02: ERROR[main]: ServerError: ...\bin\..\games\minetest_game\mods\creatures/ghost.lua:280: attempt to index local 'p' (a nil value)
20:17:02: ERROR[main]: stack traceback:
20:17:02: ERROR[main]: ...\bin\..\games\minetest_game\mods\creatures/ghost.lua:280: in function <...\bin\..\games\minetest_game\mods\creatures/ghost.lua:119>
Actually there's ~15% chance for a black sheep to spawn naturally...Sokomine wrote:I don't want those crazy thrown-in-a-pot-with-dye-sheep from Minecraft.
Isn't that because you've left and the mod tried to getpos() of your player?Jordach wrote:Sometimes the server crashes when the ghosts punches someone,
Try to get hurt and then Ctrl+C your client to confirm.
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Angel left the game AFTER being punched by the ghost, so it does appear to be something else.4aiman wrote:Actually there's ~15% chance for a black sheep to spawn naturally...Sokomine wrote:I don't want those crazy thrown-in-a-pot-with-dye-sheep from Minecraft.
Isn't that because you've left and the mod tried to getpos() of your player?Jordach wrote:Sometimes the server crashes when the ghosts punches someone,
Try to get hurt and then Ctrl+C your client to confirm.
Message about leaving doesn't show the exact moment I leave even in singleplayer. And Angel had logged out just 2 seconds after was punched.Jordach wrote:Angel left the game AFTER being punched by the ghost, so it does appear to be something else.
Server lags + Lua execution speed + ping time could've make server think that one is still online even if one doesn't for 2 seconds.
I'm not the one to tell a developer anything regarding any code written for or used with MT.
I just had this kind of problems when was working on my version of tnt (although that was around a year ago). And when tnt punched me I was getting this kind of error and then was kicked out.
Anyway, there' should be a check for that "p" variable not being nil.
I took a look at the code, but I'm not too familiar with the method which you are using to spawn the creatures. When I had the issue with the sheep spawning, it was because I set fast mode on and flying mode. This was on a server which is normally set to survival mode. My son was lost and I was flying around looking for him to help him get back. It doesn't appear that the limit is actually being used for some reason. You may try to keep an internal count and check for the limit prior to calling the 'spawn' function and a safety check in the spawn function.
Thanks, but that wasn't the issue. I don't want to go completely off topic here or anything, but my son is 4 (: and he dug himself underground and got lost without another pickaxe. I was looking for his name so I could go dig him out. I did come up with a teleport mod which helps now in that situation.Topywo wrote:Pressing the key F5 gives your coordinates up left of the screen.lyghtkruz wrote:My son was lost and I was flying around looking for him to help him get back.
Hi
I wonder if the mod is affected by another. Will try on a new world without other plugin than Creatures.
I tried to understand the code of remove_creatures, without success. Are the creatures spawned saved somewhere to be re-spawned when someone is near of them ?
EDIT : On a new world with only Creatures mod v1.0 (not 1.1) I cannot reproduce the issue I described. I also tried to move fast with fly mode without success. There are only a few creatures spawned, enough to make the game freaky
I wonder if the mod is affected by another. Will try on a new world without other plugin than Creatures.
I tried to understand the code of remove_creatures, without success. Are the creatures spawned saved somewhere to be re-spawned when someone is near of them ?
The flying mode may be the cause of my bug..lyghtkruz wrote: When I had the issue with the sheep spawning, it was because I set fast mode on and flying mode. This was on a server which is normally set to survival mode.
EDIT : On a new world with only Creatures mod v1.0 (not 1.1) I cannot reproduce the issue I described. I also tried to move fast with fly mode without success. There are only a few creatures spawned, enough to make the game freaky
Last edited by dethegeek on Sun Mar 23, 2014 10:51, edited 1 time in total.
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I will post an update next time, but until then not using the mod is the best way to prevent crashes i guess.Matsetes wrote:I had TOO MUCH crashes and the client said that there is a problem with the line 323 of sheep.lua, which is the one for the jump of the sheep...
Can anyone tell me what I have to do?
I like very much your mod but I cannot play that way
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Hello
I love your mod.
but sometimes my Server chrashes with this error.
23:38:34: ERROR[main]: ServerError: /home/ruehmann/.minetest/mods/creatures/init.lua:73: attempt to index a nil value
23:38:34: ERROR[main]: stack traceback:
23:38:34: ERROR[main]: /home/ruehmann/.minetest/mods/creatures/init.lua:73: in function 'find_mates'
23:38:34: ERROR[main]: /home/ruehmann/.minetest/mods/creatures/init.lua:20: in function 'spawn'
23:38:34: ERROR[main]: /home/ruehmann/.minetest/mods/creatures/spawn.lua:61: in function </home/ruehmann/.minetest/mods/creatures/spawn.lua:37>
What´s up?
Thanks,
JPR
I love your mod.
but sometimes my Server chrashes with this error.
23:38:34: ERROR[main]: ServerError: /home/ruehmann/.minetest/mods/creatures/init.lua:73: attempt to index a nil value
23:38:34: ERROR[main]: stack traceback:
23:38:34: ERROR[main]: /home/ruehmann/.minetest/mods/creatures/init.lua:73: in function 'find_mates'
23:38:34: ERROR[main]: /home/ruehmann/.minetest/mods/creatures/init.lua:20: in function 'spawn'
23:38:34: ERROR[main]: /home/ruehmann/.minetest/mods/creatures/spawn.lua:61: in function </home/ruehmann/.minetest/mods/creatures/spawn.lua:37>
What´s up?
Thanks,
JPR
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