[Modpack] Creatures MOB-Engine [2.3.1] [cme]

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by BrunoMine » Thu Nov 12, 2015 14:22

Suggestion:
- Add sound strike;
- Add sound find enemy;
- Increase the volume of chicken sounds;
- Change chicken meat texture that is different from other meats.
- Continue developing.

Very good job!
 

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Re: [Modpack] Creatures MOB-Engine [2.2] [cme]

by cHyper » Thu Nov 12, 2015 16:36

+1 awesome mobs mod...

but we need

cows and spiders....

keep on the good work.
 

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Re: [Modpack] Creatures MOB-Engine [2.2] [cme]

by LNJ » Sat Nov 14, 2015 17:24

I got this error on my server after some time (MT 0.4.13-dev, CME 2.2):
Code: Select all
2015-11-14 18:16:19: ERROR[Main]: ServerError: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): ...est/games/schokomt/mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
2015-11-14 18:16:19: ERROR[Main]: stack traceback:
2015-11-14 18:16:19: ERROR[Main]:       ...est/games/schokomt/mods/cme/creatures/functions.lua:484: in function 'on_step'
2015-11-14 18:16:19: ERROR[Main]:       ...test/games/schokomt/mods/cme/creatures/register.lua:215: in function <...test/games/schokomt/mods/mobs/cme/creatures/register.lua:210>
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Re: [Modpack] Creatures MOB-Engine [2.2] [cme]

by bbaez » Sun Nov 15, 2015 18:18

Hi,

Just letting you know I got the same error:

Code: Select all
2015-11-15 10:11:53: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-11-15 10:11:53: ERROR[main]: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
2015-11-15 10:11:53: ERROR[main]: stack traceback:
2015-11-15 10:11:53: ERROR[main]:    .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: in function 'on_step'
2015-11-15 10:11:53: ERROR[main]:    ...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:215: in function <...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:210>

In thread 7f1a1065a7c0:
/home/aa0001/minetest/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
stack traceback:
   .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: in function 'on_step'
   ...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:215: in function <...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:210>
Debug stacks:
DEBUG STACK FOR THREAD 7f1a02ffd700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1a037fe700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f1a03fff700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1a1065a7c0:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
./Neuromancerserver.sh: line 3:  2531 Aborted                 (core dumped) ./m


Thanks!
 

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by qyron » Tue Nov 17, 2015 11:47

As it is, what are eggs for in the mod? It seems I'm unable to either cook or eat them raw. A loose end to be reviewed later on?
 

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by qyron » Tue Nov 17, 2015 14:45

It falls to the ground.

And, strangely enough just noticed that when trying to eat the eggs (again) regained health, without consuming the eggs.

[edit] actually, it was just the regeneration effect of having the hunger bar full (from hud_hunger mod)
Last edited by qyron on Sat Nov 28, 2015 09:48, edited 1 time in total.
 

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Sheep should drop Mutton

by LNJ » Wed Nov 18, 2015 20:18

I think the sheeps should drop Mutton not only normal meat, because we're thinking about chicken meat (please only "Raw/Cooked Chicken" as description).
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by swordpaint12 » Sat Nov 28, 2015 01:50

What's the progress on the chickens?
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by mahmutelmas06 » Tue Dec 08, 2015 13:06

Error after punch a mob.

Code: Select all
2015-12-08 15:01:44: ERROR[Main]:    ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: in function 'on_punch'
2015-12-08 15:01:44: ERROR[Main]:    ...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:199: in function <...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:194>
2015-12-08 15:01:44: ERROR[Main]:    ...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:290: in function <...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:288>
2015-12-08 15:03:41: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Punch(): ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: attempt to compare number with nil
2015-12-08 15:03:42: ERROR[Main]: stack traceback:
2015-12-08 15:03:42: ERROR[Main]:    ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: in function 'on_punch'
2015-12-08 15:03:42: ERROR[Main]:    ...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:199: in function <...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:194>
2015-12-08 15:03:42: ERROR[Main]:    ...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:290: in function <...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:288>
2015-12-08 15:04:21: ERROR[Main]: ServerError: Lua: Runtime error from mod 'chicken' in callback luaentity_Punch(): ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: attempt to compare number with nil
2015-12-08 15:04:21: ERROR[Main]: stack traceback:
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by skyduskguy » Fri Jan 08, 2016 09:09

I'd absolutely love an optional ghost with high spawn chance, short lifetime when low sanity with
viewtopic.php?f=11&t=12845
 

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by benrob0329 » Fri Jan 08, 2016 15:16

I really like the overall smoothness of movement, however I would prefer to have more Minetesty mobs rather than MCish undead ones.

Just a suggestion.
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by Fritigern » Sat Jan 09, 2016 00:02

No complaints, no bug report, no requests. Just me wanting to say that this is the first mob mod that I have come across that adds mobs that actually look like they belong in the MT world. Another thing that I like about this one is that the mobs don't rubberband like the mobs from two other mods that I tried.
Awesome job and I can't wait to see what other mobs will be added over time!
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by benrob0329 » Sat Jan 09, 2016 00:43

+Fritigern I agree, the engine and textures are very nice. However a little known fact is that older versions of Minetest (mostly before it was split into an engine) it had built in mobs. They were the Dungeon Master, Orkki, and Rat.

IMO a DM should be something like this: viewtopic.php?f=17&t=7161&hilit=Dungeon+Master+fan+art#p109605
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by Fritigern » Sat Jan 09, 2016 00:48

If only it were easier to create mobs....
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by Fritigern » Sat Jan 09, 2016 01:09

I did find, after all, one blemish. I had a look at the scripts and there is a typo in the "has_kockback" property. That obviously should have been "has_knockback".
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Re: working with NPCs

by BrunoMine » Tue Jan 19, 2016 19:24

I'm working on NPCs for adventures on my server.
Is there any way to keep the creature in one place all the time?
I'm thinking of using a node.
 

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by LNJ » Mon Jan 25, 2016 17:20

cHyper wrote:does each mob has a life timer or something else?

Yes, if they aren't tamed.
The timer lasts 5 min (normaly).
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by BrunoMine » Tue Feb 02, 2016 18:50

I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)
 

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Creatures MOB-Engine - Version 2.2.2

by BlockMen » Wed Feb 03, 2016 14:04

Update Version 2.2.2


Changelog:
- Eggs can be thrown to spawn chicken (rare)
- Chicken drop chicken meat and feather(s) on death
- Fixed spawn eggs being endless in singleplayer
- Fix searching for target if in panic mode

Since 84% (53 ppl) wanted feather(s) and chicken meat as drops of chicken those item were added. You can cook the chicken meat to regain more health by eating.


PS: Next release a new MOB will be added ;)


----
BrunoMine wrote:I'm working on NPCs for adventures on my server.
Is there any way to keep the creature in one place all the time?
I'm thinking of using a node.


You can add a costum function in you MOB definition. https://github.com/BlockMen/cme/blob/ma ... I.txt#L174
There you can do whatever you want, it is executed additional by default. See the sheep as example to add costum on_step() function to definiton ;)

BrunoMine wrote:I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)


I didn't plan to release those in other formats. Is anything wrong with any model or for what you want them?
 

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Re: Creatures MOB-Engine - Version 2.2.2

by BrunoMine » Wed Feb 03, 2016 14:11

BlockMen wrote:
BrunoMine wrote:I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)


I didn't plan to release those in other formats. Is anything wrong with any model or for what you want them?


O.o
Sorry. I just wanted to fix a fault of chicken mesh
Image
In addition I wanted to work in chickens and sheep babies. (from the current meshes)
 

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