[Mod] Killer Virus [0.4] [github] [killer]

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Mitroman
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[Mod] Killer Virus [0.4] [github] [killer]

by Mitroman » Sat Apr 05, 2014 13:03

This is my second Mod. It adds a "virus"-block into the world... test it out what it does! But... do not use the block in "good/cool" worlds because after placing the block... .

Added:
- Antikiller => eats killer block if killer block is on the side of the anitkiller block. If nothing to eat for the antikiller it will despawn.
- Protector => kills 5 viruses every 5 second in the area (5 blocks) around the protector.
- Killall => Only in creative: kills all virus blocks (by punching the node)
- Novirusblock => Virus ca not eat this block.
- Watervirus => Eats water.

+ Crafting

+ Screenshots


Download: https://github.com/Mitroman/killer/archive/master.zip
License: CC-BY-SA 3.0
Dependencies: default
Code: https://github.com/Mitroman/killer

I hope you enjoy this mod.

For ideas, ... please contact me! :)

Contributors:

HybridDog: fixed that block do not place when it is there and another little change. Thanks! :)
Last edited by Mitroman on Sun May 11, 2014 14:44, edited 4 times in total.
My mods: Magican, Killer, Clock, Match, Cake.
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My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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by AMMOnym » Sat Apr 05, 2014 13:39

Good for infinite parkour :D
[spoiler]Image[/spoiler]
 

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Krock
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by Krock » Sat Apr 05, 2014 15:00

Horray! Lamps everywhere!
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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by Mitroman » Sat Apr 05, 2014 15:25

AMMOnym wrote:Good for infinite parkour :D
[spoiler]http://i.imgur.com/lSLMWWT.png[/spoiler]


Yep. :) And I have tried to use this as parkour but... I failed xD
Last edited by Mitroman on Sat Apr 05, 2014 15:26, edited 1 time in total.
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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by Mitroman » Sat Apr 05, 2014 15:25

Krock wrote:Horray! Lamps everywhere!


Yep. Its biohazard so... xD.
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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by AMMOnym » Sat Apr 05, 2014 16:22

Hybrid Dog wrote:I like this mod.


I thought I'm the only one who plays with disabled smooth lighting.
Smooth lighting is very laggy for me :)
 

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by Inocudom » Sat Apr 05, 2014 17:02

This mod's recipe should require mese, diamonds, and obsidian. This is a virus block.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

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by SegFault22 » Sun Apr 06, 2014 08:26

Inocudom wrote:This mod's recipe should require mese, diamonds, and obsidian. This is a virus block.

The recipe isn't very relevant, considering that currently the block would destroy the entire world. Anyone in their right mind would never work towards complete destruction of everything they have worked to create (house, farm, etc.)
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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Krock
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by Krock » Sun Apr 06, 2014 08:29

Add an antivirus - eats the virus.
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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by mimilus » Sun Apr 06, 2014 09:02

Or add bacteria wich stop but not kill the virus, so contamined zones stay contamined so they need some biologits npc for be produced, after player need antibiotics wich are done by other bacterias wich are done by other biologits npc called doctors wich need some other materials
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by Mitroman » Sun Apr 06, 2014 19:56

Krock wrote:Add an antivirus - eats the virus.

Added.
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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by Mitroman » Tue Apr 08, 2014 18:50

Krock wrote:Add an antivirus - eats the virus.

Added. Thanks for the idea :).
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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by Mitroman » Tue Apr 08, 2014 18:51

mimilus wrote:Or add bacteria wich stop but not kill the virus, so contamined zones stay contamined so they need some biologits npc for be produced, after player need antibiotics wich are done by other bacterias wich are done by other biologits npc called doctors wich need some other materials

Added a block that "stop" the virus. Thanks for the idea =).
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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by mimilus » Wed Apr 09, 2014 11:50

Maybe you could change the size of the nodes, do more little blocks

At the begiinning point point of contamination big block, more far you go from first point, more little blocks
Last edited by mimilus on Wed Apr 09, 2014 11:53, edited 1 time in total.
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by Mitroman » Wed Apr 09, 2014 12:08

mimilus wrote:Maybe you could change the size of the nodes, do more little blocks

At the begiinning point point of contamination big block, more far you go from first point, more little blocks


Sorry, but I do not know what you mean and I do not know how to make "little blocks".
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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by mimilus » Wed Apr 09, 2014 13:34

Attachments
node_box_virus.zip
(714 Bytes) Downloaded 54 times
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by Mitroman » Wed Apr 09, 2014 16:25

mimilus wrote:look here : http://dev.minetest.net/minetest.register_node

and these tool : https://forum.minetest.net/viewtopic.php?id=2840

Look this file with a node_box : https://forum.minetest.net/misc.php?action=pun_attachment&item=412&download=1&secure_str=9519t8980

You will know how to to node_box for have different blocks


Ok, thanks I'll try.
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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Mitroman
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by Mitroman » Thu Apr 10, 2014 09:56

Mitroman wrote:
mimilus wrote:look here : http://dev.minetest.net/minetest.register_node

and these tool : https://forum.minetest.net/viewtopic.php?id=2840

Look this file with a node_box : https://forum.minetest.net/misc.php?action=pun_attachment&item=412&download=1&secure_str=9519t8980

You will know how to to node_box for have different blocks


Ok, thanks I'll try.


This programm does not work. So I can not add your idea. Sorry.
My mods: Magican, Killer, Clock, Match, Cake.
My Txp: BLoXTxp.
My slogan: EVERYTHING IS AWESOME ;)

If I make any mistakes in english, please tell me so I can correct my mistakes.
 

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Re: [Mod] Killer Virus [0.4] [github] [killer]

by sloantothebone » Sat Sep 27, 2014 22:52

I found this mod because I was looking for something similar to this: https://www.youtube.com/watch?v=mQYpS0_fOiw

Can you make this mod more similar to this?

I think it would be simple to make a block that does the same thing the antivirus block does to virus blocks except does it to stone. And then I have to make the killall block work on it.
 

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Re: [Mod] Killer Virus [0.4] [github] [killer]

by sloantothebone » Sun Sep 28, 2014 00:48

I have added a new virus that can be used for mining. I would like a texture for it, or a suggestion for an image editor to use in editing minetest textures. I'm thinking just change blue to green.
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killer.tar.gz
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Re: [Mod] Killer Virus [0.4] [github] [killer]

by sloantothebone » Sun Sep 28, 2014 01:44

My final version, with a green texture edited with mtpaint.
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killer.tar.gz
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Re: [Mod] Killer Virus [0.4] [github] [killer]

by sloantothebone » Sat Mar 14, 2015 21:49

I need to fork my mod edit on github (someday)
Last edited by sloantothebone on Sat Jul 04, 2015 21:32, edited 1 time in total.
 

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