[Mod] Farming Redo [1.46] [farming]

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TenPlus1
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Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Post

ahh good, that one works aready (see previous) :)

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Re: [Mod] Farming Redo [1.23] [farming]

by Milan* » Post

Huh? I am sorry but confused - i didn't saw any previous post about hemp and it don't wanna grow using the original code also. o.O
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TenPlus1
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Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Post

Milan: The original code uses the default farming mod to register the hemp nodes, seeds etc and uses the same mod to grow the hemp... but... if Farming Redo is install and running, it overrides the default farming mod and any crops registered use farming redo instead :) it's automatic... So simply having farming redo active will grow the hemp for you :)

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Re: [Mod] Farming Redo [1.23] [farming]

by Milan* » Post

I am sorry, i just tested it using your clean version of farming redo an it worked.
Currently trying around to find out whats break the hemp in my fork. Sorry for wasting your time and thanks for your quick responses. :)

Edit: i forgot to update the submodule after updating farming a few days ago in my subgame -.-
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Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Post

Glad it's working now :)

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Re: [Mod] Farming Redo [1.23] [farming]

by amadin » Post

Hi. Is there any way to grow mushroom in dark by using farming-redo API?

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Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Post

Update:

- Improved farming_plus compatibility by adding banana/orange/strawberry items for when Ethereal mod isn't active.

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Re: [Mod] Farming Redo [1.23] [farming]

by Cryterion » Post

Hi, have been playing with you mod lately on Gundul's Jungle server, and picked up a small problem when automating things.

Melon seeds will continue to deploy via a deployer even though something is already growing, all other seeds seem fine, i.e. don't deploy if something is already there.

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Re: [Mod] Farming Redo [1.23] [farming]

by firefox » Post

Cryterion wrote:Hi, have been playing with you mod lately on Gundul's Jungle server, and picked up a small problem when automating things.

Melon seeds will continue to deploy via a deployer even though something is already growing, all other seeds seem fine, i.e. don't deploy if something is already there.

Cryterion
but wheat, cotton and barley are the only plants to use "seeds" =(>.>)=
are you sure the mod was not modified on that server?
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Re: [Mod] Farming Redo [1.23] [farming]

by atorian37 » Post

Hi, I like to use your farming mod on my server to play around with farming stuff.
I downloaded, installed and activated the mod, then I restarted the server. Now I see in the inventory some new stuff but how do I plant and get it? I still stand on the wire and do not get ahead with that.. :(

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Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Post

Once you have used a hoe on dirt near water you can plant crops directly by right-clicking the wet soil with either a food item or a seed.

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Re: [Mod] Farming Redo [1.23] [farming]

by QwertyDragon » Post

Hello, I love this mod.
I just noticed that desert sand cannot be hoed. Is this bug or intentional? I tried with mods enabled, and mods disabled, so found this way that it was this mod when enabled that desert sand can not be hoed.

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Re: [Mod] Farming Redo [1.23] [farming]

by TenPlus1 » Post

I never liked having sand become soil so farming redo only allows dirt to be hoe'd and any existing sand_soil will become dirt_soil.

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Re: [Mod] Farming Redo [1.24] [farming]

by TenPlus1 » Post

Updated to 1.24:

- Added Hemp which can be crafted into fibre, string, paper, rope and oil.

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Re: [Mod] Farming Redo [1.24] [farming]

by firefox » Post

TenPlus1 wrote:Updated to 1.24:

- Added Hemp which can be crafted into fibre, string, paper, rope and oil.
didn't you forget something? :P
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Re: [Mod] Farming Redo [1.24] [farming]

by VanessaE » Post

This is industrial hemp, not cannabis. :)
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Re: [Mod] Farming Redo [1.24] [farming]

by Beerholder » Post

VanessaE wrote:This is industrial hemp, not cannabis. :)
Quick! Someone make a mini craft/ mini mod for doobies on top of this!!! XD

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Re: [Mod] Farming Redo [1.24] [farming]

by TenPlus1 » Post

Lol...

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Re: [Mod] Farming Redo [1.25] [farming]

by TenPlus1 » Post

Updated to 1.25

- Added check for farming.conf setting file to disable specific crops globally (inside mod folder) or world specific (inside world folder)

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Re: [Mod] Farming Redo [1.25] [farming]

by texmex » Post

Made a small PR to make ethanol behave like the other vessels.
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Re: [Mod] Farming Redo [1.25] [farming]

by Chibi ghost » Post

err I need some help in learning how to grow some of the crops within redo
strawberries, bananas and cocoa beans
do I need another mod to activate them?
the straw bale I'm fairly certain works with the strawberries but how I don't know
and I can't find any info on growing them

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Re: [Mod] Farming Redo [1.25] [farming]

by TenPlus1 » Post

Strawberries are part of the Ethereal mod (right click strawberry on hoe'd soil), Bananas are part of Ethereal also, place banana sapling on grove dirt (use bonemeal if you have it to grow quickly), and cocoa beans can only be right-clicked on jungle tree trunks to grow... Hope this helps :)

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Re: [Mod] Farming Redo [1.25] [farming]

by Chibi ghost » Post

ta yes it does well I don't have ethereal the mod is too huge for my game so I can ignore it
and the beans were a mystery to me so that is a hug help thank you

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Re: [Mod] Farming Redo [1.25] [farming]

by Chibi ghost » Post

aside from extending my cellar
and rearranging the stock room
my farm is ready for some farming
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Re: [Mod] Farming Redo [1.25] [farming]

by TenPlus1 » Post

Nice farm chibi :)

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