[Mod] Farming Redo [1.46] [farming]

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Blockhead
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Re: Update:

by Blockhead » Post

TenPlus1 wrote:
Sat Aug 29, 2020 08:40
Translations added for Minetest 5.x thanks to Dacmot.
Note to players with both farming and moreores: This change, specifically after commit 92cafe1c, means you need to update your moreores version to at least commit d2933894 or the tooltips for mithril and silver hoes will break and spew this error:

Code: Select all

ERROR[Main]: Ignoring escape sequence 'T@farming' in translation
Same goes as well for any mod "B" that depends on some other mod "A", where B has moved to 5.x translations but A has not yet.

revevil
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Re: [Mod] Farming Redo [1.46] [farming]

by revevil » Post

Edit: I wish I had tried this mod before I made a post before. After messing with it for a few days I was blown away by the awesomeness of it. I ran around for a while collecting plants and stuck them in dirt. I've never seen my garden look so nice before. This is what was missing. I'm just running a single player server and still a noob really.

revevil
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Re: [Mod] Farming Redo [1.46] [farming]

by revevil » Post

Has anyone had any problem growing rhubarb? I got everything else to grow besides rhubarb. I tried both wet and dry dirt and osmosis-growing (like papyrus).

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TenPlus1
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Re: [Mod] Farming Redo [1.46] [farming]

by TenPlus1 » Post

rhubarb likes the shade, not direct sunlight

MOZ
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Re: [Mod] Farming Redo [1.46] [farming]

by MOZ » Post

Really nice work! I love your mods!

But there is one thing, I don't understand - why do you select the biomes? You know there are a lot of servers with mapgens that don't work with dry or rainforest dirt. Why you don't differ the mapgen for these servers? Same thing for the trees...
Newest example is soy...

Other question - what about creating the missing biomes like the realms?

Btw - the colored pepper is a great idea!!!

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TenPlus1
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Re: [Mod] Farming Redo [1.46] [farming]

by TenPlus1 » Post

@MOZ - Farming crops were made to spawn on default biomes in the game and Ethereal biomes if that is used, it's up to the mapgen/biome maker for other mods to add compatibility.

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Re: [Mod] Farming Redo [1.46] [farming]

by MOZ » Post

The problem is v6 vs. v7.

Look in the mapgen.lua

You have the problem solved for pumpkin for example.... why not for the rest?
coffee, soy, pepper, pineapple, wild cotton

It would be a simple if-else-question...

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TenPlus1
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Update:

by TenPlus1 » Post

- Added better support for older v6 mapgen when spawning crops.

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Re: [Mod] Farming Redo [1.46] [farming]

by MOZ » Post

Great work! 👍👍👍

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TenPlus1
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Update:

by TenPlus1 » Post

- Added Salt Crystal (thanks Gorlock)

Mostly a way to store more salt (9x salt = 1x salt crystal) and for decoration. Dropping 8 or 9 salt into water can also form crystals if using my builtin_item mod, and to craft crystals back into salt use mortar & pestle :)

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