[Mod] Farming Redo [1.48] [farming]
Re: [Mod] Farming Redo [1.28] [farming]
einarromero: in minetest.conf file add this line:
secure.trusted_mods = farming
secure.trusted_mods = farming
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Re: [Mod] Farming Redo [1.28] [farming]
hmm, yummyTenPlus1 wrote:Update:
- Added Porridge Oats (heals 6 health)
- Recipe = 2x wheat, 2x barley, 1x water bucket or 1x milk bucket if mobs redo active
now we need some muesli :-P
that could include fruits - so would add some more use to grapes, apples, oranges and the like
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Re: [Mod] Farming Redo [1.28] [farming]
cook grapes to make raisins to add to porridge
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Re: [Mod] Farming Redo [1.28] [farming]
Have installed 0.4,16v-rob wrote:Upgrade Minetest.
Re: [Mod] Farming Redo [1.28] [farming]
We need more addon mods with new foods :) we already have pumpkin spice mod which is tasty :P
Re: [Mod] Farming Redo [1.28] [farming]
Ahem. I made a addon (with Andrey01's help) that someone might be interested in: viewtopic.php?f=9&t=18508&p=294266#p294266TenPlus1 wrote:We need more addon mods with new foods :) we already have pumpkin spice mod which is tasty :P
Hey, what can i say? I'm the bad guy.
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Re: [Mod] Farming Redo [1.28] [farming]
It seems that this mod prevents the crafting of straw stairs. Minetest Game 0.4.17-dev, Crafting Guide, nothing else.
Even if I've never used them I know that some use those as straw rooftiles for their buildings, thus my question: is this intended or is it just a temporary side-effect glitch?
Even if I've never used them I know that some use those as straw rooftiles for their buildings, thus my question: is this intended or is it just a temporary side-effect glitch?
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Re: [Mod] Farming Redo [1.29] [farming]
Updated to version 1.29:
- Replacing older functions with new, required Minetest 0.4.16 to run now.
- Replacing older functions with new, required Minetest 0.4.16 to run now.
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Re: [Mod] Farming Redo [1.29] [farming]
Could you add pineapples? Mustard? Raisins?
What is SCP-055?
Re: [Mod] Farming Redo [1.28] [farming]
Some of the plants are fairly underused.TenPlus1 wrote:We need more addon mods with new foods :)
How about
* Sandwiches (wheat, meat / chicken-meat)
* Pizza (wheat, meat, cheese, tomato)
* various salads (corn, carrots, beans, potatoes, tomato, mushroom ...)
* milk-shake (milk, blueberries / raspberries)
* cereal / muesli (rye, apple, sugar, corn ...)
Needs some consideration about their nutrition-values vs. those of the ingredients.
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Re: [Mod] Farming Redo [1.29] [farming]
Also, could you make it so that when ethanol or hemp oil is used in a furnace, the empty bottle gets put in the output slot of the furnace? So that you can use more than 1 ethanol/hemp oil at a time without destroying the bottles?
What is SCP-055?
Re: [Mod] Farming Redo [1.29] [farming]
that would be a handy feature but I would need to rewrite furnaces to do that
Re: [Mod] Farming Redo [1.29] [farming]
Chem871 wrote:ethanol or hemp oil .. empty bottle gets put in the output slot of the furnace?
Maybe using hoppers for input&output of a furnace ?TenPlus1 wrote:I would need to rewrite furnaces to do that
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Re: [Mod] Farming Redo [1.29] [farming]
would be great if buckets or bottles appeared above furnace
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Re: [Mod] Farming Redo [1.29] [farming]
there are four slots in the furnace right?
why not dump the buckets or bottles in one of those slots?
why not dump the buckets or bottles in one of those slots?
Re: [Mod] Farming Redo [1.29] [farming]
you would still need to rewrite the furnace code to do that, so that would need another mod
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Re: [Mod] Farming Redo [1.29] [farming]
ah complex as a hell of a lot of mods like to overwrite furnace code to suit their mod needs so to make this type of mod work you'd need to overwrite the overwrite
I see the problem
I see the problem
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Re: [Mod] Farming Redo [1.29] [farming]
Or just make a mod, that adds a furnace that does what you want it to, and it would be seperate from the default furnace.
What is SCP-055?
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Re: [Mod] Farming Redo [1.29] [farming]
Tenplus, could you add pineapples to the mod? I love pineapples!
What is SCP-055?
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Re: [Mod] Farming Redo [1.29] [farming]
Maybe add a super-hoe, that turns a 3*3 square of dirt into soil, and make the super-hoe super-expensive? And a tool that mines crops instantly?
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Re: [Mod] Farming Redo [1.29] [farming]
Diamond/Crystal swordChem871 wrote:And a tool that mines crops instantly?
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Re: [Mod] Farming Redo [1.29] [farming]
err I know a tool that can instantly mine crops like melons and pumpkins at a single click, chop trees down and providing you didn't use it for it's intended use it can last forever
and guess what I'm never going to tell any of you lot what it is cause you lot can ruin my fun :P
and guess what I'm never going to tell any of you lot what it is cause you lot can ruin my fun :P
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Re: [Mod] Farming Redo [1.29] [farming]
Any sword from xtraores, the air sword, admin pick? :P
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Re: [Mod] Farming Redo [1.29] [farming]
not that complex and expensive
and thats all I'm going to say
and thats all I'm going to say
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