[Mod] Farming Redo [1.48] [farming]
Re: [Mod] Farming Redo [1.29] [farming]
Yep, that's what I replaced it with so farming still works :)
Re: [Mod] Farming Redo [1.29] [farming]
What's the license or origin of the Melon (block) textures? It's not from `crops`, but I can't find the origin nor is it listed in the license text.
- BronzDragonClara
- Member
- Posts: 14
- Joined: Sun Dec 31, 2017 17:25
- In-game: BronzDragonClara
Re: [Mod] Farming Redo [1.29] [farming]
I was just curious. Is there anyway that you could make it so that the oranges actually grow somehow? And I am not fully sure where to find hemp.
Today is a wonderful day to make a good yesterday for tomorrow
Re: [Mod] Farming Redo [1.29] [farming]
Oranges are a stand-in for farming plus compatibility, the real oranges are actually in the Ethereal mod as tree's which can be grown from saplings.
Sofar: As for the melon images, some of them I edited and did myself but as far as I can remember the slice and melon sides are a remake of painterly.
Sofar: As for the melon images, some of them I edited and did myself but as far as I can remember the slice and melon sides are a remake of painterly.
Re: [Mod] Farming Redo [1.30] [farming]
Updated to version 1.30:
- Added Garlic (also garlic braids - 3x3 garlic)
- Added Onion
- Added Pepper (also peppercorn as seed and ground pepper in bottle)
- Added Garlic (also garlic braids - 3x3 garlic)
- Added Onion
- Added Pepper (also peppercorn as seed and ground pepper in bottle)
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [Mod] Farming Redo [1.30] [farming]
I will have to check out this update.
Check out my Mods: BBQ Mod Crops Plus
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [Mod] Farming Redo [1.30] [farming]
FYI, you spelled my name wrong in the change log in post one and several times on the github. It's Grizzly Adam, my given name is Adam.
Check out my Mods: BBQ Mod Crops Plus
Re: [Mod] Farming Redo [1.30] [farming]
Sorry Adam, I usually give credits to your username so people will know it's you for sure rather than just a first name :P
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [Mod] Farming Redo [1.30] [farming]
Yep, my point is that my username is Grizzly Adam, not Grizzly Adams :PTenPlus1 wrote:Sorry Adam, I usually give credits to your username so people will know it's you for sure rather than just a first name :P
Check out my Mods: BBQ Mod Crops Plus
Re: [Mod] Farming Redo [1.30] [farming]
Whoops! my bad :) will fix in docs :P
Re: [Mod] Farming Redo [1.30] [farming]
Found a bug. I usually build a large garden area. When I did this time 3 spots in my garden couldn't be hoed. They stayed default earth or default dirt with grass. It's not a game breaker just inconvenient. The bug has been there before. But has never been seen on this map seed.
- Lone_Wolf
- Member
- Posts: 2577
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: [Mod] Farming Redo [1.30] [farming]
There has to be a water source at least 3 nodes away.Drgnrdr wrote:Found a bug. I usually build a large garden area. When I did this time 3 spots in my garden couldn't be hoed. They stayed default earth or default dirt with grass. It's not a game breaker just inconvenient. The bug has been there before. But has never been seen on this map seed.
Re: [Mod] Farming Redo [1.30] [farming]
There is.Lone_Wolf wrote:There has to be a water source at least 3 nodes away.Drgnrdr wrote:Found a bug. I usually build a large garden area. When I did this time 3 spots in my garden couldn't be hoed. They stayed default earth or default dirt with grass. It's not a game breaker just inconvenient. The bug has been there before. But has never been seen on this map seed.
- Lone_Wolf
- Member
- Posts: 2577
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: [Mod] Farming Redo [1.30] [farming]
Have you hoed it with a default hoe? Maybe post a screenshot? (f12 or fn + f12)Drgnrdr wrote:There is.Lone_Wolf wrote:There has to be a water source at least 3 nodes away.Drgnrdr wrote:Found a bug. I usually build a large garden area. When I did this time 3 spots in my garden couldn't be hoed. They stayed default earth or default dirt with grass. It's not a game breaker just inconvenient. The bug has been there before. But has never been seen on this map seed.
Re: [Mod] Farming Redo [1.30] [farming]
Also try posting the name of the node/dirt you are trying to hoe (use F5 info)
Re: [Mod] Farming Redo [1.30] [farming]
/quote]There is.[/quote]
Have you hoed it with a default hoe? Maybe post a screenshot? (f12 or fn + f12)[/quote]
Yes.
Have you hoed it with a default hoe? Maybe post a screenshot? (f12 or fn + f12)[/quote]
Yes.
Re: [Mod] Farming Redo [1.30] [farming]
Two were default:dirt_with_grass, I planted default:papyrus on top of they do not grow while papyrus around these two do grow. The other was default:dirt. I'm unable to post screen shots at this time.TenPlus1 wrote:Also try posting the name of the node/dirt you are trying to hoe (use F5 info)
- Lone_Wolf
- Member
- Posts: 2577
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: [Mod] Farming Redo [1.30] [farming]
Papyrus has to be next to water like these are. It can't grow on hoed dirtDrgnrdr wrote:Two were default:dirt_with_grass, I planted default:papyrus on top of they do not grow while papyrus around these two do grow. The other was default:dirt. I'm unable to post screen shots at this time.TenPlus1 wrote:Also try posting the name of the node/dirt you are trying to hoe (use F5 info)
- Lone_Wolf
- Member
- Posts: 2577
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: [Mod] Farming Redo [1.30] [farming]
Made a farming guide for the server I play on. The mod is slightly older so there may be some crops not covered in the guide
Download
Download
Re: [Mod] Farming Redo [1.30] [farming]
Drgnrdr: What other mods do you have running alongside Farming Redo ? We've had this issue before and one of the mods had overwritten default grass so hoes wouldn't work.
Re: [Mod] Farming Redo [1.30] [farming]
I have 60 mods. This is the listTenPlus1 wrote:Drgnrdr: What other mods do you have running alongside Farming Redo ? We've had this issue before and one of the mods had overwritten default grass so hoes wouldn't work.
- 3d_armor
angledwalls
armor_addon
armor_stand
backpacks
bags
BBQ
beacon
biome_lib
books_plus
cottages
craft_guide
customhb
desert_life
emeralds
factory_bridges
farming
feedlot
gates
Gravelsieve
hidden_doors
inventory_plus
inventorybags
item_drop
lights
lowercrossroads
lucky_block
mapp
mesecons
meseingravel
minerdream
mines
mob_horse
mobs_animal
mobs_monster
mobs_redo
mobs_sky
more_coal
more_swords
moreblocks
moreores
moretrees
mymasonhammer
nanotech
nyancat
nyancats_plus
prestibags
protector
simple_skins
stairsio
stop_lj_oom
Towercrane
travelnet
treecapitator
ts_furniture
underwater
unified_inventory
walls_all
wine
wooden_bucket
P.S. Disabled cottages the two spots are now able to be hoed. Re-enabled cottages they're still able to be hoed. The other two spots are still unable to be used.
P.P.S. Checked all mods one at a time by disabling each, checking if it was solved, then re-enabling if they weren't the one causing the problem. None were responsible.
- BronzDragonClara
- Member
- Posts: 14
- Joined: Sun Dec 31, 2017 17:25
- In-game: BronzDragonClara
Re: [Mod] Farming Redo [1.29] [farming]
Okay. Thanks.TenPlus1 wrote:Oranges are a stand-in for farming plus compatibility, the real oranges are actually in the Ethereal mod as tree's which can be grown from saplings.
Today is a wonderful day to make a good yesterday for tomorrow
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Mod] Farming Redo [1.30] [farming]
What about making a crop that grows upside down? I think that's how tomatoes and grapes grow.
What is SCP-055?
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Farming Redo [1.30] [farming]
grapes are supported by cane or wire and the fruit hangs upside down from its stalk
and that is shown in the mod
tomatoes can be grown supported by canes or wires depending on the size of the fruit or
the strength of the plant
so I think maybe you got upside down growth mistaken for hanging fruit/vegetables that need external scaffolding to stop damage to the plant stem or ground damage to the produce
and that is shown in the mod
tomatoes can be grown supported by canes or wires depending on the size of the fruit or
the strength of the plant
so I think maybe you got upside down growth mistaken for hanging fruit/vegetables that need external scaffolding to stop damage to the plant stem or ground damage to the produce
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Mod] Farming Redo [1.30] [farming]
Got it, they grow upwards with support. I still think downwards growing crops sounds cool. Also, plz pineapples.
What is SCP-055?
Who is online
Users browsing this forum: No registered users and 2 guests