[Mod] Farming Redo [1.29] [farming]

User avatar
TenPlus1
Member
 
Posts: 2120
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.29] [farming]

by TenPlus1 » Mon Dec 18, 2017 15:05

Yep, that's what I replaced it with so farming still works :)
 

sofar
Developer
 
Posts: 1395
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [Mod] Farming Redo [1.29] [farming]

by sofar » Tue Jan 09, 2018 00:39

What's the license or origin of the Melon (block) textures? It's not from `crops`, but I can't find the origin nor is it listed in the license text.
 

User avatar
BronzDragonClara
New member
 
Posts: 2
Joined: Sun Dec 31, 2017 17:25
In-game: BronzDragonClara

Re: [Mod] Farming Redo [1.29] [farming]

by BronzDragonClara » Tue Jan 09, 2018 16:03

I was just curious. Is there anyway that you could make it so that the oranges actually grow somehow? And I am not fully sure where to find hemp.
Today is a wonderful day to make a good yesterday for tomorrow
 

User avatar
TenPlus1
Member
 
Posts: 2120
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Redo [1.29] [farming]

by TenPlus1 » Tue Jan 09, 2018 17:12

Oranges are a stand-in for farming plus compatibility, the real oranges are actually in the Ethereal mod as tree's which can be grown from saplings.

Sofar: As for the melon images, some of them I edited and did myself but as far as I can remember the slice and melon sides are a remake of painterly.
 

Previous

Return to Mod Releases



Who is online

Users browsing this forum: Bing [Bot], Joseph13 and 8 guests