[Mod] Simple Skins [0.6] [simple_skins]

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

[Mod] Simple Skins [0.6] [simple_skins]

by TenPlus1 » Thu Apr 17, 2014 16:33

Simple Skins is a mod that's so easy to use you'll wonder why it hasn't been done before...

Based on Zeg9's Skins mod and with some help from PilzAdam...

Dependencies: can use Inventory Plus or Inventory ++ but not required: https://forum.minetest.net/viewtopic.php?id=6204
License: MIT

Image

To add NEW skins download your Minecraft skin into the textures folder and name it accordingly e.g "character_31.png" or "character_32.png" (whichever is the next number available)... also... pop into the meta directory and make a new "character_31.txt" file with this text inside it:

Code: Select all
name = "Your Skin Name",
author = "Your nick or name here",


Download: https://notabug.org/TenPlus1/simple_skins/archive/master.zip
Source: https://notabug.org/TenPlus1/simple_skins
Last edited by TenPlus1 on Thu Jun 07, 2018 10:36, edited 17 times in total.
 

User avatar
Krock
Developer
 
Posts: 3938
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

by Krock » Thu Apr 17, 2014 16:39

How about grabbing all skins from the skins database?
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
rubenwardy
Moderator
 
Posts: 5317
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Thu Apr 17, 2014 16:40

Krock wrote:How about grabbing all skins from the skins database?


That defeats the purpose of being easy to use.
Core Developer | Donate | My Twitter | Mods | Mods 4 Android | Node Box Editor | Minetest Modding Book

Hello profile reader

LgiOxMFYXOqtqVqMPhbw1Bn3oNRvEC7j
 

User avatar
addi
Member
 
Posts: 633
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Thu Apr 17, 2014 17:21

that would maybe work good with the skindb driver mod because it does not need a 2d preview.
 

User avatar
Krock
Developer
 
Posts: 3938
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

by Krock » Thu Apr 17, 2014 17:54

addi wrote:that would maybe work good with the skindb driver mod because it does not need a 2d preview.

Uh, somehow I got a Dejà vu.. see 3 posts above.
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
addi
Member
 
Posts: 633
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

by addi » Fri Apr 18, 2014 07:46

Krock wrote:
addi wrote:that would maybe work good with the skindb driver mod because it does not need a 2d preview.

Uh, somehow I got a Dejà vu.. see 3 posts above.

Krock: hmm, but what about reading the skins from skin db? :-P XD

11: im just looked into the source and modified it a bit, so it does now highlight the actual skin in the list.
Attachments
simple_skins.zip
(58.9 KiB) Downloaded 119 times
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

by TenPlus1 » Fri Apr 18, 2014 09:19

Thanks addi for adding the selected skin highlight :)
 

ken
New member
 
Posts: 7
Joined: Tue May 13, 2014 03:37

Re: [Mod] Simple Skins [0.3] [simple_skins]

by ken » Thu Sep 18, 2014 06:19

When I set my skin, people see it fine. If I log out of the server, and then log back in, my skin is back to Sam.

In the menu, the skin I chose previously is still selected, but to other clients I look like normal Sam until I re-click the skin in the menu.

Is this normal?
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Simple Skins [0.3] [simple_skins]

by TenPlus1 » Thu Sep 18, 2014 07:18

Tested and cannot replicate the bug you mention, any skin selected remains after logging out of server and back in again... Which server are you connecting to ?
 

ken
New member
 
Posts: 7
Joined: Tue May 13, 2014 03:37

Re: [Mod] Simple Skins [0.3] [simple_skins]

by ken » Sun Sep 21, 2014 04:21

TenPlus1 wrote:Tested and cannot replicate the bug you mention, any skin selected remains after logging out of server and back in again... Which server are you connecting to ?


It is a private linux 0.4.10-dev server. After a little bit of testing, I think it must be a mod conflict. The server I'm having problems on is one that has many mods running. I created a vanilla server with only inventory++ and simple skins, and the mod worked just fine, no problems.

So, I'll need to do more testing to try and determine which other mod is causing the conflict.
 

Carmarenton
New member
 
Posts: 2
Joined: Wed Jan 28, 2015 07:08
IRC: Carmarenton
In-game: Carmarenton

Re: [Mod] Simple Skins [0.3] [simple_skins]

by Carmarenton » Wed Jan 28, 2015 07:11

Hey,

This is probably a bit of an odd question, but is there any way of restricting one skin to people with a certain privilege? I'm trying to make an admin skin. I only grant give to admins, for instance, is there any way of restricting a skin to people with give?

Thanks!

Carm
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Simple Skins [0.3] [simple_skins]

by TenPlus1 » Wed Jan 28, 2015 09:30

Carmarenton: Place the skin for admin inside the textures directory and name it character_901.png so that it will not appear in the list (the meta file is not needed for this), then during game type: /setskin <username> 901 to set their private skin and next time they sign on it will take effect...
 

Carmarenton
New member
 
Posts: 2
Joined: Wed Jan 28, 2015 07:08
IRC: Carmarenton
In-game: Carmarenton

Re: [Mod] Simple Skins [0.3] [simple_skins]

by Carmarenton » Wed Jan 28, 2015 17:32

TenPlus1 wrote:Carmarenton: Place the skin for admin inside the textures directory and name it character_901.png so that it will not appear in the list (the meta file is not needed for this), then during game type: /setskin <username> 901 to set their private skin and next time they sign on it will take effect...

/setskin isn't working for me o,O Nothing at all happens when I execute the command.

EDIT: Me idiot. Me no read your full message about NEXT TIME THEY SIGN ON. Sorry! It worked :D
 

erwin.maximilian
New member
 
Posts: 6
Joined: Sat Mar 07, 2015 10:53
GitHub: erwin8086

Re: [Mod] Simple Skins [0.3] [simple_skins]

by erwin.maximilian » Sat Mar 07, 2015 11:43

Here is as simple patch to use unified inventory.
unzip with gunzip <file.gz> and apply with path -i <file>
Attachments
simple_skin-unified_invetory.patch.gz
(866 Bytes) Downloaded 81 times
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Mod] Simple Skins [0.3] [simple_skins]

by Minetestforfun » Wed Apr 01, 2015 22:52

erwin.maximilian wrote:Here is as simple patch to use unified inventory.
unzip with gunzip <file.gz> and apply with path -i <file>


Hi, im interresting with this mod because i want to add players skins the more simple way possible.

This mod works with unified inventory and u_skins ? This patch allow this ? If yes, maybe merge this on master github branch can be a good idea ?
 

Gerald
Member
 
Posts: 90
Joined: Sun Dec 28, 2014 10:35
Location: Germany
In-game: gerald7

Re: [Mod] Simple Skins [0.3] [simple_skins]

by Gerald » Mon Apr 06, 2015 14:05

You said the mod depends on Inventory Plus or Inventory ++.
But there is a command to change skins.
Do you really need the inventory?
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Simple Skins [0.3] [simple_skins]

by TenPlus1 » Mon Apr 06, 2015 14:24

The mod needs inventory_plus mod installed to run, even with command in place...
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Mod] Simple Skins [0.3] [simple_skins]

by Minetestforfun » Sat Apr 11, 2015 12:42

I tried "simple_skins" with "u_skins" with and without the "erwin.maximilian => simple_skin-unified_invetory.patch.gz" but it doesn't work at all...

Somebody has already coded a compatibility code ? or a merged mod of this two mods ? or maybe can code it ?

In my server we need both mods because "u_skins" is a pretty good skin database but, it's a very bad mod if you want to add skins from players creation, the "u_skins" mod need many precautions and modifications to make this possible... (it's long and not very made for that, i supposed)
While, the "simple_skins" mod is just perfect for this weak point of "u_skins", with this mod we can easily add mods from players creation without touch the "u_skins" mod wich means we can update the "u_skins" without fear :)

"u_skins" mod link : viewtopic.php?t=9807
"simple_skins" mod link : viewtopic.php?f=11&t=9100

Thank you in advance for your answers !
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Simple Skins [0.3] [simple_skins]

by TenPlus1 » Sun Jul 05, 2015 12:35

Server admin can now change a players skin by using this command:

/setskin <player> <skin number>

... personal skins can be used as well, simply number the personal skins from 900 and above so that they do not appear on the list and use the above command to set a players private skin.

/setskin TenPlus1 901
 

amadin
Member
 
Posts: 507
Joined: Tue Jun 16, 2015 16:23

Re: [Mod] Simple Skins [0.3] [simple_skins]

by amadin » Thu Jul 23, 2015 04:40

Then i press button "skins" in inventory ++ i see only list of skins, but i don't see skins preview on a player, does this normal? If it'i normal, may after presing button "skins" camera will switch to a third-person (F7) for preview?
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Simple Skins [0.3] [simple_skins]

by TenPlus1 » Thu Jul 23, 2015 19:36

That's right, Simple Skins is only a list of skins with name and author information displayed when a skin is selected... To view the skin press F7 to see yourself and then change skin :)
 

amadin
Member
 
Posts: 507
Joined: Tue Jun 16, 2015 16:23

Re: [Mod] Simple Skins [0.3] [simple_skins]

by amadin » Fri Jul 24, 2015 07:04

TenPlus1 wrote:That's right, Simple Skins is only a list of skins with name and author information displayed when a skin is selected... To view the skin press F7 to see yourself and then change skin :)

Does mods can make camera view from a third-person? I mean then i press buton "skins" camera view will change to a third-person and i will see skins without press F7, then i will press button "back" or "esc" camera view will change to firs-person view. Many players play on tablets and smartphones and they not have F7 button.
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Simple Skins [0.3] [simple_skins]

by TenPlus1 » Fri Jul 24, 2015 07:21

Sadly no it doesn't change the camera view of the player while selecting the skin... I did try but it was so buggy that I left it out...
 

amadin
Member
 
Posts: 507
Joined: Tue Jun 16, 2015 16:23

Re: [Mod] Simple Skins [0.3] [simple_skins]

by amadin » Fri Jul 24, 2015 10:59

Then it may be wiser to add generating script from the zeg9's skins and add the option to turn on/off display generated skins in game, that is, if the server owner wants then he can generate pictures, if he not want then he uses a list of skins in the game without pictures, for me it will be cool. I think if server owner can run start, stop and restart scripts, he can run script for picture generate.
 

User avatar
TenPlus1
Member
 
Posts: 2259
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Simple Skins [0.3] [simple_skins]

by TenPlus1 » Fri Jul 24, 2015 11:11

If you want skin previews then you can install zeg's skins mod, my simple skins mod is meant to be light for server use and so that you do not have to generate previews with every new skin added...
 

Next

Return to Mod Releases



Who is online

Users browsing this forum: ludwig-a, R-One and 8 guests