[Mod] Simple Skins [1.0] [simple_skins]

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Lone_Wolf
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Re: [Mod] Simple Skins [0.4] [simple_skins]

by Lone_Wolf » Post

I think this is a simple_skins error?

Code: Select all

2017-09-19 17:40:17: ERROR[Main]:    ...-win64 - Lone_Wolf\bin\..\mods\3d_armor\3d_armor/api.lua:199: in function 'set_player_armor'
2017-09-19 17:40:17: ERROR[Main]:    ...4.16-win64 - Lone_Wolf\bin\..\mods\simple_skins\init.lua:121: in function 'update_player_skin'
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Re: [Mod] Simple Skins [0.4] [simple_skins]

by Lone_Wolf » Post

*bump*
I was using this on my server before the crash. This is the only skin mod I know how to use :P
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Re: [Mod] Simple Skins [0.4] [simple_skins]

by TenPlus1 » Post

I cannot reproduce error Lone_Wolf, if it happens again can you post the full error message please.

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Re: [Mod] Simple Skins [0.5] [simple_skins]

by TenPlus1 » Post

Updated to version 0.5:

- Added support for SfInv inventory
- Disabled /skin command for now
- Tweaked and tidied code

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by TenPlus1 » Post

Updated to version 0.6:

- Uses newer functions and player attributes, Minetest 0.4.16 required to run.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by ExeterDad » Post

Breathe TenPlus1, breathe!
You've been doing a hecka alota work lately :)

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paramat
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Re: [Mod] Simple Skins [0.6] [simple_skins]

by paramat » Post

There's no texture license information in the mod or in this thread. What are the licenses for the textures? and, do you have any objection to any of these skins being used in a skin mod for MTG? I will not be using any that are player's personal skins.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by TenPlus1 » Post

Each of the textures have the author name in the metadata and are from minecraftskins.com and free for use.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by paramat » Post

Ok, but what are the licenses? I can't find license information anywhere at minecraftskins.com. Where is the license for these textures stated?
It seems not all are from minecraftskins, some are signed 'jmf' and include an Oerkki, i guess those are MT.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by paramat » Post

Nevermind, the information is here https://github.com/Zeg9/minetest-skins
You should include the license information in your mod.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by lonestar » Post

Can you add support for Unified Inventory?

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by scottwolff » Post

This is a good staple mod.
Just that it does not have sixty page of skins to choose from. It does not seem to work. When using the command nothing happens. Minetest 0.4.16 server.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by Mr. Xenon » Post

Tenplus1 I love this very simple, functional and customizable and suitable for your server. I have a small problem:

I use the mod with Minetest 0.4.16 and I noticed that the GUI of the skins selection is opaque and not transparent. Is it probably a parameter that I need to add (or modify) in the code for formspecs?

My idea is to press F7 to view the player in the third person, then open the inventory and select the mod to change the skin with the transparent GUI that serves as a preview of the selected skin.

I take a tour in the wiki dev, if I find a useful solution to send as commit on github because it is worth implementing transparency at medium values (like the GUI of the basic inventory).

Thank you.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by TenPlus1 » Post

When using default sfinv inventories the list is solid but using inventory_plus mod it is transparant and you can use f7 to view... 0.5.0 dev has a formspec offset to fix this issue but it hasn't been implemented just yet.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by Mr. Xenon » Post

Thanks for your answer tenplus1. I have committed the translation in Italian, I hope it is correct I followed the style of the French language for the compilation of the header. Thanks so much.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by j224 » Post

Hello,

The skins that are bundled with the mod seem to work fine, but ones I download from minecraftskins.com don't seem to be mapping correctly?

I made a simple block coloured one to test and the character is quite different to the skin, with some parts transparent.
Attachments
Character.jpg
Character.jpg (117.84 KiB) Viewed 1933 times
Skin.jpg
Skin.jpg (96.1 KiB) Viewed 1933 times

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by TenPlus1 » Post

Simple skins tends to work better with minecraft 1.7 skins unless you use the newer minetest 0.5x branch which allows 1.8 skins to work on the player model.

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by j224 » Post

Ah, that's a shame. 0.5 isn't stable yet so I didn't want to risk using it at our school.

Does anyone know when 0.5 will be released?

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Re: [Mod] Simple Skins [0.6] [simple_skins]

by Lone_Wolf » Post

j224 wrote:Ah, that's a shame. 0.5 isn't stable yet so I didn't want to risk using it at our school.

Does anyone know when 0.5 will be released?
You can convert Minecraft skins to Minetest ones here https://godly.github.io/minetest-skin-converter/
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Re: [Mod] Simple Skins [0.7] [simple_skins]

by TenPlus1 » Post

Updated to version 0.7:

- Added some error checking
- Improved /setskin command (thanks Krock)
- Fixed a few issues with old simple_skins.mt file being used
- Tweaked and tidied code

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Re: [Mod] Simple Skins [0.7] [simple_skins]

by bosapara » Post

Can be added back "/skin" command with formspec?

I discovered some good thing, preview can be generated even without preview images:

Image

In result can be, an example something like this:

Image

Code: Select all

	local head = "[combine:8x8:-8,-8="..skins.skins[name]..".png"
	local body = "[combine:8x12:-20,-20="..skins.skins[name]..".png"
	local legs = "[combine:4x12:-4,-20="..skins.skins[name]..".png"
	local left_hand = "[combine:4x12:-44,-20="..skins.skins[name]..".png"
	local right_hand = "[combine:4x12:-44,-20="..skins.skins[name]..".png^[transformFX"
	local back_head = "[combine:8x8:-24,-8="..skins.skins[name]..".png"
	local body_back = "[combine:8x12:-32,-20="..skins.skins[name]..".png"
	local legs_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png"
	local left_hand_back = "[combine:4x12:-52,-20="..skins.skins[name]..".png"
	local right_hand_back = "[combine:4x12:-52,-20="..skins.skins[name]..".png^[transformFX"
	local head2 = "[combine:8x8:-40,-8="..skins.skins[name]..".png"
	
	
	if skins.skins then 
		formspec = formspec .. "image[3,1;2,2;".. head .. "] image[3,2.75;2,3;".. body .. "] image[3,5.35;1,3;".. legs .. "] image[3.82,5.35;1,3;".. legs .. "] image[2.2,2.75;1,3;".. left_hand .. "] image[4.63,2.75;1,3;".. right_hand .. "] image[7,1;2,2;".. back_head .. "] image[7,2.75;2,3;".. body_back .. "] image[7,5.35;1,3;".. legs_back .. "] image[7.82,5.35;1,3;".. legs_back .. "] image[6.2,2.75;1,3;".. left_hand_back .. "] image[8.63,2.75;1,3;".. right_hand_back .. "] image[3,1;2,2;".. head2 .. "] image_button[0,1;2,2;"..head.."]"
	end

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Re: [Mod] Simple Skins [0.7] [simple_skins]

by texmex » Post

Looks good bosapara! You’re our resident texture modifier innovator. :)

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Re: [Mod] Simple Skins [0.7] [simple_skins]

by BlazeGamingUnltd » Post

Can you add my skin too?
Download : http://www.mediafire.com/file/i6mhabs45 ... 2.png/file
Also is there a way to rename your skins?
-BlazeGamingUnltd
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Re: [Mod] Simple Skins [0.7] [simple_skins]

by Stronk » Post

I'm using 5.0.1 and the command /setskin does nothing. Is there anything additional you need to do once you install this mod? I remember that it used to work and had a bunch of default skins to choose from.

Edit: I just used the admin command and every skin is the same white blank skin. It changes once the player rejoins to the selected skin. Is there anyway to change this?

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Re: [Mod] Simple Skins [0.7] [simple_skins]

by Miniontoby » Post

I have made my own skins (Mumbo Jumbo and Grian) And if someone would like it you can download it here http://minetest.fensta.bplaced.net/#author=Miniontoby
P.s. the mumbo jumbo skin has now a white cape and you need to remove it (in the down-right hook)
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