[game] Dreambuilder [20210626-0349]
- VanessaE
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Re: [Game] Dreambuilder [20150827-1127]
Looks like you cloned it from git without using --recursive.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150904-2012]
Build #20150904-2012, imported some commits from minetest_game (to keep up-to-date):
- Default: Allow papyrus growing on default:sand
- Default/trees: Add not-force-placed tree schematics grown from saplings
- Default/nodes: Fix acacia leaves not waving
- Fire: Move flame extinguishing to separate faster ABM
- plus I swapped out the grown-from-sapling default "apple tree" schematic with one derived from my previous no-apples tweaked version.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150911-2023]
Build #20150911-2023, added crazyginger72's falling-water particles patch.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150912-0210]
Build #20150912-0210, updated technic, homedecor, markers, and teleport_request mods
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150913-0450]
Build #20150913-0450, rolled markers mod back to 22b833d9.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: [Game] Dreambuilder [20150913-0450]
What went wrong with the markers mod? Sokomine would appreciate the feedback.VanessaE wrote:Build #20150913-0450, rolled markers mod back to 22b833d9.
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Re: [Game] Dreambuilder [20150913-1459]
Looks like markers wasn't the issue.
Meanwhile, build #20150913-1459, removed cg72's water particles commit and force-pushed. Sorry Ginger.
Git users may need to force-pull or re-clone or something to get the update.
EDIT: build #20150913-1515, re-updated markers mod.
EDIT: build #20150913-2003, updated homedecor
Meanwhile, build #20150913-1459, removed cg72's water particles commit and force-pushed. Sorry Ginger.
Git users may need to force-pull or re-clone or something to get the update.
EDIT: build #20150913-1515, re-updated markers mod.
EDIT: build #20150913-2003, updated homedecor
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150913-2003]
VanessaE told me about it already. There where mysterious crashes on her server where the only hint where out of memory errors and a connection to my markers mod. As the marker stones display a list of all areas on a server - and VanessaEs servers have plenty of areas - we decided to shorten the list. Now the range of "list all main areas" is limited to 100 m on a server with over 1000 areas. That ought to be more than enough for figuring out neighbouring areas.Inocudom wrote: What went wrong with the markers mod? Sokomine would appreciate the feedback.
A list of my mods can be found here.
Re: [Game] Dreambuilder [20150913-2003]
Do you like having plants in your seas, VanessaE? Do you trust OldCoder?OldCoder wrote:
I thought I'd try to solve two problems at once:
* The Sea mod doesn't work well if it's added to existing worlds. The issue is that Sea relies on ores to spawn things, so if the mod isn't present at mapgen time for a given underwater area, the area remains barren.
* It's difficult to build underwater due to darkness and the fact that one drowns. Players can build things like lit glass tunnels on the sea floor, but I'd like to encourage greater use of the ocean.
So, I've forked the Sea mod and I'm evaluating three changes:
* My version of Sea optionally populates the ocean using ABMs instead of ore-based spawning
* Sea-plants now emit light
* I'm enabling underwater breathing in some worlds
Note: ABMs will be slower than ores, but sysadmins can switch back to the old approach once existing areas are processed.
The hope is for these changes to lead to interesting builds in the future.
Here's what the modified Sea looks like presently. The plants were generated by an ABM:
viewtopic.php?f=9&t=10626
Do you like having more doors too?
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Re: [Game] Dreambuilder [20150913-2003]
I certainly trust OldCoder, but I'm content with what the Game has now.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150924-2313]
Build #20150924-2313: updated homedecor, pipeworks, and gloopblocks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150925-0749]
Build #20150925-0749, updated homedecor again
EDIT: build #2015092---- er, 20150925-0912, updated homedecor (twice again)
EDIT: build #2015092---- er, 20150925-0912, updated homedecor (twice again)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150926-0907]
Build #20150926-0907, updated pipeworks
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20150926-0907]
Found some conflict with three mods: mesecons, pipeworks and locks.
If someone place shared_locked_chest and allow only pipeworks in chest interface, then another random player without permissions try to use pipeworks:filter to get item from the chest, then server crash.
If someone place shared_locked_chest and allow only pipeworks in chest interface, then another random player without permissions try to use pipeworks:filter to get item from the chest, then server crash.
Code: Select all
2015-09-29 12:52:06: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-09-29 12:52:06: ERROR[main]: Runtime error from mod 'mesecons' in callback environment_Step(): ...thome/bin/../games/dreambuilder_game/mods/locks/init.lua:235: attempt to call method 'get_inventory' (a nil value)
2015-09-29 12:52:06: ERROR[main]: stack traceback:
2015-09-29 12:52:06: ERROR[main]: ...thome/bin/../games/dreambuilder_game/mods/locks/init.lua:235: in function 'lock_allow_use'
2015-09-29 12:52:06: ERROR[main]: ...mes/dreambuilder_game/mods/locks/shared_locked_chest.lua:104: in function 'allow_metadata_inventory_take'
2015-09-29 12:52:06: ERROR[main]: ...mes/dreambuilder_game/mods/pipeworks/filter-injector.lua:65: in function 'grabAndFire'
2015-09-29 12:52:06: ERROR[main]: ...mes/dreambuilder_game/mods/pipeworks/filter-injector.lua:135: in function 'punch_filter'
2015-09-29 12:52:06: ERROR[main]: ...mes/dreambuilder_game/mods/pipeworks/filter-injector.lua:211: in function 'action_on'
2015-09-29 12:52:06: ERROR[main]: ...es/dreambuilder_game/mods/mesecons/mesecons/internal.lua:189: in function <...es/dreambuilder_game/mods/mesecons/mesecons/internal.lua:184>
2015-09-29 12:52:06: ERROR[main]: ...dreambuilder_game/mods/mesecons/mesecons/actionqueue.lua:90: in function 'execute'
2015-09-29 12:52:06: ERROR[main]: ...dreambuilder_game/mods/mesecons/mesecons/actionqueue.lua:84: in function <...dreambuilder_game/mods/mesecons/mesecons/actionqueue.lua:61>
2015-09-29 12:52:06: ERROR[main]: ...test/minetest_sweethome/bin/../builtin/game/register.lua:355: in function <...test/minetest_sweethome/bin/../builtin/game/register.lua:335>
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Re: [Game] Dreambuilder [20151001-2018]
I'll see if something can be done about that. Meanwhile, build #20151001-2018: updated bees, blox, colormachine, and one of the default skins.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151008-0556]
Build #20151008-0556, updated gloopblocks, homedecor, mesecons, travelnet, and unified inventory
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151009-2256]
Build #20151009-2256, updated unified inventory
EDIT: build #20151010-0003, updated pipeworks and locks mods. Prot, this should fix the bug you reported.
EDIT: build #20151010-0003, updated pipeworks and locks mods. Prot, this should fix the bug you reported.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151010-1207]
Build #20151010-1207, updated unified inventory again
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151012-0337]
Build #20151012-0337, updated gloopblocks and homedecor/building_blocks (fixed some recipe conflicts, added a steel fence).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151015-0710]
Build #20151015-0710, removed an unneeded screenshot (streets mod)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151021-0403]
Build #20151021-0403, updated mesecons, plantlife, and technic
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151021-0403]
another strange crash.. at now i can't reanimate the server, it crash in 2-5 seconds after
automatically restart with messages:
It seems to someone quarry try to dig safe from mod currency.. I don't know but I can guess..
Trying to sort out the problem..
UPD: I inspect the logs and disable run_nodes(RE_nodes) in technics switching_station.lua and yeah.. some bad person place many safe on front of someone quarry..
UPD 2:
Somehow player:is_player() is not worked here.. because player is not defined.. i not strong enough in lua, but i fixed this:
in currency mod, safe.lua string #10
And btw, locked mod now worked, i tested, thank you!
automatically restart with messages:
Code: Select all
2015-10-22 20:44:06: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-10-22 20:44:06: ERROR[main]: Lua: Runtime error from mod '' in callback LuaABM::trigger(): ...me/bin/../games/dreambuilder_game/mods/currency/safe.lua:11: attempt to index loc
al 'player' (a nil value)
2015-10-22 20:44:06: ERROR[main]: stack traceback:
2015-10-22 20:44:06: ERROR[main]: ...me/bin/../games/dreambuilder_game/mods/currency/safe.lua:11: in function 'has_safe_privilege'
2015-10-22 20:44:06: ERROR[main]: ...me/bin/../games/dreambuilder_game/mods/currency/safe.lua:46: in function 'can_dig'
2015-10-22 20:44:06: ERROR[main]: ...builder_game/mods/technic/technic/machines/HV/quarry.lua:153: in function 'technic_run'
2015-10-22 20:44:06: ERROR[main]: ...game/mods/technic/technic/machines/switching_station.lua:225: in function 'run_nodes'
2015-10-22 20:44:06: ERROR[main]: ...game/mods/technic/technic/machines/switching_station.lua:231: in function <...game/mods/technic/technic/machines/switching_station.lua:17
7>
Trying to sort out the problem..
UPD: I inspect the logs and disable run_nodes(RE_nodes) in technics switching_station.lua and yeah.. some bad person place many safe on front of someone quarry..
UPD 2:
Somehow player:is_player() is not worked here.. because player is not defined.. i not strong enough in lua, but i fixed this:
in currency mod, safe.lua string #10
Code: Select all
local function has_safe_privilege(meta, player)
if player ~= nil then
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
else
return false
end
return true
end
- VanessaE
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Re: [Game] Dreambuilder [20151023-1432]
Build #20151023-1432, update infrastructure, cottages, display_blocks, homedecor, blox, plantlife, steel, unifiedbricks bobblocks, castle, bees, titanium, technic, bedrock, and locks mods. Also updated currency mod (should fix Prot's bug).
EDIT: build #20151023-1640, brought in most of the recent minetest-game commits, (re-)updated titanium, display_blocks, moreores, quartz, and glooptest.
skipped commits:
93a2c40ebc30ba0cacff388aa8d46859e7730148 Adding bones' drop feature Before...
8e51f318b3ac9130bb1be4644b379f64e8f60b02 Rename to Minetest Game
70e892408261b5a4711f52b62048f8cc061655a4 New header image 'Minetest Game'
In both updates, I switched to my forks of the various mods where necessary. Most updates just focused on dealing with deprecation warnings (for now, tile_images --> tiles and height_min/max --> y_min/max). Most of them are now fixed.
EDIT: build #20151023-1640, brought in most of the recent minetest-game commits, (re-)updated titanium, display_blocks, moreores, quartz, and glooptest.
skipped commits:
93a2c40ebc30ba0cacff388aa8d46859e7730148 Adding bones' drop feature Before...
8e51f318b3ac9130bb1be4644b379f64e8f60b02 Rename to Minetest Game
70e892408261b5a4711f52b62048f8cc061655a4 New header image 'Minetest Game'
In both updates, I switched to my forks of the various mods where necessary. Most updates just focused on dealing with deprecation warnings (for now, tile_images --> tiles and height_min/max --> y_min/max). Most of them are now fixed.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Re: [Game] Dreambuilder [20151023-1640]
Due to the fact that MoreOres is not updated for a very long time. Can you into your fork to add the patch that I posted 3 months ago? This is fix hoes.
viewtopic.php?f=11&t=549&start=275#p184913
viewtopic.php?f=11&t=549&start=275#p184913
Code: Select all
diff --git a/init.lua b/init.lua
index 9a4cac1..3fd3417 100644
--- a/init.lua
+++ b/init.lua
@@ -52,9 +52,15 @@ local function hoe_on_use(itemstack, user, pointed_thing, uses)
-- Check if pointing at dirt:
if minetest.get_item_group(under.name, "soil") ~= 1 then return end
-
+
+ -- check if (wet) soil defined
+ local regN = minetest.registered_nodes
+ if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
+ return
+ end
+
-- Turn the node into soil, wear out item and play sound:
- minetest.set_node(pt.under, {name ="farming:soil"})
+ minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
itemstack:add_wear(65535 / (uses - 1))
return itemstack
- VanessaE
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Re: [Game] Dreambuilder [20151023-1640]
Patches to the various mods must be made against those mods wherever possible, https://github.com/Calinou/moreores in this case.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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