[Modpack] Dreambuilder [20191103-1616][dreambuilder]

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VanessaE
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Re: [Game] Dreambuilder [20151023-1640]

by VanessaE » Tue Oct 27, 2015 08:30

Build #20151027-0427: brought in a few more mt_game commits
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Re: [Game] Dreambuilder [20151213-0018]

by VanessaE » Sun Dec 13, 2015 05:21

Build #20151213-0018: updated a bunch of mods: areas, gloopblocks, mesecons, moreblocks, pipeworks, plantlife, technic, worldedit, xban2. Also updated Shadowzone's player skin.

EDIT: build #20151213-0135, updated item_tweaks
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Re: [Game] Dreambuilder [20151213-0018]

by HeavyTruth » Sun Dec 13, 2015 10:15

VanessaE wrote:Build #20151213-0018: updated a bunch of mods: areas, gloopblocks, mesecons, moreblocks, pipeworks, plantlife, technic, worldedit, xban2. Also updated Shadowzone's player skin.

EDIT: build #20151213-0135, updated item_tweaks
Great!
TUP TU TA DI DIRP DERP TU TU TUT TUT TU TA DI DERP DERP :DD
LoL
 

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Re: [Game] Dreambuilder [20151213-0135]

by smash » Tue Dec 15, 2015 03:46

An odd thing happened, I have been crafting and using Sandstone Panels for the past week, and just today the Sandstone Panels have disappeared from the menu and I can't find the crafting recipe. I still have Sandstone Panels on my buildings, and I can mine them with a Shovel, place them anywhere, and rotate them with the Screwdriver. I just can't seem to create any new Sandstone Panels. I was using the 20151023 build, but after this happened, I upgraded to the 20151213 build to see if it would fix the problem. The new build is still missing Sandstone Panels.
 

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Re: [Game] Dreambuilder [20151213-0135]

by VanessaE » Tue Dec 15, 2015 05:25

Sounds like a glitch in the moreblocks mod. Try rolling your copy of that mod back to some point before 2015-10-13 (i.e. delete your copy from dreambuilder and use the moreblocks github repository directly) and see if it helps.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Re: [Game] Dreambuilder [20151215-1631]

by VanessaE » Tue Dec 15, 2015 21:33

Build #20151215-1631, updated mesecons and stained glass

EDIT: build #201..... #20151216-0054, updated infrastructure (twice :) )
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Re: [Game] Dreambuilder [20151215-1631]

by smash » Thu Dec 17, 2015 00:55

The older Moreblocks didn't fix anything. However, I stumbled across the recipe for Panels so now I can at least craft them from Sandstone (or Cobblestone or Wood).
Code: Select all
[ ] [ ] [X]
[ ] [X] [X]
[ ] [ ] [ ]
 

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Re: [Game] Dreambuilder [20151218-0409]

by VanessaE » Fri Dec 18, 2015 09:12

Good to know you found a workaround.

Meanwhile, build #20151218-0409, updated titanium mod and switched it to submodule.

EDIT: build #20151218-1719, removed the angled_walls mod. It's long since been obsoleted by mesh-based table saw slopes.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Re: [Game] Dreambuilder [20151220-1440]

by VanessaE » Sun Dec 20, 2015 19:42

Build #20151220-1440, updated travelnet and worldedit

EDIT: build #20151220-1648, signs_lib has been split off from homedecor
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Re: [Game] Dreambuilder [20151222-1945]

by VanessaE » Wed Dec 23, 2015 00:47

Build #20151222-1945, updated gloopblocks and signs_lib
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Re: [Game] Dreambuilder [20151222-1945]

by Spenk » Sat Dec 26, 2015 11:26

Hi Vanessa,

I saw you discard an OOM error as a possible memory problem.
I'm experiencing similar problems with Dreambuilder since MT 0.4.13.
Carbone (also latest from github) works fine.

The crashes occur from several modules: titanium, vines and default.
Memory used is just over 4GB of 8 GB physical memory present.
Can it have something to do with https://forum.minetest.net/viewtopic.php?f=6&t=13081?

If you need more info, just let me know what to send you and where to send it.

Merry X-mas,

Henk
 

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Re: [Game] Dreambuilder [20151222-1945]

by VanessaE » Sat Dec 26, 2015 14:28

What's probably happening is some set of mods in the game are allocating more RAM than your setup is capable of actually using -- even if you have adequate RAM to support that action.

Most commonly, this happens if you're using a build that supports/uses LuaJIT, in which case MT can only use 1-2 GB of your RAM (due to limits in LuaJIT). The 'default' mod won't do that, nor will the titanium or vines mods. If you see an OOM-crash citing one of those mods, ignore what it says - it's probably false.

Unfortunately I don't have any idea what the actual cause *is*, just what it is *not*. :-)
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Re: [Game] Dreambuilder [20151222-1945]

by Spenk » Sun Dec 27, 2015 10:00

VanessaE wrote:Most commonly, this happens if you're using a build that supports/uses LuaJIT, in which case MT can only use 1-2 GB of your RAM (due to limits in LuaJIT). The 'default' mod won't do that, nor will the titanium or vines mods. If you see an OOM-crash citing one of those mods, ignore what it says - it's probably false.


Sounds like MT could do with an additional command line option to disable JIT.
Thanks for your directions. I'll look into building it myself.
 

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Re: [Game] Dreambuilder [20151229-0909]

by VanessaE » Tue Dec 29, 2015 14:11

Build #20151229-0909, updated moreblocks

EDIT: build #20151229-2058, updated mesecons
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Re: [Game] Dreambuilder [20151229-2058]

by VanessaE » Wed Jan 06, 2016 03:19

Build #20160105-2215, updated worldedit, mesecons, and infrastructure
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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Re: [Game] Dreambuilder [20160109-2311]

by VanessaE » Sun Jan 10, 2016 04:16

Build #20160109-2311, switched to cheapie's fork of streets mod

EDIT: build #20160110-0123, hopefully fixed a screwup in the above change, also got rid of redundant infrastructure mod.
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Re: [Game] Dreambuilder [20160111-0413]

by VanessaE » Mon Jan 11, 2016 09:17

Build #20160111-0413, something went wrong with streets mod update. Updated again, including its submodules, and switched it back to a regular directory.
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Re: [Game] Dreambuilder [20160111-0413]

by VanessaE » Wed Jan 13, 2016 05:13

Build #20160113-0010, updated streets, switched a couple of gitmodule URLs to https://.
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Re: [Game] Dreambuilder [20160114-2006]

by yyt16384 » Tue Feb 09, 2016 14:55

It seems that the infrastructure submodule no longer exists. It is merged into streets now.
 

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Re: [Game] Dreambuilder [20160114-2006]

by KzoneDD » Thu Feb 18, 2016 12:35

Hiya,

Overall I really like this game, thank you for building/maintaining it.

First off: I'm using a really crappy old laptop with Lubuntu for a server for now. I'm aware this is less than ideal, but before I commit resources I need to know it's going to work for me.

I've noticed something odd: placed objects with a storage component (it seems) like the circular saw and beehives can't be removed unless empty, they just pop back. When empty it sometimes also takes several attempts to break them before they stop popping back.

Anyone else see this?

Another thing is; I noticed the remark this set needs 0.4.13. I can't seem to go above .11 on Ubuntu though, but when I run the game itself (0.4.13) as server and log a player in, it runs and I can connect from other boxes as usual. It does seem a lot heavier on the hardware though.

Any tips where to look to get .13 running appreciated. Mind you; I've tried a few things likev the dev repo's. No luck.
 

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Re: [Game] Dreambuilder [20160114-2006]

by vitalie » Fri Mar 11, 2016 05:04

Any chance to see Christian Wischenbart's changes merged into the currency mod?
 

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Re: [Game] Dreambuilder [20160114-2006]

by Sokomine » Thu Mar 17, 2016 00:59

KzoneDD wrote:First off: I'm using a really crappy old laptop with Lubuntu for a server for now. I'm aware this is less than ideal, but before I commit resources I need to know it's going to work for me.

A very old low-end machine might not be ideal for a Dreambuilder game. It may work as long as you are using something better for the client. Dreambuilder adds a lot of very decorative nature nodes (amongst others) - and that demands a bit more on the hardware side than plain Minetest Game.

KzoneDD wrote:I've noticed something odd: placed objects with a storage component (it seems) like the circular saw and beehives can't be removed unless empty, they just pop back. When empty it sometimes also takes several attempts to break them before they stop popping back.

That's right. Nodes that store other things (also chests with content, furnaces etc.) usually cannot be digged if they are not empty. Else where ought the content go to? But if empty containers also pop back up and it takes several attempts for you to dig them, it might be a case of lag. Just dig the node once and wait for some time. It ought to vanish again. That's lag then. A faster server may help you here
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Re: [Game] Dreambuilder [20160114-2006]

by superfly » Wed Mar 23, 2016 09:05

I'm running Minetest 0.4.13 and the latest Dreambuilder (20160114-2006) with mapgen v7 on my Ubuntu server.

I have a problem with some areas that are extremely dark. It looks like it might be the clouds doing this, and I was wondering if anyone else was having the same issue? I'm also not sure if it's a Dreambuilder issue, or a mapgen v7, or Minetest 0.4.13.
 

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Re: [Game] Dreambuilder [20160114-2006]

by Onyx » Wed Mar 23, 2016 10:42

Hi,

For "nolighting", try this mod : mapfix
"Science sans conscience n'est que ruine de l'âme."
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Steinheim NodesNation : steinheim-minetest.servegame.com Pt : 28000
 

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