[game] Dreambuilder [20210626-0349]

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VanessaE
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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Post

That's correct. That said, I think there was an update to the way intllib is accessed that avoids this warning. Guess unified inventory needs updated accordingly.

Meanwhile, build #20160514-1825, updated castle and streets mod, and renamed the latter to "roads".

EDIT: Looks to me like you have an outdated copy of Unified Inventory installed separately from this modpack, as those warnings were fixed over a year ago, and the copy of UI included with Dreambuilder is up-to-date (or as much as it can be, that mod's last commit was in October 2015).
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Re: [Modpack] Dreambuilder [20160514-1825]

by cimbakahn » Post

Just letting you know how i'm coming along.

I installed unified_inventory with a Commit on Feb 13, 2016, and all 5 lines below are now gone:
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...test/mods/dreambuilder_modpack/unified_inventory/api.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/internal.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/register.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...est/mods/dreambuilder_modpack/unified_inventory/bags.lua:7
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...ods/dreambuilder_modpack/unified_inventory/waypoints.lua:2

Was receiving message: WARNING: Mod name conflict detected: "bones" bones is already in default, so i deleted it. Message went away.
Was receiving message: WARNING: Mod name conflict detected: "give_initial_stuff" give_initial_stuff is already in default, so i deleted it. Message went away.
Was receiving message: WARNING: Mod name conflict detected: "tnt" tnt is already in default, so i deleted it. Message went away.

I added awards, because i saw you had streetsawards installed. awards is functioning properly. Still receiving message: 00:26:34: WARNING: Undeclared global variable "intllib" accessed at ...kahn/.minetest/mods/dreambuilder_modpack/awards/init.lua:8 But not concerned with it since i know what it is now.
You were missing roadworks for the streets mod, so i installed it.
campfire didn't work at all (in game), replaced it with another campfire mod.
Replaced bees with bees_candles, because it works better, and doesn't cough up messages.

This is the 5th castles mod i have installed, and i uninstalled it because it won't even allow the game to load. Same message each time.
2016-05-15 01:15:40: ERROR[main]: ========== ERROR FROM LUA ===========
2016-05-15 01:15:40: ERROR[main]: Failed to load and run script from
2016-05-15 01:15:40: ERROR[main]: /home/cimbakahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: attempt to call field 'node_sound_gravel_defaults' (a nil value)
2016-05-15 01:15:40: ERROR[main]: stack traceback:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: in main chunk
2016-05-15 01:15:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-05-15 01:15:40: ERROR[main]: Server: Failed to load and run /home/cimbakahn/.minetest/mods/dreambuilder_modpack/castle/init.lua
2016-05-15 01:15:40: ERROR[main]: ModError: ModError: Failed to load and run /home/cimbakahn/.minetest/mods/dreambuilder_modpack/castle/init.lua
2016-05-15 01:15:40: ERROR[main]: Error from Lua:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: attempt to call field 'node_sound_gravel_defaults' (a nil value)
2016-05-15 01:15:40: ERROR[main]: stack traceback:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: in main chunk
2016-05-15 01:15:40: ERROR[main]: Check debug.txt for details.

I am trying to find where you renamed streets to roads so mine can match yours.
cdb_efde67d3a97d

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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Post

There's just no way that the errors you're getting are valid.

Please delete all copies of Dreambuilder from your machine, anywhere you can find them, modified or not.

Upgrade your Minetest engine and minetest_game to the latest from their git repositories (https://github.com/minetest/minetest and https://github.com/minetest/minetest_game). Build the engine from source, do NOT use your distribution's package manager, it will not be up-to-date enough.

Then try downloading a fresh copy of Dreambuilder from git (https://github.com/VanessaE/dreambuilder_modpack) and install/use it.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Dreambuilder [20160514-1825]

by cimbakahn » Post

I have the current stable release of Minetest which is 0.4.13 It is ppa:minetestdevs/stable I can not use 0.4.13-dev because everytime i do, i have an even worse time with the mods. I have tried 3 times. Is 0.4.14 stable out yet?
cdb_efde67d3a97d

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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Post

You have to use a newer/dev version and a corresponding copy of minetest_game, there is no other choice. 0.4.13 stable will not work.

0.4.14 should be out in the next day or two.
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Re: [Modpack] Dreambuilder [20160514-1825]

by cimbakahn » Post

Oh, that assumption was incorrect. These are the only messages i have left, (and the fewest messages i have had in 2 years on minetest), and i have tryed all of the versions my operating system could use. -dev is the worst.

2016-05-15 06:00:04: ERROR[main]: mod "misc_overrides" has unsatisfied dependencies: "youngtrees"<------This one because i got rid of youngtrees.

06:00:04: WARNING: Undeclared global variable "drops" accessed at ...test/mods/dreambuilder_modpack/item_tweaks/item_drop.lua:5

06:00:08: WARNING: Undeclared global variable "stop_bell" accessed at ...ack/infrastructure/advanced_automatic_warning_device.lua:86
06:00:08: WARNING: Undeclared global variable "LIGHT_SOURCE" accessed at ...ack/infrastructure/advanced_automatic_warning_device.lua:263
Infrastructure mod loaded succesfully!

06:00:09: WARNING: Undeclared global variable "homedecor_register_slope" accessed at ...akahn/.minetest/mods/dreambuilder_modpack/steel/init.lua:196
06:00:09: WARNING: Assignment to undeclared global "remove_crystal" inside a function at ...netest/mods/dreambuilder_modpack/display_blocks/init.lua:52.

06:00:57: WARNING: Assignment to undeclared global "node" inside a function at ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:72.

The version you are pointing me to looks like it is for android. I am not on android. I am on a laptop running Linuxmint 17.3 Lxde.

And i don't know how they did it, but if they did block initllib, i hope foreigners that need the initllib language packs are going to be able to use them properly. https://imgur.com/a/TTLGy
cdb_efde67d3a97d

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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Post

I linked only to the original minetest and dreambuilder git repositories, which are multi-platform source code. I'm sorry, but I can't help you any further until you upgrade your minetest engine and game, and stop trying to make changes to the modpack.
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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Post

Just a quick follow-up: 0.4.14 has been released. See if that fixes your issues.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Dreambuilder [20160517-2059]

by VanessaE » Post

Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy).

EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users).
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Re: [Modpack] Dreambuilder [20160517-2059]

by Marshall_maz » Post

VanessaE wrote:Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy).

EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users).
I use the spawn that requires 2 spawn settings ( alt_spawnpoint as well ) , is that the mod you are refering to or was there another one ?

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Re: [Modpack] Dreambuilder [20160517-2354]

by VanessaE » Post

That's correct. I removed it because I didn't figure it was needed for singleplayer users; multiplayer server owners can install something appropriate (my servers use a mod cheapie wrote, which combines that spawn mod with a rules display that has the functionality of the keyword_interact interact mod, and the @KEYWORD substitution feature from signs_lib).
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Re: [Modpack] Dreambuilder [20160517-2354]

by Marshall_maz » Post

Ok bad news for me then. I quite heavily used it early game in new worlds , even in single player :P

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Re: [Modpack] Dreambuilder [20160519-2220]

by VanessaE » Post

Build #20160519-2220, updated castle, homedecor, maptools, moreblocks, moretrees, and teleport request
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Re: [Modpack] Dreambuilder [20160522-2315]

by VanessaE » Post

Build #20160522-2315, updated roads
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Dreambuilder [20160522-2315]

by josephnet » Post

I'm new to minetest. Can any of you tell me how I can get a username/password from the survival server? Thank you...

u34

Re: [Modpack] Dreambuilder [20160522-2315]

by u34 » Post

josephnet wrote:I'm new to minetest. Can any of you tell me how I can get a username/password from the survival server? Thank you...
you have to post this in the right server section of the survival server thread...

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Re: [Modpack] Dreambuilder [20160522-2315]

by VanessaE » Post

By "the survival server" I presume you mean daconcepts.com:30001?

In whatever case, you can't get your password back from a server, but an admin can reset it for you, if you can tell one of us the username and provide sufficient proof that you own that account.

For what it's worth, this holds true for just about any Minetest server.
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Re: [Modpack] Dreambuilder [20160522-2315]

by josephnet » Post

VanessaE wrote:By "the survival server" I presume you mean daconcepts.com:30001?

In whatever case, you can't get your password back from a server, but an admin can reset it for you, if you can tell one of us the username and provide sufficient proof that you own that account.

For what it's worth, this holds true for just about any Minetest server.
Thank you for your quick reply. Yes, I meant daconcetps.com:30001. It took a loooooooong time to load and at the end of the day I got tired of waiting and exitted.

Now another question. How can you skip a night? I have been loking days and nights for some jungle grass to extract cotton seed from it. I have not been able to find cotton seeds, cotton plant and nor jungle grass. How can I make a bed? And yes, jungle grass mod is already installed on my single player game...

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Re: [Modpack] Dreambuilder [20160522-2315]

by VanessaE » Post

It's a bit paradoxical, but you should be able to skip ahead to morning by just "sleeping" in a bed (everyone who's online at the time will have to as well, at the same time).

Of course you need cotton/wool to make one... as for the seeds, well, you don't need a jungle grass mod to have jungle grass. It can be found near..what else.. jungle trees :-)

So basically you'll have to burn a few more nights searching before you can start skipping those nights.
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Re: [Modpack] Dreambuilder [20160603-1927]

by VanessaE » Post

Build #20160603-1927, updated castle, colormachine, moreblocks, pipeworks, tpr, and digilines
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Re: [Modpack] Dreambuilder [20160607-0751]

by VanessaE » Post

Build #20160607-0751, replaced Dan's prefab mod with cheapie's prefab_redo
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Re: [Modpack] Dreambuilder [20160607-0751]

by Fixer » Post

Alternative carts mod: viewtopic.php?f=11&t=10172 (try it out).

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Re: [Modpack] Dreambuilder [20160702-2110]

by VanessaE » Post

Build #20160702-2110, added the aforementioned boost_cart mod, updated areas, biome_lib, plantlife, moreblocks, moretrees, pipeworks, and worldedit.

Also added cheapie's 'invsaw' mod. This adds a table saw button to Unified Inventory to take the place of the node you would normally place, if the server's in creative mode, or you have the 'creative' privilege. If the server is in survival mode, you must have a More Blocks circular saw somewhere in your inventory for the new button to appear.
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Re: [Modpack] Dreambuilder [20160714-0903]

by VanessaE » Post

Build #20160714-0903, updated boost carts, mesecons, moreblocks, moretrees, unified inventory, and worldedit.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Re: [Modpack] Dreambuilder [20160714-0903]

by DcNdrew » Post

Hi!
I can't install this subgame.
I used git on ~/.minetest/games. There is ~/.minetest/games/dreambuilder_modpack
I don't see this pack in the menu and nowhere else. Any idea?
There is no config files in the repo. I tried other pack and worked.

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