Please, add this mod: https://gitlab.com/AnxiousInfusion/pooperVanessaE wrote:No I won't be adding that mod.
please please please!!!
Please, add this mod: https://gitlab.com/AnxiousInfusion/pooperVanessaE wrote:No I won't be adding that mod.
Sure, this mod is not fit for DreamBuilder that contains BUILDING features. But... i don`t understand for some reason Tower Crane won`t be added, although it would be very useful for so modpack.ForgiveAndromedalol wrote:Please, add this mod: https://gitlab.com/AnxiousInfusion/pooperVanessaE wrote:No I won't be adding that mod.
please please please!!!
Vane: You should create Vanesa's etcetera modpack :V. Or something like it. With npcs, mobs, and interesting stuff. It would be interesting.VanessaE wrote:Aside from merging some pull requests in one mod, I'm taking a short break. Since Minetest 0.4.16 just came out, I'm using this time to collect bug reports in my mods as well.
As for that cranes mod, you could just turn "fly" on when you need it, or install that mod on your own system alongside Dreambuilder.
You can add this mod by myself as Vanessa said me she is not going to add it. She is working for other mods.captenfalkonion wrote:Hei VanessaE,
I am running an own (local lan) sever with your dreambuilder mod. Now my players want this vehicle mod, too.
Is that compatible? You know what I would neet to do to get the existing world AND vehicles running?
It would be really cool!
Currently we are running minetest 0.4.14 and I would upgrade to 0.4.16 and your newest dreambuilder release. Can you give me some comments?
cheers,
captenfalkonion
I would recommend flying carpet mod. It's really fascinating - a flying carpet, but it requires mana to fly it. viewtopic.php?t=12263captenfalkonion wrote:Hei VanessaE,
I am running an own (local lan) sever with your dreambuilder mod. Now my players want this vehicle mod, too.
Is that compatible? You know what I would neet to do to get the existing world AND vehicles running?
It would be really cool!
Currently we are running minetest 0.4.14 and I would upgrade to 0.4.16 and your newest dreambuilder release. Can you give me some comments?
cheers,
captenfalkonion
I disagree. Maybe flying carpet is good mod, but i advise you to add vehicles or automobiles mods.ForgiveAndromedalol wrote:I would recommend flying carpet mod. It's really fascinating - a flying carpet, but it requires mana to fly it. viewtopic.php?t=12263captenfalkonion wrote:Hei VanessaE,
I am running an own (local lan) sever with your dreambuilder mod. Now my players want this vehicle mod, too.
Is that compatible? You know what I would neet to do to get the existing world AND vehicles running?
It would be really cool!
Currently we are running minetest 0.4.14 and I would upgrade to 0.4.16 and your newest dreambuilder release. Can you give me some comments?
cheers,
captenfalkonion
I had some issues when beginning, but now I know how to use it n_n. It's better than cars.
Vehicles need much be in your building servers as it would be intetesting to drive on roads that made by many of players. If i would download myself and install in my servers it would not very interesting as i don`t have multiply of roads.VanessaE wrote:Mods that supply vehicles of one kind or another should work just fine as long as they otherwise run under Minetest 0.4.16.
I want to migrate my world from .14 to .16, having dreambuilder and wardrobe as mods.captenfalkonion wrote:Hei VanessaE,
I am running an own (local lan) sever with your dreambuilder mod. Now my players want this vehicle mod, too.
Is that compatible? You know what I would neet to do to get the existing world AND vehicles running?
It would be really cool!
Currently we are running minetest 0.4.14 and I would upgrade to 0.4.16 and your newest dreambuilder release. Can you give me some comments?
cheers,
captenfalkonion
Screenshot of 0.4.16 dreambuilder mod - unknown tiles like the "handmill" or some special crenel-wall nodes (in the left upper area)-------------
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2017-06-09 17:16:06: [Main]: Using game specified by --gameid on the command line
2017-06-09 17:16:06: ERROR[Main]: The following mods could not be found: "bones" "castle" "colormachine" "external_legacy" "farming_plus" "give_initial_stuff" "legacy" "markers" "tnt" "windmill_large"
2017-06-09 17:16:06: ERROR[Main]: mod "asphalt" has unsatisfied dependencies: "building_blocks"
2017-06-09 17:16:06: ERROR[Main]: mod "building_blocks" has unsatisfied dependencies: "homedecor_i18n"
2017-06-09 17:16:06: ERROR[Main]: mod "chains" has unsatisfied dependencies: "homedecor"
2017-06-09 17:16:06: ERROR[Main]: mod "computer" has unsatisfied dependencies: "homedecor_i18n"
2017-06-09 17:16:06: ERROR[Main]: mod "cottages" has unsatisfied dependencies: "homedecor"
2017-06-09 17:16:06: ERROR[Main]: mod "fake_fire" has unsatisfied dependencies: "homedecor"
2017-06-09 17:16:06: ERROR[Main]: mod "gloopblocks" has unsatisfied dependencies: "building_blocks"
2017-06-09 17:16:06: ERROR[Main]: mod "homedecor" has unsatisfied dependencies: "building_blocks" "homedecor_i18n"
2017-06-09 17:16:06: ERROR[Main]: mod "inbox" has unsatisfied dependencies: "homedecor_i18n"
2017-06-09 17:16:06: ERROR[Main]: mod "itemframes" has unsatisfied dependencies: "homedecor_i18n"
2017-06-09 17:16:06: ERROR[Main]: mod "lavalamp" has unsatisfied dependencies: "homedecor_i18n"
2017-06-09 17:16:06: ERROR[Main]: mod "lrfurn" has unsatisfied dependencies: "homedecor_i18n"
2017-06-09 17:16:06: ERROR[Main]: mod "misc_overrides" has unsatisfied dependencies: "farming_plus"
2017-06-09 17:16:06: ERROR[Main]: mod "plasmascreen" has unsatisfied dependencies: "homedecor"
2017-06-09 17:16:06: ERROR[Main]: mod "plasticbox" has unsatisfied dependencies: "homedecor"
2017-06-09 17:16:06: ERROR[Main]: mod "steel" has unsatisfied dependencies: "homedecor"
2017-06-09 17:16:06: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-06-09 17:16:06: WARNING[Main]: Undeclared global variable "drops" accessed at .../mods/dreambuilder_modpack/item_tweaks/item_drop.lua:5
2017-06-09 17:16:06: WARNING[Main]: Not registering alias, item with same name is already defined: unifieddyes:light_red -> dye:pink
2017-06-09 17:16:06: WARNING[Main]: Not registering alias, item with same name is already defined: unifieddyes:dark_green -> dye:dark_green
2017-06-09 17:16:06: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-06-09 17:16:06: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-06-09 17:16:06: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-06-09 17:16:06: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2017-06-09 17:16:06: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-06-09 17:16:06: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-06-09 17:16:06: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-06-09 17:16:06: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-06-09 17:16:06: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2017-06-09 17:16:06: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2017-06-09 17:16:06: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2017-06-09 17:16:06: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2017-06-09 17:16:06: WARNING[Main]: Assignment to undeclared global "name" inside a function at .../mods/dreambuilder_modpack/inventory_sorter/init.lua:107.
2017-06-09 17:16:06: WARNING[Main]: Assignment to undeclared global "desc" inside a function at .../mods/dreambuilder_modpack/inventory_sorter/init.lua:108.
2017-06-09 17:16:06: WARNING[Main]: Assignment to undeclared global "image" inside a function at .../mods/dreambuilder_modpack/inventory_sorter/init.lua:109.
[...]
2017-06-09 20:24:53: ACTION[Server]: SirBrick activates cottages:fence_small
2017-06-09 20:24:54: ERROR[Server]: Item "cottages:fence_small" not defined
2017-06-09 20:25:00: ERROR[Server]: Item "cottages:handmill" not defined
[...]
I've played a server who uses advanced trains - and it's really impressive. It's great if you want to build a real high scale city.Andrey01 wrote:And still Advanced Trains! :)
OK It seems I already did so. have done exactly this to add dreambuilder to the global mods folder.VanessaE wrote:It is sufficient to directly upgrade Minetest and minetest_game to 0.4.16 stable release and then upgrade Dreambuilder to the latest build.
Code: Select all
git clone https://github.com/VanessaE/dreambuilder_modpack.git ${DEST_BASE}/${MINETEST}/mods/dreambuilder_modpack
Yes, I see no tags yet in git repository of dreambuilder. That tag "0.4.16" would be a wonderful thing!VanessaE wrote:As implied by the date in the title of this post, that "latest" build is a bit old, but that's deliberate. I'll release a new build (and tag it for Minetest 0.4.16) soon-ish, but until then you can just use the current build.
[/quote]VanessaE wrote: From the errors you're getting, alongside Dreambuilder, it looks like you have a copy of Home Decor installed, either standalone, or as part of some other modpack. Minetest can't handle this situation - if it finds more than one copy of a mod in the global mods/ tree, it gets confused about which specific copy to load, even if you explicitly tell it (the behavior is predictable, but not intuitive).
The easiest way to solve this is to just locate and delete all copies of Home Decor except for the one in Dreambuilder. Minetest will still find and load Dreambuilder's copy.
If you so desire, you should be able to then overwrite Dreambuilder's copy of Home Decor's mods with copies fetched from the Home Decor github repository (this is actually almost exactly what I do when updating a mod in Dreambuilder anyway).
Code: Select all
2017-06-11 15:33:20: WARNING[Main]: Mod name conflict detected: "farming"
2017-06-11 15:33:20: WARNING[Main]: Will not load: ~/bin/minetest-0.4.16/bin/../games/minetest_game/mods/farming
2017-06-11 15:33:20: WARNING[Main]: Overridden by: ~/bin/minetest-0.4.16/bin/../mods/dreambuilder_modpack/farming
2017-06-11 15:33:20: ERROR[Main]: The following mods could not be found: "bones" "castle" "colormachine" "external_legacy" "farming_plus" "give_initial_stuff" "legacy" "markers" "tnt" "windmill_large"
2017-06-11 15:33:20: ERROR[Main]: mod "misc_overrides" has unsatisfied dependencies: "farming_plus"
OK, I already had that. Just used that word "subgame" because it appears as subgame at http://www.minetest.net/customize/VanessaE wrote: Dreambuilder is a modpack, not a subgame. You must handle it like a mod/modpack and use it with minetest_game. If you have a world that used it as a subgame before, you will need to edit that world's "world.mt" file to point to minetest_game instead (change the file to read gameid = minetest at the top).
OK, so it just happens to produce errors of missing minetest_game mods, that nontheless ARE installed there. I just will ignore this?VanessaE wrote: * The bones, external_legacy, give_initial_stuff, legacy, and tnt mods are part of minetest_game and are out of Dreambuilder's control.
This was the missing piece!VanessaE wrote: Select a world that uses Dreambuilder, click "Configure" at the bottom of the world list. At the upper right in the next screen is a button that says either "Enable all" or "Disable all". Click it once or twice, then leave it alone once it says "Enable All" a second time. This will ensure that all mods are temporarily marked as disabled. Now, select "dreambuilder_modpack" in the list below the "Enable all" button, and click "Enable MP" at the top, left of that button.
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