Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools they should ever need to actually get the job done. Of course, needs change, but this modpack should be a pretty good start!
This modpack is in use on my Creative server and on my Survival server, which also have extra mods installed for their specific needs (admin stuff mostly). They should give you a pretty good idea nonetheless. Expect lag, as they're both significantly-developed multiplayer servers, after all.
What's it got?
- The complete Plantlife Modpack along with More Trees add a huge amount of variation to your landscape (as a result, they will add mapgen lag). Active spawning of Horsetail ferns is disabled by default, and I've added papyrus growth on dirt/grass with leaves (using a copy of the default growth ABM).
- This modpack includes RealBadAngel's Unified Inventory mod, which overrides minetest_game's default inventory to give you a much more powerful user interface, with crafting guide, bags, and much more.
- The default hotbar HUD holds 16 items instead of 8, taken from the top two rows of your inventory. You can use (8, 16, 24, or 32) to change the number of slots. Your setting is retained across restarts.
- The default lavacooling code has been supplanted by better, safer code from my Gloop Blocks mod. That mod also provides stone/cobble --> mossy stone/cobble transformation in the presence of water.
- An extensive selection of administration tools for single-player and server use are included, such as areas, maptools, worldedit, xban, and more.
- A few textures here and there are different from their defaults.
- By way of Technic, all locked chests use a padlock in their recipes instead of a steel ingot.
Most other locked items work this way, too.
- The mapgen won't spawn apples on default trees, nor will they appear on a sapling-grown default tree. Only the *real* apple trees supplied by the More Trees mod will bear apples (both at mapgen time and sapling-grown). Or at least that's how it's supposed to work. :-P While on that subject, apples now use a 3d model instead of the plantlike version.
- A whole boatload of other mods have been added, which is where most of the content actually comes from. To be a little more specific, as of May 2019, this modpack has a total of 192 mods (counting all of the various sub-mods that themselves are normally as part of some smaller modpack, such as Mesecons, Home Decor, Roads, etc.) and supplies over 2300 items in the inventory/craft guide, and over 17,200 unique items in total (counting everything that isn't displayed in the inventory)!
This modpack requires Minetest 5.1.0 or later and a corresponding copy of minetest_game (multiple components therein are used).
This modpack defines a very large number of items and produces a well-detailed landscape, and so it requires a significant amount of resources compared to vanilla Minetest game. At least a 2 GHz dual core CPU and 2 GB free RAM are required for good performance. If you use my HDX texture pack, you'll need more RAM.
This modpack is NOT recommended for use on mobile devices (though some newer stuff, say mid-2018 or later, may work okay).
As a tarball: https://daconcepts.com/vanessa/hobbies/ ... ck.tar.bz2
... or get it as a ZIP from GitLab: https://gitlab.com/VanessaE/dreambuilde ... master.zip
... or browse the git repository: https://gitlab.com/VanessaE/dreambuilder_modpack
From the tarball, just extract it and rename the resultant directory to something like "dreambuilder_modpack", if necessary. From the git repository, just clone and keep it as-is.
Move it to your Minetest mods directory, and select and enable it for the world you want to use it in. Depending on the conditions of the world you are using, this modpack may take as much as 2 minutes to start, during which time you may see the hotbar and hand, but all-grey window content where the world should be. Just wait it out, it will eventually start.
Each of the base mods in this modpack retains the standard licenses their original authors assigned, even if the license file is missing from the archive. For all of my Dreambuilder-specific changes and their related assets, LGPL 3.0 for code, CC-by-SA 4.0 for media and such.
Open Source Software
This modpack is open source, or at least as much so as I have control over.
An online copy of the archive of mods the modpack is built from can be found here (with full git histories, including my changes and any files that went missing from the completed modpack, where applicable):
For best results, I recommend adding the following to your minetest.conf (perhaps to a secondary copy of that file that you only use when playing worlds with this modpack):
Code: Select all
enable_item_drops = false enable_item_pickup = true remove_items = -1 disable_fire = true enable_mesh_cache = false