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[Modpack] Dreambuilder [20190607-0543][dreambuilder]

PostPosted: Mon Apr 28, 2014 01:37
by VanessaE
Image
Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools they should ever need to actually get the job done. Of course, needs change, but this modpack should be a pretty good start!

This modpack is in use on my Creative server and on my Survival server, which also have extra mods installed for their specific needs (admin stuff mostly). They should give you a pretty good idea nonetheless. Expect lag, as they're both significantly-developed multiplayer servers, after all.

What's it got?

  • The complete Plantlife Modpack along with More Trees add a huge amount of variation to your landscape (as a result, they will add mapgen lag). Active spawning of Horsetail ferns is disabled by default, and I've added papyrus growth on dirt/grass with leaves (using a copy of the default growth ABM).
  • This modpack includes RealBadAngel's Unified Inventory mod, which overrides minetest_game's default inventory to give you a much more powerful user interface, with crafting guide, bags, and much more.
  • The default hotbar HUD holds 16 items instead of 8, taken from the top two rows of your inventory. You can use /hotbar ## (8, 16, 24, or 32) to change the number of slots. Your setting is retained across restarts.
  • The default lavacooling code has been supplanted by better, safer code from my Gloop Blocks mod. That mod also provides stone/cobble --> mossy stone/cobble transformation in the presence of water.
  • An extensive selection of administration tools for single-player and server use are included, such as areas, maptools, worldedit, xban, and more.
  • A few textures here and there are different from their defaults.
  • By way of Technic, all locked chests use a padlock in their recipes instead of a steel ingot.
    Most other locked items work this way, too.
  • The mapgen won't spawn apples on default trees, nor will they appear on a sapling-grown default tree. Only the *real* apple trees supplied by the More Trees mod will bear apples (both at mapgen time and sapling-grown). Or at least that's how it's supposed to work. :-P While on that subject, apples now use a 3d model instead of the plantlike version.
  • A whole boatload of other mods have been added, which is where most of the content actually comes from. To be a little more specific, as of May 2019, this modpack has a total of 192 mods (counting all of the various sub-mods that themselves are normally as part of some smaller modpack, such as Mesecons, Home Decor, Roads, etc.) and supplies over 2300 items in the inventory/craft guide, and over 17,200 unique items in total (counting everything that isn't displayed in the inventory)!
Ok, ok, let's see the full content!
+ "Show the complete list..."

What's it look like? Screenshots or it didn't happen!
+ "They're big. Show them..."

Dependencies:
This modpack requires Minetest 5.0.1 or later and a corresponding copy of minetest_game (multiple components therein are used). While some stuff may seem to work, trying to use this on Minetest 0.4.17 or earlier will likely either result in crashes, show nodes with the wrong shape or colors, throw nonsensical warnings/errors, open up wormholes, change street signs, or steal everybody's left shoe. If you must run 0.4.x, be prepared to swap out mods for old copies.

Hardware requirements:
This modpack defines a very large number of items and produces a well-detailed landscape, and so it requires a significant amount of resources compared to vanilla Minetest game. At least a 2 GHz dual core CPU and 2 GB free RAM are required for good performance. If you use my HDX texture pack, you'll need more RAM.

This modpack is NOT recommended for use on mobile devices (though some newer stuff, say mid-2018 or later, may work okay).

Downloads:
As a tarball: https://daconcepts.com/vanessa/hobbies/ ... ck.tar.bz2
... or get it as a ZIP from GitLab: https://gitlab.com/VanessaE/dreambuilde ... master.zip
... or browse the git repository: https://gitlab.com/VanessaE/dreambuilder_modpack

Install:
From the tarball, just extract it and rename the resultant directory to something like "dreambuilder_modpack", if necessary. From the git repository, just clone and keep it as-is.

Move it to your Minetest mods directory, and select and enable it for the world you want to use it in. Depending on the conditions of the world you are using, this modpack may take as much as 2 minutes to start, during which time you may see the hotbar and hand, but all-grey window content where the world should be. Just wait it out, it will eventually start.

License:
Each of the base mods in this modpack retains the standard licenses their original authors assigned, even if the license file is missing from the archive. For all of my Dreambuilder-specific changes and their related assets, LGPL 3.0 for code, CC-by-SA 4.0 for media and such.

Open Source Software
This modpack is open source, or at least as much so as I have control over.

An online copy of the archive of mods the modpack is built from can be found here (with full git histories, including my changes and any files that went missing from the completed modpack, where applicable):
http://minetest.daconcepts.com/my-main-mod-archive/

Notes:
For best results, I recommend adding the following to your minetest.conf (perhaps to a secondary copy of that file that you only use when playing worlds with this modpack):
Code: Select all
enable_item_drops = false
enable_item_pickup = true
remove_items = -1
disable_fire = true
enable_mesh_cache = false

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 03:16
by Sokomine
Nice to see it documented here :-) The mod combination works very well on the survival and creative server. Builders can enjoy building without annoyances such as bones; instead, there are useful tools and a wide variety of nodes to select from. Unified inventory is also very practical.

The only disadvantage of the game is that it contains quite a lot of mods. Without preload_items_visuals, it would take a long time to connect to a local game. I think a lightweight version of this game for singleplayer would be great.

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 09:03
by Calinou
Sokomine wrote:The only disadvantage of the game is that it contains quite a lot of mods. Without preload_items_visuals, it would take a long time to connect to a local game. I think a lightweight version of this game for singleplayer would be great.


You mean with preload_item_visuals, no?

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 12:02
by mike_dzl
Hi Vanessa,
I really wanna try this, looks really cool. I am using Linux, minetest 0.4.9, I extracted the tarball and sudo cp'd to the /usr/share/minetest/games folder. When creating the server, (singleplayer), all is well, the dreambuilder_overlay is there, dreambuilder_game is an option, and it creates the world. When launching, I am getting this error: "...default/player.lua:144:attempt to call method 'set_local_animation' (a nil value).
I am not really good at lua scripting, but I took a look at player.lua, and there does seem to be a value there,
"player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)".
Do you have any suggestions about what I could change to fix this error?
Thanks

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 12:11
by Amaz
mike_dzl wrote:Hi Vanessa,
I really wanna try this, looks really cool. I am using Linux, minetest 0.4.9, I extracted the tarball and sudo cp'd to the /usr/share/minetest/games folder. When creating the server, (singleplayer), all is well, the dreambuilder_overlay is there, dreambuilder_game is an option, and it creates the world. When launching, I am getting this error: "...default/player.lua:144:attempt to call method 'set_local_animation' (a nil value).
I am not really good at lua scripting, but I took a look at player.lua, and there does seem to be a value there,
"player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)".
Do you have any suggestions about what I could change to fix this error?
Thanks

I think that you need the latest dev version, because that error is related to the 3d view that was recently added... Either compile it yourself from github, or (if you're using Ubuntu/a derivative of Ubuntu/Mint) add this ppa and do sudo apt-get ect... https://code.launchpad.net/~minetestdev ... /+packages

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 12:17
by mike_dzl
Thanks Amaz, am not on Ubuntu, running Arch. I will try to see if I can figure out how to get that, maybe in the AUR now. At least it gives me an idea of where to look.

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 12:18
by Amaz

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 12:32
by mike_dzl
Thanks again Amaz! Building it now.

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 13:07
by mike_dzl
Update: THIS IS SO FREAKING COOL! Awesome job VanessaE!
My daughter and I were just talking about taking all these different mods and making a supermod, seems like we were not the only ones! I wouldn't recommend running this on wimpy hardware though. Makes my CPU and water cooler work hard. Obviously a lot of work went into putting this together, so thank you very much!

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 13:39
by Sokomine
mike_dzl wrote:Makes my CPU and water cooler work hard.

Go and play on VanessaE's Survival or Creative server :-) Then you CPU may remain mostly cool, and we can enjoy your creations.

Re: [Game] Vanessa's Dreambuilder Game [dreambuilder_game]

PostPosted: Mon Apr 28, 2014 15:15
by twoelk
Great!

I downloaded it at once and started playing - worked out of the box, quite in contrast to the last VanessaE_game I downloaded. I had to tweak that somewhat and update individuall parts for it to work on my low end setup. I am happy and will see to convert my old VE_game maps to this. Now I can start on fixing my old minetest_demo usb-stick again that I used to show off the beautifull server-worlds running a local version for people that don't have a stable enough internet.

Allthough it is demanding on the hardware, it is absolutely worth it as the landscape allone can be addictive and there are enough mods to play in any direction you want, be it creative, medieval or technic.

Re: [Game] Dreambuilder [20140504-0342][dreambuilder_game]

PostPosted: Sun May 04, 2014 07:44
by VanessaE
Updates: Re-added and updated Maptools and Moreblocks, re-added Moreores (these three accidentally got dropped during the switchover to git). Updated Technic and Unified Inventory.

Re: [Game] Dreambuilder [20140504-0635][dreambuilder_game]

PostPosted: Sun May 04, 2014 10:37
by VanessaE
Another update: I've been having issues trying to sort out the git history with this game. I wanted to properly retain the histories of the individual mods but that proved impossible in practice. That was the cause of the repository hiccup this morning. It has been cleaned up and re-created from scratch, and all of the content should be back to normal. You'll have to force-pull again though to update the next time you do. Zip-users shouldn't see anything unusual.

Sorry for the inconvenience. Chalk it up to learning. :-/

Also: Couple minor updates to moreblocks and maptools went in right after this fix.

Re: [Game] Dreambuilder [20140504-0804][dreambuilder_game]

PostPosted: Sun May 04, 2014 21:00
by philipbenr
BTW Vanessa, isn't Dan's version of Castles the only one? Or did I just sign up too late to see the other one?

Re: [Game] Dreambuilder [20140504-0804][dreambuilder_game]

PostPosted: Sun May 04, 2014 21:17
by VanessaE
Nope, there were/are a couple others. Dan referenced you as the originator of his mod :-) (https://forum.minetest.net/viewtopic.php?f=11&t=7159), and then there's this castle wall mod by Nubelite, https://forum.minetest.net/viewtopic.php?f=9&t=2460.

Re: [Game] Dreambuilder [20140504-1803][dreambuilder_game]

PostPosted: Sun May 04, 2014 22:38
by philipbenr
Ok. Anyhow, I wanted mine closed, since me and Dan were working on his fork. So basically, shutdown the original. I didn't know of the other though...

Re: [Game] Dreambuilder [20140505-0343][dreambuilder_game]

PostPosted: Mon May 05, 2014 07:47
by VanessaE
Updated Unified Inventory mod (engine waypoints support)

Re: [Game] Dreambuilder [20140505-0513][dreambuilder_game]

PostPosted: Mon May 05, 2014 09:15
by VanessaE
Updated moreblocks again (bugfixes)

Re: [Game] Dreambuilder [20140505-0513][dreambuilder_game]

PostPosted: Mon May 05, 2014 10:32
by Calinou
VanessaE wrote:Updated moreblocks again (bugfixes)


The latest updates make it much easier to craft Stairs+ nodes without a circular saw. You can craft almost any basic-looking Stairs+ node, it's also nicely intuitive.

_ X
X X

The above recipe can be used to craft 12 panels, in addition to stairs and slabs (_ is empty space, X is the material).

Putting a stair, slab or panel in the crafting grid splits it into microblocks. Putting 2 to 8 microblocks in the crafting grid merges them into slabs, stairs (standard, inner/outer corner and half) and full blocks. Putting an half stair in the crafting grid mirrors it.

Re: [Game] Dreambuilder [20140505-0513][dreambuilder_game]

PostPosted: Mon May 05, 2014 17:38
by VanessaE
Ok make that bugfixes and recipe improvements ;-)

I don't have a graceful way to import the actual commit messages from upstream mods aside from copy&paste (the whole git submodules thing was an epic fail) so I kinda resort to http://xkcd.com/1296/ :-)

Re: [Game] Dreambuilder [20140505-0513][dreambuilder_game]

PostPosted: Wed May 07, 2014 15:07
by Jordach
VanessaE wrote:Ok make that bugfixes and recipe improvements ;-)

I don't have a graceful way to import the actual commit messages from upstream mods aside from copy&paste (the whole git submodules thing was an epic fail) so I kinda resort to http://xkcd.com/1296/ :-)

Even I've been there:

https://github.com/Jordach/big_freaking ... c52efa7049

Re: [Game] Dreambuilder [20140508-0054][dreambuilder_game]

PostPosted: Thu May 08, 2014 04:57
by VanessaE
Updated carts, locks, maptools, and moreblocks mods.

Re: [Game] Dreambuilder [20140508-0054][dreambuilder_game]

PostPosted: Wed May 14, 2014 01:25
by VanessaE
Updated unified_inventory, maptools, moreblocks, random_buildings

Re: [Game] Dreambuilder [20140515-2036]

PostPosted: Fri May 16, 2014 00:37
by VanessaE
Updated plasticboxes mod.

Re: [Game] Dreambuilder [20140515-2036]

PostPosted: Fri May 16, 2014 20:44
by VanessaE
Updated plantlife/plants_lib. Players should notice a significant increase in map generation speed with this update.

EDIT: Make that two updates to plants_lib and an unrelated one to worldedit. :-)