gsmanners wrote:Does this work with nether, or will that need to be modified to work with this?
gsmanners wrote:Yeah. Actually, I was thinking about raising bedrock to -512 in my own game. That seems fairly sensible, even with the nether.
Calinou wrote:Fast and reliable
PilzAdam wrote:Calinou wrote:Fast and reliable
It's not reliable. Caves, gravel fields and ores "cut" through the bedrock layer.
minetest.register_ore({
ore_type = "scatter",
ore = "bedrock:bedrock",
wherein = "default:stone",
clust_scarcity = 1*1*1,
clust_num_ores = 5,
clust_size = 2,
height_min = -4500,
height_max = -500,
})
minetest.register_node("bedrock:bedrock", {
description = "Bedrock",
tile_images = {"bedrock_bedrock.png"},
groups = {unbreakable=1},
sounds = default.node_sound_stone_defaults(),
})
direct link works.Calinou wrote:https://dl.dropboxusercontent.com/u/82342922/minetest/carbone-mods/bedrock.zip
balthazariv wrote:Hello,
Why not change the name of the mod is the same as A simple bedrock mod [20120316] [bedrock].
This would allow us to settle here the two versions.
Thanks
DS-minetest wrote:I need your help. I want to know, how thisdirect link works.Calinou wrote:https://dl.dropboxusercontent.com/u/82342922/minetest/carbone-mods/bedrock.zip
Calinou wrote:...
Don't install several mods that do the same thing.
...
twoelk wrote:Calinou wrote:...
Don't install several mods that do the same thing.
...
...but I do like using different kinds of marble (all called simply marble) from different mods in one building :-(
Marshall_maz wrote:How can I find some info on how deep the deepstone spawn and then how deep the bedrock spawn after that when the mod is in default settings ?
minetest.register_ore({
ore_type = "scatter",
ore = "bedrock:bedrock",
wherein = "default:stone",
clust_scarcity = 1 * 1 * 1,
clust_num_ores = 5,
clust_size = 2,
height_min = -30912, -- Engine changes can modify this value.
height_max = -30656, -- This ensures the bottom of the world is not even loaded.
})
minetest.register_ore({
ore_type = "scatter",
ore = "bedrock:deepstone",
wherein = "default:stone",
clust_scarcity = 1 * 1 * 1,
clust_num_ores = 5,
clust_size = 2,
height_min = -30656,
height_max = -30000,
})
minetest.register_node("bedrock:bedrock", {
description = "Bedrock",
tile_images = {"bedrock_bedrock.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = 1}, -- For Map Tools' admin pickaxe.
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("bedrock:deepstone", {
description = "Deepstone",
tile_images = {"bedrock_deepstone.png"},
drop = "default:stone", -- Intended.
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("bedrock2:bedrock", {
description = "Bedrock",
tiles = {"bedrock2_bedrock.png"},
groups = {immortal=1, not_in_creative_inventory=1},
sounds = { footstep = { name = "bedrock2_step", gain = 1 } },
is_ground_content = false,
on_blast = function() end,
can_dig = function() return false end,
diggable = false,
drop = "",
})
if minetest.get_modpath("mesecons_mvps") ~= nil then
mesecon:register_mvps_stopper("bedrock2:bedrock")
end
No dependencies on non-default mods.
Depends on: default
if it will be tnt resistant explosives from other mods might beat it
groups = {immortal=1, not_in_creative_inventory=1},
is_ground_content = false,
on_blast = function() end,
on_destruct = function () end,
can_dig = function() return false end,
diggable = false,
drop = ""
if minetest.get_modpath("mesecons_mvps") ~= nil then
mesecon:register_mvps_stopper(INSERT_ITEMSTRING_HERE)
end
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