[Mod] Teleport Potion [1.3] [teleport_potion]

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TenPlus1
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Re: [Mod] Teleport Potion [0.7] [teleport_potion]

by TenPlus1 » Post

Updated to 0.7:

- Teleport Pads now have descriptions e.g. (-5,12,120,Home)

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Re: [Mod] Teleport Potion [0.8] [teleport_potion]

by TenPlus1 » Post

Updated to 0.8

- 0.8 - Teleport pads now have arrows showing direction player will face after use

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Re: [Mod] Teleport Potion [0.9] [teleport_potion]

by TenPlus1 » Post

Updated to version 0.9:

- Updated to newer functions, requires Minetest 0.4.16 to work.

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Re: [Mod] Teleport Potion [1.0] [teleport_potion]

by TenPlus1 » Post

Updated to version 1.0:

- Added changed by maybe_dragon to enchant location before potion/pad works.
- Players with 'teleport' priv can still enter any location once placed.
- New formspec design for entering coords and destination name.

Thanks to maybe_dragon for changes :)

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Re: [Mod] Teleport Potion [1.0] [teleport_potion]

by scottwolff » Post

I like this mod. Simple. Doesn't take crap from 0.023 type coordinates but that's ok. Other than griping because players want tpr rather than this, all is well.

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Re: [Mod] Teleport Potion [1.1] [teleport_potion]

by TenPlus1 » Post

Updated to version 1.1:

- Updated code to use 0.4.16+ changes
- Pads and Potions will only teleport players

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Quick Update:

by TenPlus1 » Post

- Added MineClone2 crafting recipes
- Added Spanish translation (thanks Universales)

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Updated to Version 1.2

by TenPlus1 » Post

- New teleport pad texture
- Code changes for Minetest 5.x

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Re: [Mod] Teleport Potion [1.2] [teleport_potion]

by Merak » Post

I think this mod would go well together with mana. (And mana with solarmana.)

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Re: [Mod] Teleport Potion [1.2] [teleport_potion]

by sangeet » Post

Hi,

I have this error when looking at tp pad recepie or tp potion recepie.

Image

using 5.4.1 minetest client, server runs on multicraft 2.0.0, latest teleport_potion and unified_inventory at 341a438 commit.

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Re: [Mod] Teleport Potion [1.2] [teleport_potion]

by TenPlus1 » Post

Seems that unified inventory has issues with using semi-colons in descriptions, so I've replaced them and it works fine :) git and contentdb updated.

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Re: [Mod] Teleport Potion [1.2] [teleport_potion]

by sangeet » Post

thanks a lot, that was really quick:)

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Re: [Mod] Teleport Potion [1.2] [teleport_potion]

by mazes » Post

You might be interested in my local fixes.
I opened a repository so you can take a look on this branch

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Updated to Version 1.3:

by TenPlus1 » Post

- Added formspec checks and fix global
- Added switch to use old teleport pad texture

Thanks Mazes 80 for changes :)

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Re: [Mod] Teleport Potion [1.3] [teleport_potion]

by mazes » Post

The new setting was locally renamed to teleport_potion_use_old_texture as teleport_potion:use_old_texture generates client side warning (i dont't understand why colon seem not to be well formed, but is still working).
I didn't see that this change wasn't commited when I pushed to my fork. Nothing bad, but , ideally client should be quiet.

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Re: [Mod] Teleport Potion [1.3] [teleport_potion]

by the_lisp_nationalist » Post

Hi there...

The pad doesn't seem to work for me... It just brings me back to same same location, on top of the pad again...

Maybe because it is in a protected space?

EDIT: Just tried it outside, in a non protected space, and it still doesn't work... I enter the coordiantes as: xxx,-yyy,-zzz

Am I doing it wrong?

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Re: [Mod] Teleport Potion [1.3] [teleport_potion]

by TenPlus1 » Post

Hold the teleport pad in hand and USE it on the location block you wish to teleport to, then PLACE the teleport pad where you want it to appear. When you stand on pad it will teleport you to the location you USE'd it on.

You can also right-click the teleport pad and enter a location name for when you hover over the pad, and enter a manual location to teleport to if you have the 'teleport' priv.

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Re: [Mod] Teleport Potion [1.3] [teleport_potion]

by the_lisp_nationalist » Post

OK Thanks... I'll try this the next time I'll play!

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Re: [Mod] Teleport Potion [1.3] [teleport_potion]

by the_lisp_nationalist » Post

It did work! Yesss, thank you! :)

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Update:

by TenPlus1 » Post

- Updated particle effects when disappearing and re-appearing

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