[Mod] Protector Redo [2.7] [protector]

Dan2018
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Re: [Mod] Protector Redo [2.7] [protector]

by Dan2018 » Mon Nov 26, 2018 14:59

Protection doesnt seem to work on normal doors its been found out.
It doesnt destroy it but the flip and hurt setting doesnt work, means if you keep trying you can eventually walk/glitch through the door.

Server is now trying to replace all their doors with the proper protected.
 

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TenPlus1
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Re: [Mod] Protector Redo [2.7] [protector]

by TenPlus1 » Mon Nov 26, 2018 20:56

Default wooden door is always open for all, same way the locked door is locked to all but owner, but if you want to change this check out Doors Redo which provides a key tool to open,lock,protect any door registered with the door mod.
 

spixi
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Re: [Mod] Protector Redo [2.7] [protector]

by spixi » Fri Nov 30, 2018 06:16

The file https://notabug.org/TenPlus1/protector/ ... r_logo.png is a copyright violation. It is a downsized version of the Battle for Wesnoth logo (https://github.com/wesnoth/wesnoth/blob ... h-icon.png), which is licensed under the GPL, but your mod uses an incompatible license
 

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TenPlus1
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Re: [Mod] Protector Redo [2.7] [protector]

by TenPlus1 » Fri Nov 30, 2018 08:45

it is not the actual logo itself but a crude miniature made in gimp.
 

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Re: [Mod] Protector Redo [2.7] [protector]

by spixi » Fri Nov 30, 2018 19:56

TenPlus1 wrote:it is not the actual logo itself but a crude miniature made in gimp.

But it is still a derivative work. It is exactly that image scaled down to 16x16 px.
 

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TenPlus1
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Re: [Mod] Protector Redo [2.7] [protector]

by TenPlus1 » Fri Nov 30, 2018 20:35

spixi: the 32px texture included has no yellow rim or shield logo in the centre or sword detail to that matter, it's not the same texture.
 

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Re: [Mod] Protector Redo [2.7] [protector]

by spixi » Fri Nov 30, 2018 21:11

I don't know. For me it looks to similar to the Battle for Wesnoth logo, to be honest. What about this logo I just made from scratch? I release it under CC0, so you may use it as alternative.

Image

This is a small impression, how it looks like.
Image

Edit:
I found the original image and it is in fact the same, just a little darker. Look for favicon2.png.
https://forums.wesnoth.org/viewtopic.php?f=18&t=39851
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logo_new.png
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wziard
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Re: [Mod] Protector Redo [2.7] [protector]

by wziard » Sat Dec 01, 2018 11:10

TenPlus1 wrote:spixi: the 32px texture included has no yellow rim or shield logo in the centre or sword detail to that matter, it's not the same texture.


If I overlay the wesnoth logo scaled down over the protector logo, they are supiciously similar. It looks like the same logo with the colors slightly changed, at least the shield outline is an exact match. Could be a coincidence (after all, a shield shape is a shield shape and 16 pixels are not too many) but to prevent hassle I'd change it.
 

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Hybrid Dog
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Re: [Mod] Protector Redo [2.7] [protector]

by Hybrid Dog » Sat Dec 01, 2018 20:21

Image
I doubt that this is a coincidence.
The brighter colour might be the result of gamma correct downscaling, which was added to gimp not very long ago.
Maybe the original texture is not from wesnoth but some common more freely licensed (WTFPL or CC0) ancestor.
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2018-12-01-211309_1920x1080_scrot.png
(21.81 KiB) Not downloaded yet

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