[Mod] Watering Can [1.4] [wateringcan]

Post Reply
User avatar
Wuzzy
Member
Posts: 4778
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

[Mod] Watering Can [1.4] [wateringcan]

by Wuzzy » Post

This mod adds a watering can to minetest which you can use to make some blocks wet. :-)
Currently optionally supported are the mods “farming” (Minetest Game) and Pedology.
Spoiler

Code: Select all

XXS
sSX
SBX
X = nothing
S = Steel Ingot
s = Stick
B = Bucket (empty or water)
To use a watering can, you have to first fill it up. Rightclick with it on water.
Your watering can is now full. To use it, you have to rightclick on a node which can be made wet.
You can use the watering can 24 times, then you have to fill it up again.
The watering can uses the “tool wear” bar to indicate how much water is left.
The watering can itself does not wear off and does not get destroyed by usage (it just becomes empty).

For the Farming mod, you can use the watering can on soil to wetten it.
For the Pedology mod, you can increase the wetness level of ground blocks by 1, but the maximum wetness you can reach is 2 to avoid creating mud lakes only with a watering can. ;-)

Anything else currently can’t become wet; you’d simply waste your water. ;-)

Download 1.4: here (or from the Content DB)

Git project page: here

Optionally depends on:
  • farming (part of Minetest Game) (for watering support)
  • Pedology (for watering support)
  • doc_items (for item documentation)
  • default (for crafting)
  • bucket (for crafting)
However, you should load at least one of farming or pedology, otherwise you have nothing to use your watering can on.

Mandatory dependencies: None!
Works in Minetest 5.0.0 or later.

License for everything: MIT License

Screenshot of watering can in action:
Image
Last edited by Wuzzy on Fri May 03, 2019 12:17, edited 12 times in total.

kerikter4of7
Member
Posts: 16
Joined: Sat Jun 07, 2014 19:22

Re: [Mod] Watering Can [1.0] [wateringcan]

by kerikter4of7 » Post

The recipe could be

Code: Select all

[ ][ ][*]
[*][ ][*]
[*][*][*]
What to use is up to you - I'd go with a wood/plank myself, stone would be a bit heavy, metal would last longer? I know it's a habit to use mese in mod recipes but for organic play it makes things a bit tedious. Perhaps include the steel mod as a requirement for something beyond the wood?

User avatar
Krock
Developer
Posts: 4648
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Mod] Watering Can [1.0] [wateringcan]

by Krock » Post

Nice idea :)
I'd like a crafting recipe which uses a bucket in it - buckets are similar to watering cans
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: [Mod] Watering Can [1.0] [wateringcan]

by Sokomine » Post

Nice! Using a watering can is more fun than having random water sources in/around the field.

wilkgr76
Member
Posts: 832
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: [Mod] Watering Can [1.0] [wateringcan]

by wilkgr76 » Post

kerikter4of7 wrote:The recipe could be

Code: Select all

[ ][ ][*]
[*][ ][*]
[*][*][*]
What to use is up to you - I'd go with a wood/plank myself, stone would be a bit heavy, metal would last longer? I know it's a habit to use mese in mod recipes but for organic play it makes things a bit tedious. Perhaps include the steel mod as a requirement for something beyond the wood?
Plastic (if homedecor is installed, don't define your own plastic, but use homedecor's. Otherwise, define your own)
N/A

KCoombes
Member
Posts: 427
Joined: Thu Jun 11, 2015 23:19
In-game: Knatt
Location: SW Florida, USA

Re: [Mod] Watering Can [1.0] [wateringcan]

by KCoombes » Post

Krock wrote:Nice idea :)
I'd like a crafting recipe which uses a bucket in it - buckets are similar to watering cans
+1 - any recipe that uses a crafted item is a plus in my book

BBmine
Member
Posts: 3476
Joined: Sun Jul 12, 2015 22:51
GitHub: BBmine
IRC: BBmine
In-game: Baggins
Location: USA

Re: [Mod] Watering Can [1.0] [wateringcan]

by BBmine » Post

I made a crafting recipe! Here it is.
Attachments
wateringcan.zip
(3.75 KiB) Downloaded 120 times

User avatar
Wuzzy
Member
Posts: 4778
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Version 1.1 released!

by Wuzzy » Post

Version 1.1 released!

- Crafting recipes added, inspired by BBmine's suggestion
- Watering can now makes a simple watering sound when used
- screenshot.png added
- README.md file updated

User avatar
Wuzzy
Member
Posts: 4778
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Version 1.2. released!

by Wuzzy » Post

Version 1.2. released!

Updates:
- Fix mod not working with intllib and mod security enabled at once
- Compability for new Documentation System 0.7.0

User avatar
Wuzzy
Member
Posts: 4778
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Version 1.3 released!

by Wuzzy » Post

Version 1.3 released!

Updates:
- Compability with Help modpack version 1.0.0
- Fix some outdated texts

SFENCE
Member
Posts: 274
Joined: Sun Sep 29, 2019 07:13
GitHub: SFENCE
In-game: SFENCE

Re: [Mod] Watering Can [1.4] [wateringcan]

by SFENCE » Post

I have added support for Hades Revisited into this mod and add global lists, which can other mods use to extend the functionality of the watering can (add more wettable nodes/groups).
This version is aviable in my branch sfence_make_extendable.
Can you please merge it into your repository and update the version of the watering can in contentDB?
cdb_3P0AYqjEIn68

Post Reply

Who is online

Users browsing this forum: No registered users and 20 guests