[Mod] Mobs [carbone_mobs] – fast and simple mobs
Posted: Tue Jul 01, 2014 18:47
A fast mobs mod. Based on PilzAdam's mobs mod, packing dozens of improvements.
This mod is originating from Carbone. You don't install this mod if you're playing that particular game; it's already included and enabled by default there.
GitHub repository (includes issue tracker)
Download
Rename the directory to “carbone_mobs” after extracting the .zip file.
No dependencies on non-default mods.
License for code: WTFPL
License for media: WTFPL (some by Evergreen and Pavel_S)
This mod forces active_block_range = 1 which is the correct value needed by the spawning code. This also greatly improves server performance, by decreasing its CPU usage.
Crafting
Smelt a rat for a cooked rat, gives 3 HP. Smelt raw meat for meat, gives 6 HP.
Smelt a cooked rat for scorched stuff, which attracts nearby rats when held.
Settings
Mobs never spawn in creative mode, but can be placed using items with the same name as the mobs.
spawn_hostile_mobs: whether to spawn hostile mobs. [true]
spawn_friendly_mobs: whether to spawn friendly mobs. [true]
monster_damage_factor: 0 disables damage, values above 1 increase damage. Values between 0 and 1 do not work. [1.0]
Mob list
Hostile
Hostile mobs slowly die if exposed to sunlight. They do not spawn outside, even at night, only in caves below sea level (Y coordinate 0). All hostile mobs spawn on stone and desert stone only. Overall, the monsters aren't that easy to beat.
Dirt Monster: 20 HP, 3 damage
Fairly fast movement speed.
Stone Monster: 24 HP, 4 damage
Resistant to lava and water, is fairly slow.
Sand Monster: 12 HP, 2 damage
Moves very quickly, almost as fast as the player.
Tree Monster: 50 HP, 5 damage
Moves slowly.
Oerkki: 35 HP, 4 damage
Moves fairly quickly.
Dungeon Master: 40 HP, 8 damage using fireball (8 blocks/s movement speed, 1 fireball per 2.5 seconds)
Instantly dies in sunlight. Fireballs destroy most nearby nodes, except containers and bedrock (but do not cause fire to appear). Spawns at -50 and deeper.
Rhino: 20 HP, 2 damage using bullets (15 blocks/s movement speed, 1 bullet per 0.5 seconds)
Trooper: 20 HP, 1 damage
Looks like a player without a name tag.
Friendly
Rat: 1 HP
Can be cooked (15 seconds cook time), gives 3 HP when eaten. Left click to collect, can be placed after being collected. Also spawns on trees, jungle trees and cacti. Follows you when holding scorched stuff (which is obtained by smelting a cooked rat).
Sheep: 10 HP
Can be cooked (25 seconds cook time), gives 6 HP when eaten. Right click to shear. Follows you when holding wheat; right click with wheat to feed them, to make their wool regrow.
This mod is originating from Carbone. You don't install this mod if you're playing that particular game; it's already included and enabled by default there.
GitHub repository (includes issue tracker)
Download
Rename the directory to “carbone_mobs” after extracting the .zip file.
No dependencies on non-default mods.
License for code: WTFPL
License for media: WTFPL (some by Evergreen and Pavel_S)
This mod forces active_block_range = 1 which is the correct value needed by the spawning code. This also greatly improves server performance, by decreasing its CPU usage.
Crafting
Smelt a rat for a cooked rat, gives 3 HP. Smelt raw meat for meat, gives 6 HP.
Smelt a cooked rat for scorched stuff, which attracts nearby rats when held.
Settings
Mobs never spawn in creative mode, but can be placed using items with the same name as the mobs.
spawn_hostile_mobs: whether to spawn hostile mobs. [true]
spawn_friendly_mobs: whether to spawn friendly mobs. [true]
monster_damage_factor: 0 disables damage, values above 1 increase damage. Values between 0 and 1 do not work. [1.0]
Mob list
Hostile
Hostile mobs slowly die if exposed to sunlight. They do not spawn outside, even at night, only in caves below sea level (Y coordinate 0). All hostile mobs spawn on stone and desert stone only. Overall, the monsters aren't that easy to beat.
Dirt Monster: 20 HP, 3 damage
Fairly fast movement speed.
Stone Monster: 24 HP, 4 damage
Resistant to lava and water, is fairly slow.
Sand Monster: 12 HP, 2 damage
Moves very quickly, almost as fast as the player.
Tree Monster: 50 HP, 5 damage
Moves slowly.
Oerkki: 35 HP, 4 damage
Moves fairly quickly.
Dungeon Master: 40 HP, 8 damage using fireball (8 blocks/s movement speed, 1 fireball per 2.5 seconds)
Instantly dies in sunlight. Fireballs destroy most nearby nodes, except containers and bedrock (but do not cause fire to appear). Spawns at -50 and deeper.
Rhino: 20 HP, 2 damage using bullets (15 blocks/s movement speed, 1 bullet per 0.5 seconds)
Trooper: 20 HP, 1 damage
Looks like a player without a name tag.
Friendly
Rat: 1 HP
Can be cooked (15 seconds cook time), gives 3 HP when eaten. Left click to collect, can be placed after being collected. Also spawns on trees, jungle trees and cacti. Follows you when holding scorched stuff (which is obtained by smelting a cooked rat).
Sheep: 10 HP
Can be cooked (25 seconds cook time), gives 6 HP when eaten. Right click to shear. Follows you when holding wheat; right click with wheat to feed them, to make their wool regrow.