Zombie471 wrote:but it doesn't work with this Nether Mod
Any chance of merge?
minetest.register_ore(table)
paramat wrote:I saw your yappy multiplayer map in IRC. Keeping trees away from chunk borders is unnecessary because your trees should not be cutoff along chunk borders, the voxelmanip volume actually extends one 16 nodes beyond the chunk edges. Trees only get cutoff if you are placing "air" during mapgen, this is unnecessary since in singlenode the chunk comes already filled with "air".
The latest screenshots look good.
if data[vil] == c_air then
data[vil] = c_oak_tree
end
if data[vil] == c_air or data[vil] == c_ignore then
data[vil] = c_oak_tree
end
paramat wrote:Outside the current mapchunk the tree nodes will be placed in "ignore" instead of "air". Also, if your trees exceed 16 nodes in height they will get chopped. That's all i can think of so far.
Krock wrote:http://i.imgur.com/3Zak3yx.png
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