[Mod] Columnia [columnia]

Post Reply
User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

[Mod] Columnia [columnia]

by Glünggi » Post

Columnia add some simple pillarstructurenodes to minetest.

Screenshots:
+ Spoiler
The code is a fork from the mod " stairs" witch is a part of the minetestgame.
So you can very easy add new nodes into this mod, like you do in "stairs" - at the end of the init.lua
Example:
+ Spoiler
Crafting:
For better compatibility with other mods, i have create the Item "Column Blueprint", witch is part for all columnia crafts.
This Item replaces it self by cafting, so you need only one blueprint for all pillar you want build. Ist only a crafting placeholder so that no recipes from other mods will be harmed.
If the recipe of the blueprint has a conflict with one of youre recipes, you can find the craftinrecipe on the top of the init.lua and feel free to chance it.
Here are the recipes:
+ Spoiler
Depends:
Default

License:
Code: lgpl-2.1
Media: CC BY-SA 3.0
see readme.txt for more Information

Download
Dropbox
alternate:
Datafilehost

Code (without textures)
GitHub

So i hope you have some fun with this little mod :)
And sorry about my terrible english.

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

Re: [Mod] Columnia [columnia]

by Topywo » Post

Looks nice. Smart use of the blueprint.

User avatar
philipbenr
Member
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [Mod] Columnia [columnia]

by philipbenr » Post

Awesome. Thanks for sharing.
LGPL is a bit restrictive, but it'll do. I'll get this into castles ASAP. I have a draft thread for castles ++, and I already have the github ready to go.

Also a hint, modify the output recipe for the blueprint to output two of them instead of just one.

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: [Mod] Columnia [columnia]

by Glünggi » Post

@Topywo
Thank you ;)
@philipbenr
I just keep the old licenses from "stairs" because is a fork of it.
i'm glad that you can use this mod for your modpack. :)
Why you want 2 blueprints? you just need one.. it replace itself until crafting .. its like a indestructible tool. its still in the craftingmenue until you crafting stacks of pillars with this single one blueprint.

User avatar
rubenwardy
Moderator
Posts: 6189
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: United Kingdom
Contact:

Re: [Mod] Columnia [columnia]

by rubenwardy » Post

You may find this useful: Craft Recipe Checker

EDIT: I thought I read something about the recipes being buggy, but that must of been on a different topic.

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: [Mod] Columnia [columnia]

by Glünggi » Post

@rubenwardy
:D
Thank you for the Nodeboxeditor , it makes this mod possible ;)

User avatar
Krock
Developer
Posts: 4534
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Mod] Columnia [columnia]

by Krock » Post

Nice mod, the things I like most, are the details.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
rubenwardy
Moderator
Posts: 6189
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: United Kingdom
Contact:

Re: [Mod] Columnia [columnia]

by rubenwardy » Post

This is quite a nice mod. I have installed it on my copy of Minetest. You are very welcome, Glunggi.

User avatar
HeroOfTheWinds
Member
Posts: 470
Joined: Wed Apr 23, 2014 23:16
GitHub: HeroOfTheWinds
IRC: WindHero
Location: Hawaii

Re: [Mod] Columnia [columnia]

by HeroOfTheWinds » Post

Indeed, very nice mod. If only it could work with a node similar to a circular saw from moreblocks... perhaps make a blueprint table instead of a blueprint that just lets you place the requisite blocks inside and withdraw the suitable column?

Now to get my friend to put this on his server when it goes back up...
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P

Vazon
Member
Posts: 191
Joined: Sat Aug 17, 2013 17:20
IRC: Vazon
In-game: Vazon
Location: Tennessee, U.S

Re: [Mod] Columnia [columnia]

by Vazon » Post

I added the pillar blocks ( pulled from the castle mod and are identical to this mod I believe) about a week ago to my circular saw on my server so you can make the pillars with most all blocks.

On another note, those are some great nodeboxes. great work :)

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: [Mod] Columnia [columnia]

by Glünggi » Post

@Vazon
Yes this mod is for people who lost they fingers at the circularsaw ;)
No .. i write this mod for my game witch have no moreblocks and circularsaw, after i was finsh with it , i thought maybe some ppl have a need for this little mod , even though they are mods like Castle or Chainsaw.
I know the most people use circularsaw.. but maybe not everybody :D
@HeroOfTheWinds
Nice Idea .. but i think i can^t master this. i'm not really a coder. To fork the stairapi was an easy job. New nodes, a few expansions and chances.
A formspec like circularsaw its a level higher... at the moment one level too high for me ;)
I have try a lot of times to handle with formspec..but im failed hard.

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

Re: [Mod] Columnia [columnia]

by Neuromancer » Post

This is an awesome mod. Considering that the best part of Minetest is building stuff, this really opens up the game to creating some beautiful architectures. I'm amazed there aren't more nice shaped construction blocks mods like this. This should definitely be added to the core Minetest game.

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: [Mod] Columnia [columnia]

by Glünggi » Post

Thank you all - i dont assume with so mutch positiv feedbacks. :D
That motivate me to do more.
@Neuromancer
The penalty is , too mutch of this stuff kill youre fps. This was also a reason why i designed this pillars very simple.
The other reason was the compatibility with textures.
There could be more elements.. like a cross for the links etc. But i think for more elements i need really a tool like Circularsaw.. because all those recipes spams and confusing the craftingguide.

User avatar
balthazariv
Member
Posts: 214
Joined: Mon Apr 07, 2014 15:48
Contact:

Re: [Mod] Columnia [columnia]

by balthazariv » Post

Hello,

An outstanding job.To put in favorites.
Continues to be motivated to make us more mods.

Thanks

User avatar
afflatus
Member
Posts: 325
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Mod] Columnia [columnia]

by afflatus » Post

Beautiful - I think I'm going to install this on Grailtest immediately :-)
Grailtest is dreaming ...

User avatar
runs
Member
Posts: 1721
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Mod] Columnia [columnia]

by runs » Post

Another "hidden" mod but impressive.
Day 42 of the quarantine

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests