Code: Select all
local YMIN = -200
local YMAX = 200
local XMIN = -200
local XMAX = 200
local ZMIN = -200
local ZMAX = 200
local YMAXSPA = -13 -- Maximum y for initial catacomb spawn and steps in air
[...]
local OBCHECK = false
Code: Select all
-- dungeons_node_mod
minetest.register_ore({
ore_type = "scatter",
ore = "catacomb:chambers",
wherein = "default:stone",
clust_scarcity = 18 * 18 * 18,
clust_num_ores = 1,
clust_size = 1,
y_min = -200,
y_max = -20,
})
minetest.register_ore({
ore_type = "scatter",
ore = "catacomb:chambern",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 1,
clust_size = 1,
y_min = -200,
y_max = -20,
})
After flying over large parts of my world , i noticed in the log window that there was catacomb stuff being constantly added.
And coming back to a part of the world i found visually interesting, i started to see appear out of nowhere huge holes that filled themselves with stones walls, other intersecting, with several opening toward the depths, while they weren't there a couple of minutes ago.
http://i.imgur.com/LVXE0Wn.jpg
I decided to go in and see what was happening underground
It was lots of fun to try to explore, but what a nightmare, the catacombs are building themselves non stop now as if living monsters were there, corridors, platforms, stairs, huge chambers are taking the place of every kind of ground in the depths in every directions.
I am even surprised at this point Minetest didn't explode, it's been only a dozen of minutes that world started to exist. :D
http://i.imgur.com/26CRkqP.jpg
http://i.imgur.com/9C9kPB5.jpg
http://i.imgur.com/MA0Q8UZ.jpg
And that's a small part of what's in the underground, it goes on near infinitively in all directions at that point., it's so incredible that you can only be in awe when playing in front of that gigantic thing
There's an amazing potential for awesome undeground structures this way in minetest, the only bad is that there's no way to stop what's going on (in the log there are non stop catacomb stuff being happening) meaning there is probably a crash coming soon.
Maybe if possible an optional timer (that you can set yourself in the conf), so after a world is generated and started to be explored, once the timer , all the catacomb generating script stop definitively, so someone wanting to go with the very interesting giant maze can still hope to play long enough to explore.
Sure you can disable the and change the min max settings, but the structures are then nowhere near as incredible to explore.
I'll never look at the default mapgen dungeons the same anymore when i witnessed that :D .