[Mod] Mobs Redo [1.52] [mobs]

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TenPlus1
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[Mod] Mobs Redo [1.52] [mobs]

by TenPlus1 » Post

Image
Pilzadam's simple mobs has been a great addition to Minetest over the years and thankfully many people have built upon his work to create the latest mob api with many new features and items...

The API itself is a standalone mod which players can use to add their own mobs to the world through mob-packs. This must be installed and running for mobs to work.

https://notabug.org/TenPlus1/mobs_redo <-- Mobs Redo API
https://notabug.org/TenPlus1/mobs_animal <-- Farm Animals
https://notabug.org/TenPlus1/mobs_monster <-- Monsters
https://notabug.org/TenPlus1/mobs_npc <-- Simple NPC and Trader
https://notabug.org/TenPlus1/mob_horse <-- Ridable Horses with horseshoe upgrades
+ Spoiler
+ Spoiler
Note: Try not to use different mob mods alongside this one unless compatibility stated.
License: MIT
Lucky Blocks: 38
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Last edited by TenPlus1 on Sat May 16, 2020 09:46, edited 278 times in total.

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Re: Mobs Redo 0.1 [mod]

by Inocudom » Post

Were those cute little bees added?
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Re: Mobs Redo 0.3 [mod]

by TenPlus1 » Post

Lol, sadly no as I was aiming for a basic mob pack with default food items for the player... If enough people want it I can easily add it...

Here are the hunger values to be included in the Better HUD mod's hunger.lua file:

Code: Select all

if minetest.get_modpath("mobs") then
if mobs.mod and mobs.mod == "redo" then
	overwrite("mobs:cheese", 4)
	overwrite("mobs:meat", 8)
	overwrite("mobs:meat_raw", 4)
	overwrite("mobs:rat_cooked", 4)
	overwrite("mobs:honey", 2)
	overwrite("mobs:pork_raw", 3, "", 3)
	overwrite("mobs:pork_cooked", 8)
	overwrite("mobs:chicken_cooked", 6)
	overwrite("mobs:chicken_raw", 2, "", 3)
	overwrite("mobs:chicken_egg_fried", 2)
	overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
else
	overwrite("mobs:meat", 4)
	overwrite("mobs:meat_raw", 1)
	overwrite("mobs:rat_cooked", 3)
end
end
Last edited by TenPlus1 on Thu Sep 18, 2014 08:19, edited 3 times in total.

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Re: Mobs Redo 0.1 [mod]

by 4aiman » Post

So, I'm the only one using MC-like hunger ))

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Re: Mobs Redo 0.1 [mod]

by Minetestforfun » Post

i think chickens in your mod have a little problem : http://hpics.li/4867535
with the texture error : http://hpics.li/2333a50

i've also found this, and it's very strange : http://hpics.li/5f53ebc

I haven't other mobs mod in my minetest server,
my minetest server runs 0.4.10

im very happy about your mod, it's a animals/monsters all-in-one mod i need in my server, thank you for your work, but can you fix this problems with chickens ? :)

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Re: Mobs Redo 0.1 [mod]

by lightonflux » Post

Blue chicken! Message was something around the lines of "failed to create ?dummy? texture".

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Re: Mobs Redo 0.1 [mod]

by Minetestforfun » Post

it is exactly this sentence (http://hpics.li/2333a50)

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Re: Mobs Redo 0.1 [mod]

by TenPlus1 » Post

Chicken bug was a texture that I forgot to rename in the final build, is working now...

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Re: Mobs Redo 0.1 [mod]

by Minetestforfun » Post

Ok, fast reaction, thank you TemPlus1 !

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Kilarin
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Re: Mobs Redo 0.1 [mod]

by Kilarin » Post

Love these mobs!

My "wish list" for mobs: A way to make them not expire. Would be really great if you could keep cows and chickens in pens on your farm. Perhaps something like the protection block that would stop mobs from expiring within it's area? Or some device that could be wielded and clicked on a specific mob that would make it not expire?

Not necessary, of course, they are lots of fun as is. Just a fond wish. :)

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Re: Mobs Redo 0.1 [mod]

by lightonflux » Post

Would be great if you could create a git repo on github, gitorious or bitbucket so users can easily update.

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Re: Mobs Redo 0.1 [mod]

by Sokomine » Post

Kilarin wrote: My "wish list" for mobs: A way to make them not expire. Would be really great if you could keep cows and chickens in pens on your farm.
With Sapiers animals modpack, keeping annimals in a pen works mostly.
Kilarin wrote: Perhaps something like the protection block that would stop mobs from expiring within it's area? Or some device that could be wielded and clicked on a specific mob that would make it not expire?
Good idea. I still think we ought to add a small, specialized mod that never spawns mobs on its own (apart from newborns), handles ownership well, and has a far more limited movement algorithm. If the owner of the pen didn't care about covering holes, well, the mobs wouldn't survive...
A list of my mods can be found here.

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Re: Mobs Redo 0.1 [mod]

by Inocudom » Post

lightonflux wrote:Would be great if you could create a git repo on github, gitorious or bitbucket so users can easily update.
TenPlus1 is not interested in those services, from what I understand. Someone else would have to do that for this mod.

A configuration mod to enable/disable individual mob types would be a good addition.
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Re: [Mod] Mobs Redo [0.2] [mobs]

by TenPlus1 » Post

Inocudom: the init.lua file contains a line for each mob in the pack, if a player or server owner doesn't want a particular mob they can easily comment out the line :)

Am tinkering with mobs that don't expire near certain blocks, like in the Slimes mod so pets could be an option... The mob api is already on github in the Lord of the Test [game] so I wont upload another to confuse coders, I made this pack to add simple mobs to the basic game...

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Re: [Mod] Mobs Redo [0.3] [mobs]

by TenPlus1 » Post

ADDED (by popular demand):
  • Lord of the Test's Spider mob which spawns in desert caves, also craftable cobwebs with slowdown effect...
  • KPavel's Bee mob has been added as well which gives you honey and a craftable beehive with a new texture
  • Taming a warthog, milked cow or shaved sheep with 8 wheat means it stays around for good, pets are here

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Re: [Mod] Mobs Redo [0.3] [mobs]

by Minetestforfun » Post

Nice adds, pets fight with us or not ?

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Re: [Mod] Mobs Redo [0.3] [mobs]

by TenPlus1 » Post

Pets will be tame although the chickens have been giving me dirty looks lately...

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Re: [Mod] Mobs Redo [0.3] [mobs]

by Gattina18_ » Post

Sorry, but this version of mod is available for 0.4.10 Minetest?

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Re: [Mod] Mobs Redo [0.3] [mobs]

by Kilarin » Post

TenPlus1 wrote:Taming a warthog, milked cow or shaved sheep with 8 wheat means it stays around for good, pets are here
Huzzah! Can chickens be tamed the same way?
And how exactly do you give the animal the wheat?

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Re: [Mod] Mobs Redo [0.3] [mobs]

by TenPlus1 » Post

Chickens, Rats and Bee's can be right-clicked on and placed in inventory to keep hold of so I didn't add taming for those... To feed the animals right-click on milked cow, shaved sheep or pig 8 times with wheat until it makes a noise...

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Re: [Mod] Mobs Redo [0.3] [mobs]

by Gattina18_ » Post

This version is available for Minetest 0.4.10 ???!!

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Re: [Mod] Mobs Redo [0.3] [mobs]

by CraigyDavi » Post

Gattina18_ wrote:This version is available for Minetest 0.4.10 ???!!
Yes

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Re: [Mod] Mobs Redo [0.3] [mobs]

by Gattina18_ » Post

Thankyou :)

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Re: [Mod] Mobs Redo [0.3] [mobs]

by Inocudom » Post

Your monsters don't have sounds currently, so you might find the topic linked to below useful:
viewtopic.php?f=17&t=10013
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Re: [Mod] Mobs Redo [0.3] [mobs]

by TenPlus1 » Post

Inocudom: the only sounds in-game are the cow, sheep and hog noises...

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