[Mod] Mobs Redo [1.61] [mobs]
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Re: [Mod] Mobs Redo [1.41] [mobs]
works fine with 0.4.16
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Re: [Mod] Mobs Redo [1.41] [mobs]
Hi everyone,
I'm new to Minetest and english is not my mother tongue, sorry for any mistake.
I've been using "mobs redo" for two weeks now.
I searched but did not find how to change the explosion radius, neither the timer before explosion. I read this (https://antummt.github.io/mod-mobs_redo/api.html), but still can't find how.
Can you help me please ?
Thanks !
I'm new to Minetest and english is not my mother tongue, sorry for any mistake.
I've been using "mobs redo" for two weeks now.
I searched but did not find how to change the explosion radius, neither the timer before explosion. I read this (https://antummt.github.io/mod-mobs_redo/api.html), but still can't find how.
Can you help me please ?
Thanks !
Re: [Mod] Mobs Redo [1.41] [mobs]
I just added a new mod that uses Mobs Redo, if anyone is interested.
Mobs War.
Turns Minetest into a hellishly terrifying war zone. Can be a lot of fun.
Mobs War.
Turns Minetest into a hellishly terrifying war zone. Can be a lot of fun.
Re: [Mod] Mobs Redo [1.41] [mobs]
Mobs that don't take water damage have a tendency of taking baths too often. One thing I made to fix that is to given them 0.1 water damage and floor() the actual damage (this step might not necessary if the engine already does that - I was too lazy to actually check).
My game? It's Minefall.
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Re: [Mod] Mobs Redo [1.41] [mobs]
Hi there,
I am using Mobs Redo the first time today on a 0.4.16 server @lubuntu 16.10.4 amd64 and I get very often crashes with this crash message:
All my other mods are listed here:
I am using a minimal edition of Animals Modpack 2.5.0, only for traders, archers, miners and ostriches (to ride them with the traders saddle) simultanous with Mods Redo. Eventually this could be the reason. I'll check this out and post the result hrer for you.
Thanks for help,
Holli
I am using Mobs Redo the first time today on a 0.4.16 server @lubuntu 16.10.4 amd64 and I get very often crashes with this crash message:
Code: Select all
018-04-02 21:18:07: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_animal' in callback LuaABM::trigger(): /usr/share/minetest/mods/mobs_redo/api.lua:3107: attempt to index field 'collisionbox' (a nil value)
2018-04-02 21:18:07: ERROR[Main]: stack traceback:
2018-04-02 21:18:07: ERROR[Main]: /usr/share/minetest/mods/mobs_redo/api.lua:3107: in function </usr/share/minetest/mods/mobs_redo/api.lua:3027>
Code: Select all
2018-04-02 21:11:08: WARNING[Main]: Mod name conflict detected: "farming"
2018-04-02 21:11:08: WARNING[Main]: Will not load: /usr/share/minetest/games/minetest_game/mods/farming
2018-04-02 21:11:08: WARNING[Main]: Overridden by: /usr/share/minetest/mods/farming
2018-04-02 21:11:08: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-04-02 21:11:08: ACTION[Main]: hb.register_hudbar: health
2018-04-02 21:11:08: ACTION[Main]: hb.register_hudbar: breath
2018-04-02 21:11:08: ACTION[Main]: hb.register_hudbar: sprint
2018-04-02 21:11:08: ACTION[Main]: MOD: loading animal resources mod ...
2018-04-02 21:11:08: WARNING[Main]: Undeclared global variable "weapons_spacer" accessed at ...imals_modpack_minimal-2.5.0/animal_resources/weapons.lua:15
2018-04-02 21:11:08: WARNING[Main]: Undeclared global variable "element" accessed at ...imals_modpack_minimal-2.5.0/animal_resources/weapons.lua:466
2018-04-02 21:11:08: ACTION[Main]: MOD: animal resources mod 0.0.1 loaded.
2018-04-02 21:11:08: WARNING[Main]: Undeclared global variable "adv_spawning" accessed at ...mods/animals_modpack_minimal-2.5.0/adv_spawning/init.lua:13
2018-04-02 21:11:08: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object.
2018-04-02 21:11:08: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object.
2018-04-02 21:11:08: ACTION[Main]: Advanced spawning mod version 0.0.13 loaded
2018-04-02 21:11:08: ACTION[Main]: MOD: mobf loading ...
2018-04-02 21:11:08: ACTION[Main]: registering pattern dont_move
2018-04-02 21:11:08: ACTION[Main]: registering pattern run_and_jump_low
2018-04-02 21:11:08: ACTION[Main]: registering pattern stop_and_go
2018-04-02 21:11:08: ACTION[Main]: registering pattern swim_pattern1
2018-04-02 21:11:08: ACTION[Main]: registering pattern swim_pattern2
2018-04-02 21:11:08: ACTION[Main]: registering pattern flight_pattern1
2018-04-02 21:11:08: ACTION[Main]: MOD: mob framework mod 2.5.0 loaded
2018-04-02 21:11:08: ACTION[Main]: MOD: mobf_settings mod version 1.9.0 loaded
2018-04-02 21:11:08: ACTION[Main]: MOD: Loading mob_environments mod ...
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_environments mod 0.0.1 loaded.
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_miner mod loading ...
2018-04-02 21:11:08: ACTION[Main]: adding mob miner
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_miner mod version 0.1.1 loaded
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_guard mod loading ...
2018-04-02 21:11:08: ACTION[Main]: adding mob guard
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_guard mod version 0.2.1 loaded
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_archer mod loading ...
2018-04-02 21:11:08: ACTION[Main]: adding mob archer
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_archer mod version 0.2.1 loaded
2018-04-02 21:11:08: ACTION[Main]: MOD: animalmaterials loading ...
2018-04-02 21:11:08: ACTION[Main]: MOD: animalmaterials mod version 0.1.3 loaded
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_ostrich mod loading ...
2018-04-02 21:11:08: ACTION[Main]: ADV_SPAWNING: registering spawner "ostrich_m_spawner_1"
2018-04-02 21:11:08: ACTION[Main]: ADV_SPAWNING: now handling: 1 spawner definitions
2018-04-02 21:11:08: ACTION[Main]: ADV_SPAWNING: registering spawner "ostrich_f_spawner_1"
2018-04-02 21:11:08: ACTION[Main]: ADV_SPAWNING: now handling: 2 spawner definitions
2018-04-02 21:11:08: ACTION[Main]: adding mob ostrich_m
2018-04-02 21:11:08: ACTION[Main]: adding mob ostrich_f
2018-04-02 21:11:08: ACTION[Main]: MOD: mob_ostrich mod version 0.2.0 loaded
2018-04-02 21:11:08: WARNING[Main]: Not registering alias, item with same name is already defined: mushroom:brown_natural -> flowers:mushroom_fertile_brown
2018-04-02 21:11:08: WARNING[Main]: Not registering alias, item with same name is already defined: mushroom:red_natural -> flowers:mushroom_fertile_red
2018-04-02 21:11:09: ACTION[Main]: [MOD] Mobs Redo loaded
2018-04-02 21:11:09: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object.
2018-04-02 21:11:09: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object.
2018-04-02 21:11:09: WARNING[Main]: Not registering alias, item with same name is already defined: bushes:blueberry -> farming:blueberries
2018-04-02 21:11:09: WARNING[Main]: Not registering alias, item with same name is already defined: bushes:raspberry -> farming:raspberries
2018-04-02 21:11:09: WARNING[Main]: 3d_armor_ui: Mod loaded but unused.
2018-04-02 21:11:09: WARNING[Main]: 3d_armor_ip: Mod loaded but unused.
2018-04-02 21:11:09: ACTION[Main]: MOD: mob_npc mod loading ...
2018-04-02 21:11:09: ACTION[Main]: ADV_SPAWNING: registering spawner "npc_trader_spawner_1"
2018-04-02 21:11:09: ACTION[Main]: ADV_SPAWNING: now handling: 3 spawner definitions
2018-04-02 21:11:09: ACTION[Main]: adding mob npc_trader
2018-04-02 21:11:09: ACTION[Main]: adding mob npc
2018-04-02 21:11:09: ACTION[Main]: MOD: mob_npc mod version 0.2.1 loaded
2018-04-02 21:11:09: ACTION[Main]: hb.register_hudbar: satiation
2018-04-02 21:11:09: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object.
2018-04-02 21:11:09: WARNING[Main]: Not registering alias, item with same name is already defined: mobs:bunny -> mobs_mc:rabbit
2018-04-02 21:11:09: WARNING[Main]: Not registering alias, item with same name is already defined: mobs_animal:cow -> mobs_mc:cow
2018-04-02 21:11:09: WARNING[Main]: Not registering alias, item with same name is already defined: mobs:kitten -> mobs_mc:ocelot
2018-04-02 21:11:09: WARNING[Main]: Not registering alias, item with same name is already defined: mobs:spider -> mobs_mc:spider
2018-04-02 21:11:10: ACTION[Main]: .__ __ __
2018-04-02 21:11:10: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2018-04-02 21:11:10: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2018-04-02 21:11:10: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2018-04-02 21:11:10: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2018-04-02 21:11:10: ACTION[Main]: \/ \/ \/ \/ \/
2018-04-02 21:11:10: ACTION[Main]: World at [/var/games/minetest-server/.minetest/worlds/world]
2018-04-02 21:11:10: ACTION[Main]: Server for gameid="minetest" listening on 192.168.7.250:30000.
Thanks for help,
Holli
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Re: [Mod] Mobs Redo [1.41] [mobs]
Rehi,
I am back again to tell you, that minetest already crashes without the Animal Modpack 2.5 mods. The crash message stays the same:
Please help me out... :-/ ...thanks!
Holli
I am back again to tell you, that minetest already crashes without the Animal Modpack 2.5 mods. The crash message stays the same:
Code: Select all
2018-04-02 21:41:57: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_animal' in callback LuaABM::trigger(): /usr/share/minetest/mods/mobs_redo/api.lua:3107: attempt to index field 'collisionbox' (a nil value)
2018-04-02 21:41:57: ERROR[Main]: stack traceback:
2018-04-02 21:41:57: ERROR[Main]: /usr/share/minetest/mods/mobs_redo/api.lua:3107: in function </usr/share/minetest/mods/mobs_redo/api.lua:3027>
Holli
Re: [Mod] Mobs Redo [1.41] [mobs]
holli: it sounds like you have a registered mob that uses the mob redo api and doesn't have the collisionbox set for the mob entity, so I'll add a fallback in the api that should stop this happening.
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Re: [Mod] Mobs Redo [1.41] [mobs]
Hi TenPlus1,
thanks for your support and your really quick reply!
Holli
PS: You call back if the patch is downloadable? 8-D
thanks for your support and your really quick reply!
Holli
PS: You call back if the patch is downloadable? 8-D
how to make mobs spawn less?
Hello.
I want to make mobs spawn less to have better performance.
How can I do this setting ?
I try to modify the spawner.lua file and change the interval to 120, but it seems to have no incidence.
And I don't understand how works the code to include in the minetest.conf: the mob chance and area numbers.
I want to make mobs spawn less to have better performance.
How can I do this setting ?
I try to modify the spawner.lua file and change the interval to 120, but it seems to have no incidence.
And I don't understand how works the code to include in the minetest.conf: the mob chance and area numbers.
Vive Minetest!
Re: [Mod] Mobs Redo [1.41] [mobs]
ektor: in minetest.conf you could add this line to spawn less mobs (higher the number, less mobs):
mob_chance_multiplier = 2.0
mob_chance_multiplier = 2.0
Re: [Mod] Mobs Redo [1.41] [mobs]
great, I'll try tonight, when server not busy.
thanks TenPlus1.
thanks TenPlus1.
Vive Minetest!
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Re: [Mod] Mobs Redo [1.41] [mobs]
Ah, nice hint, TenPlus1! :-D In the world on my server were to much mobs too...
Re: [Mod] Mobs Redo [1.41] [mobs]
There's an exploit with vehicles: when you're in a cart or in a boat, you are invulnerable because the aggressor hits your vehicle that has no HP so nothing happens. The solution I've found to this is to add a chance of dismounting the player.
This makes for instance sharks quite scary when you're crossing seas, because if you are dismounted your boat will carry on without you (not to mention there's a pair of large jaws after you). If you react quick enough you can mount it again right away, but it's wiser to make two or three boats just in case.
This makes for instance sharks quite scary when you're crossing seas, because if you are dismounted your boat will carry on without you (not to mention there's a pair of large jaws after you). If you react quick enough you can mount it again right away, but it's wiser to make two or three boats just in case.
My game? It's Minefall.
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Re: [Mod] Mobs Redo [1.41] [mobs]
I have a problem it's the penguins they have a bad habit of swimming through solid areas like walls or the ground
also, I'm not sure if it's a you problem or a blert2112 viewtopic.php?f=9&t=12652
problem but since I updated the mob's api the fish fly through the air unless they get tangled up in the trees shame really as it was the only fish mod I liked
anyway that's enough of me moaning I love the new changes now the farm animals are not escaping
also, I'm not sure if it's a you problem or a blert2112 viewtopic.php?f=9&t=12652
problem but since I updated the mob's api the fish fly through the air unless they get tangled up in the trees shame really as it was the only fish mod I liked
anyway that's enough of me moaning I love the new changes now the farm animals are not escaping
Re: [Mod] Mobs Redo [1.41] [mobs]
Chibi: I tested fish for a while and noticed them swimming slowly up and down on occasion, but on a server that has lag issues they have a tendency to glide out of the water so I've disabled the up.down movement for flying and swimming mobs (for now).
Update: Added smooth rotation to mobs thanks to ThomasMonroe.
Update: Added smooth rotation to mobs thanks to ThomasMonroe.
Re: [Mod] Mobs Redo [1.41] [mobs]
Hi there, I cannot use this mod on my server (Debian).
Here's the error message :
2018-04-23 19:21:18: ERROR[Main]: ModError: Failed to load and run script from /***/mods/mobs_redo-master/init.lua:
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/api.lua:27: attempt to index field 'settings' (a nil value)
2018-04-23 19:21:18: ERROR[Main]: stack traceback:
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/api.lua:27: in main chunk
2018-04-23 19:21:18: ERROR[Main]: [C]: in function 'dofile'
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/init.lua:5: in main chunk
Mobs redo is the only mod enabled, I just wanted to see if the server could lauch properly.
Here's the error message :
2018-04-23 19:21:18: ERROR[Main]: ModError: Failed to load and run script from /***/mods/mobs_redo-master/init.lua:
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/api.lua:27: attempt to index field 'settings' (a nil value)
2018-04-23 19:21:18: ERROR[Main]: stack traceback:
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/api.lua:27: in main chunk
2018-04-23 19:21:18: ERROR[Main]: [C]: in function 'dofile'
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/init.lua:5: in main chunk
Mobs redo is the only mod enabled, I just wanted to see if the server could lauch properly.
Re: [Mod] Mobs Redo [1.41] [mobs]
remove the -master and then it will work!!!!barbach wrote:Hi there, I cannot use this mod on my server (Debian).
Here's the error message :
2018-04-23 19:21:18: ERROR[Main]: ModError: Failed to load and run script from /***/mods/mobs_redo-master/init.lua:
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/api.lua:27: attempt to index field 'settings' (a nil value)
2018-04-23 19:21:18: ERROR[Main]: stack traceback:
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/api.lua:27: in main chunk
2018-04-23 19:21:18: ERROR[Main]: [C]: in function 'dofile'
2018-04-23 19:21:18: ERROR[Main]: /***/mods/mobs_redo-master/init.lua:5: in main chunk
Mobs redo is the only mod enabled, I just wanted to see if the server could lauch properly.
Re: [Mod] Mobs Redo [1.41] [mobs]
barbach: make sure you are running Minetest 0.4.16 for the new settings function.
Re: [Mod] Mobs Redo [1.41] [mobs]
Yup seems like I'm running minetest 4.15...
I'll try to install 4.16 and see if it works thanks
I'll try to install 4.16 and see if it works thanks
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Re: [Mod] Mobs Redo [1.41] [mobs]
updated the monster mobs and I encountered a dungeon master and it's new fireball
halp
halp
Re: [Mod] Mobs Redo [1.41] [mobs]
Updated to 4.16 and it's working well.
Just one weird thing : I can't use shears on sheeps...
Just one weird thing : I can't use shears on sheeps...
- Lone_Wolf
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Re: [Mod] Mobs Redo [1.41] [mobs]
They need to be tamed I thinkbarbach wrote:Updated to 4.16 and it's working well.
Just one weird thing : I can't use shears on sheeps...
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Re: [Mod] Mobs Redo [1.41] [mobs]
if you don't want to tame them kill them and get one wool block
upside you get the muton as well so extra food is good
upside you get the muton as well so extra food is good
- Hamlet
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Re: [Mod] Mobs Redo [1.41] [mobs]
Is there a way to avoid mobs/npcs entering the "attack" state if the target isn't in their line of sight?
I'm testing some npcs/mobs and I've noticed that they look even for mobs that they couldn't normally see, for example a monster in a cave under them or a mob in a tunnel separated by a stone wall.
It's weird to see them get stuck in front of a wall, or running in circles because of an underground mob.
I'm testing some npcs/mobs and I've noticed that they look even for mobs that they couldn't normally see, for example a monster in a cave under them or a mob in a tunnel separated by a stone wall.
It's weird to see them get stuck in front of a wall, or running in circles because of an underground mob.
My repositories: Codeberg.org | My ContentDB's page
Re: [Mod] Mobs Redo [1.41] [mobs]
Hamlet - Mobs Redo API has been updated and this issue has been fixed :)
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