[Mod] Mobs Redo [1.50] [mobs]

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Re: [Mod] Mobs Redo [1.50] [mobs]

by Stix » Mon Sep 09, 2019 19:54

Is there anyway i can tell a mob to pathfind to a set pos within mobs_redo?
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Re: [Mod] Mobs Redo [1.50] [mobs]

by TenPlus1 » Tue Sep 10, 2019 06:13

Stix: Mobs Redo API has built in variables that handle many of the workings and thankfully can be edited either by mods or having a mob's custom function kick in and set them to a specific value... In this case self.path.way holds a table of coords for the mob to follow using pathfinding and can be changed to make them follow a set path.

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Re: [Mod] Mobs Redo [1.50] [mobs]

by mcbits » Fri Sep 13, 2019 19:47

Is there any way to fix the way hostile mobs chase their targets so they don't do that goofy spinning thing when they're directly above or below the target?

I'm thinking mobs should switch to a different mode of horizontal movement once their horizontal position is within 2-3 blocks from the target's horizontal position, but I'm not seeing where best to put that kind of logic (or if another solution already exists).


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