I'm kind of new to this game so i might have overlooked something, but i believe i found a Bug
(also I'm nor sure if it is a bug with mobs or both mobs_monsters and mobs_animals)
Mobs don't spawn naturally (it is a consistent behaviour between 2 machines i tested this with)
It is possible to spawn the mobs using spawn eggs
For some reason mobs from 'not so simple mobs' spawn normally as far as i can see,
(quick glance at the difference in code seems to be that mobs from `mobs_animals`, and `mobs_monsters` have certain blocks that they should spawn on while the mobs from the other mod do not have this restriction)
Code: Select all
Minetest 5.0.1 (Linux)
# Versions downloaded via default minetest content repository(i don't know how to check wich one)
enabling and disabling the `mobs_spawn` setting has absolutely no effect whatsoever
after mucking about in the mobs spawn function (to ooh MOb spawns)it turns out the mobs do spawn just Extremely rarely - and spawn multiplier works in the o popsute direction than expected - ie. 0.001 sprawns mobs more often than 1000.0.
So the natural spawns are a lot less likely than I expected them to be.
And it would be nice to include this unintuitive spawn multiplier behaviour in the setting description.
Also it would be nice to have a toggle to turn the spawn logging on or off - to not have to uncomment it manually - unless of course adding such a toggle would negatively impact performance