[Mod] Mobs Redo [1.61] [mobs]

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Re: [Mod] Mobs Redo [1.37] [mobs]

by AntumDeluge » Post

Is mobs:spawning_mobs a list of all registered "mobs'" names?

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Re: [Mod] Mobs Redo [1.37] [mobs]

by TenPlus1 » Post

yes, it contains a list of every mob registered in-game but do not tamper with it as it may break spawning.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by AntumDeluge » Post

Okay. Just wanted to know for compatibility with my listitems mod. I thought that mobs_redo registered a chat command like listmobs, but I suppose that might have been a different mob engine. Anyway, listitems registers listmobs chat command if "mobs" is found, which lists mobs from mobs:spawning_mobs.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by Grizzly Adam » Post

I am trying to use Mobs Redo 1.37 with Minetest 0.4.13. I want to use the animals pack and NPC pack specifically. Whenever an animal spawns or I place an NPC egg the server crashes. What can I do?

I am on Linux Mint.
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Re: [Mod] Mobs Redo [1.37] [mobs]

by AntumDeluge » Post

Grizzly Adam wrote:I am trying to use Mobs Redo 1.37 with Minetest 0.4.13. I want to use the animals pack and NPC pack specifically. Whenever an animal spawns or I place an NPC egg the server crashes. What can I do?

I am on Linux Mint.
1.37 appears to be the current release of Mobs Redo. Minetest's current release is 0.4.16. I would either upgrade your Minetest server or downgrade Mobs Redo.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by Grizzly Adam » Post

AntumDeluge wrote:
Grizzly Adam wrote:I am trying to use Mobs Redo 1.37 with Minetest 0.4.13. I want to use the animals pack and NPC pack specifically. Whenever an animal spawns or I place an NPC egg the server crashes. What can I do?

I am on Linux Mint.
1.37 appears to be the current release of Mobs Redo. Minetest's current release is 0.4.16. I would either upgrade your Minetest server or downgrade Mobs Redo.
Thanks, I will try that in the morning.
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Re: [Mod] Mobs Redo [1.37] [mobs]

by Grizzly Adam » Post

Yes, that worked. I did not realize that when I installed Minetest from the repository last week that it wasn't the latest.

Now that I am up and running, is there a taming guide? I would really like to tame a cat, horse, etc.
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Re: [Mod] Mobs Redo [1.37] [mobs]

by AntumDeluge » Post

Oh yes, I had forgotten that Linux Mint/Ubuntu does not have current releases in their main repositories. I use the official Minetest Stable PPA. I recommend adding it to your /etc/apt/sources.list file if you haven't already.
Grizzly Adam wrote:Now that I am up and running, is there a taming guide? I would really like to tame a cat, horse, etc.
I don't remember if their is a guide. But, to tame a horse you feed it either 10 wheat or 10 apples (use right-click to feed). Then you use the lasso that is included with mobs_redo (I believe it's called "mobs:magic_lasso") to "catch" it. A cat you tame by feeding it 10 fish. I don't remember if you need the lasso to catch it.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by Chibi ghost » Post

the taming guide as far as I know is and sorry I don't know the right numbers of each

Cats eat Rats
Warthogs eat apples
Sheep and Cows eat Wheat sheaf's
Rabbits eat Carrots or grass I think
Chickens eat Wheat seed
I don't know what horses eat I assume it's wheat sheaf's
and you can catch them using either the lasso or net

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Re: [Mod] Mobs Redo [1.37] [mobs]

by AntumDeluge » Post

bee & rat cannot be tamed.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by fstltna » Post

Hi, I am trying to get mobs_redo to work, but when I start my server I get some errors. Here is the world.mt file:

Code: Select all

enable_damage = true
backend = sqlite3
gameid = minetest
creative_mode = false
player_backend = sqlite3
load_mod_mobs_redo = true
load_mod_mobs_animal = true
load_mod_mobs_monster = true
load_mod_mobs_npc = true
load_mod_mobs_horse = true
load_mod_slimes = true
load_mod_kpgmobs = true
load_mod_pmobs = true
load_mod_bugslive = true
load_mod_zombie = true
load_mod_creeper = true
load_mod_mr_goat = true
load_mod_ghost = true
load_mod_mobs_water = true
load_mod_mobs_sky = true
load_mod_mobs_goblins = true
load_mod_dmobs = true
load_mod_mobs_mc = true
load_mod_mobs_sharks = false
load_mod_mobs_jellyfish = false
load_mod_mobs_turtles = false
load_mod_mobs_fish = false
load_mod_mobs_crocs = false
load_mod_mobs_birds = false
load_mod_mob_horse = false
load_mod_goblins = false
load_mod_mobs = false
load_mod_mobs_butterfly = false
load_mod_mobs_bat = false
And here is the errors:

Code: Select all

2017-08-06 03:57:59: [Main]: Using game specified by --gameid on the command line
2017-08-06 03:57:59: ERROR[Main]: The following mods could not be found: "mobs_goblins" "mobs_horse" "mobs_redo" "mobs_sky" "mobs_water"
2017-08-06 03:57:59: ERROR[Main]: mod "bugslive" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "creeper" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "dmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "ghost" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "kpgmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_animal" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_mc" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_monster" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_npc" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mr_goat" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "pmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "slimes" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "zombie" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-08-06 03:58:00: ACTION[Server]: Announcing to servers.minetest.net
2017-08-06 03:58:00: ACTION[Main]: Announcing to servers.minetest.net        .__               __                   __   
2017-08-06 03:58:00: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
2017-08-06 03:58:00: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2017-08-06 03:58:00: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
2017-08-06 03:58:00: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
2017-08-06 03:58:00: ACTION[Main]:       \/        \/     \/          \/     \/        
2017-08-06 03:58:00: ACTION[Main]: World at [/root/minetest/bin/../worlds/world]
2017-08-06 03:58:00: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
Can anyone help me?
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Re: [Mod] Mobs Redo [1.37] [mobs]

by KCoombes » Post

AntumDeluge wrote:-snip-

bee & rat cannot be tamed.
Both bee and rat can be picked up without feeding with a right-click.
fstltna wrote:Hi, I am trying to get mobs_redo to work, but when I start my server I get some errors. Here is the world.mt file:
-snip-
And here is the errors:

Code: Select all

2017-08-06 03:57:59: [Main]: Using game specified by --gameid on the command line
2017-08-06 03:57:59: ERROR[Main]:[b] The following mods could not be found:[/b] "mobs_goblins" "mobs_horse" [b]"mobs_redo"[/b] "mobs_sky" "mobs_water"
2017-08-06 03:57:59: ERROR[Main]: mod "bugslive" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "creeper" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "dmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "ghost" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "kpgmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_animal" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_mc" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_monster" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mobs_npc" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "mr_goat" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "pmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "slimes" has unsatisfied dependencies:  "mobs"
2017-08-06 03:57:59: ERROR[Main]: mod "zombie" has unsatisfied dependencies:  "mobs"
-snip-

Can anyone help me?[/quote]

Mobs_redo folder must be renamed to "mobs" and must be enabled for the other mobs_XX mods to work.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by Grizzly Adam » Post

Thanks to those who have helped me so far. My next issue is with the NPCs. For some reason they really stuggle to get through door ways, even double doors and they just continue to jump instead of going through. Even the horse and cow can go theough a signle door, but my ranch hand Al can't seem to manage it.
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Re: [Mod] Mobs Redo [1.37] [mobs]

by fstltna » Post

I tried renaming it to just "mobs" but I still get this:

Code: Select all

2017-08-06 17:37:49: [Main]: Automatically selecting world at [/root/minetest/bin/../worlds/world]
2017-08-06 17:37:49: [Main]: Using game specified by --gameid on the command line
2017-08-06 17:37:49: ERROR[Main]: The following mods could not be found: "mobs_goblins" "mobs_horse" "mobs_sky" "mobs_water"
2017-08-06 17:37:49: ERROR[Main]: mod "bugslive" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "creeper" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "dmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "ghost" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "kpgmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "mobs_animal" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "mobs_mc" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "mobs_monster" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "mobs_npc" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "mr_goat" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "pmobs" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "slimes" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: ERROR[Main]: mod "zombie" has unsatisfied dependencies:  "mobs"
2017-08-06 17:37:49: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-08-06 17:37:49: ACTION[Main]:         .__               __                   __   
2017-08-06 17:37:49: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
2017-08-06 17:37:49: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2017-08-06 17:37:49: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
2017-08-06 17:37:49: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
2017-08-06 17:37:49: ACTION[Main]:       \/        \/     \/          \/     \/        
2017-08-06 17:37:49: ACTION[Main]: World at [/root/minetest/bin/../worlds/world]
2017-08-06 17:37:49: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
2017-08-06 17:37:49: ACTION[Server]: Announcing to servers.minetest.net
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Re: [Mod] Mobs Redo [1.37] [mobs]

by AntumDeluge » Post

KCoombes wrote:Both bee and rat can be picked up without feeding with a right-click.
Thank you, I did not realize this.
KCoombes wrote:Mobs_redo folder must be renamed to "mobs" and must be enabled for the other mobs_XX mods to work.
Current versions of mobs_redo use a mod.conf file. So renaming the folder is not required as long as a current version of the Minetest server is being run.

fstltna, it sounds like mobs_redo might not be installed.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by fstltna » Post

It is, and it is not listed in the "not found" list at the top :(
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Re: [Mod] Mobs Redo [1.37] [mobs]

by KCoombes » Post

AntumDeluge wrote:
KCoombes wrote:Both bee and rat can be picked up without feeding with a right-click.
Thank you, I did not realize this.
KCoombes wrote:Mobs_redo folder must be renamed to "mobs" and must be enabled for the other mobs_XX mods to work.
Current versions of mobs_redo use a mod.conf file. So renaming the folder is not required as long as a current version of the Minetest server is being run.

fstltna, it sounds like mobs_redo might not be installed.
If you are still getting 'unsatisfied dependencies' errors, it's because you did not enable the mod. Installing alone is not enough. The mods that are 'not found' are those not installed (and enabled)

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Re: [Mod] Mobs Redo [1.37] [mobs]

by fstltna » Post

I'm loading that before the other mods in the world.mt file. Is there something else I need to do besides putting it in there? I could give you access to my server if you want..,
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Re: [Mod] Mobs Redo [1.37] [mobs]

by maikerumine » Post

You must remove all other "mobs" from the mods directory.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [Mod] Mobs Redo [1.37] [mobs]

by fstltna » Post

The only ones in there are from the mobs_redo compatible mobs forum link...
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Re: [Mod] Mobs Redo [1.37] [mobs]

by KCoombes » Post

fstltna wrote:I'm loading that before the other mods in the world.mt file. Is there something else I need to do besides putting it in there? I could give you access to my server if you want..,
If I understand you correctly, you are editing the world.mt file to enable mods, instead of using the client's built-in world setup screen to enable/disable mods? By that I mean, using the 'configure' button after 'using the 'create' button to create a new world?

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Re: [Mod] Mobs Redo [1.37] [mobs]

by fstltna » Post

Yes, as my server is running headless on a Linux server, not a pc or Mac.
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Re: [Mod] Mobs Redo [1.37] [mobs]

by KCoombes » Post

Ok, I know nothing about Linux. No doubt someone else (Linux-based) will come along to assist.

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Re: [Mod] Mobs Redo [1.37] [mobs]

by fstltna » Post

KCoombes wrote:Ok, I know nothing about Linux. No doubt someone else (Linux-based) will come along to assist.
Hope so!
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Re: [Mod] Mobs Redo [1.37] [mobs]

by AntumDeluge » Post

fstlna wrote:

Code: Select all

load_mod_mobs_redo = true
Change this to:

Code: Select all

load_mod_mobs = true
Sorry, I didn't look close enough to your original post.

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