Code: Select all
mobs:register_arrow("mobs_monster:blaster_red", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"blaster_red.png"},
velocity = 50,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mobs:boom(self, self.object:get_pos(), 1, true)
end,
hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mobs:boom(self, self.object:get_pos(), 1, true)
end,
hit_node = function(self, pos, node)
mobs:boom(self, pos, 1, true)
end,
tail = 1,
tail_texture = "blaster_red.png",
tail_size = 7
})
Code: Select all
2020-12-01 19:02:54: ERROR[Server]: Invalid field texture (expected string got table).
2020-12-01 19:02:54: ERROR[Server]: stack traceback:
2020-12-01 19:02:54: ERROR[Server]: [C]: in function 'add_particle'
2020-12-01 19:02:54: ERROR[Server]: ...est-5.3.0-win64\bin\..\games\star_wars\mods\mobs/api.lua:4060: in function <...est-5.3.0-win64\bin\..\games\star_wars\mods\mobs/api.lua:4044>