[Mod] Mobs Redo [1.61] [mobs]
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Re: [Mod] Mobs Redo [1.41] [mobs]
As far as I know, mobs redo has a global option to prevent mobs from spawning in protected areas ("mobs_spawn_protected"). If i had a wish, I would like to set this option per mob in the definition table. Or maybe per type (animal, monster or npc).
The plan is to protect my farm from spawning monsters, but keep breeding my animals.
The plan is to protect my farm from spawning monsters, but keep breeding my animals.
Re: [Mod] Mobs Redo [1.41] [mobs]
Rochambeau: If this option is enabled it only stops spawning mobs from appearing inside protected areas, it will not affect tamed mobs from mating and producing offspring.
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Re: [Mod] Mobs Redo [1.41] [mobs]
Odd thing with the npcs add on. They tend to all float, but the pmobs addon doesn't.
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Re: [Mod] Mobs Redo [1.41] [mobs]
Does this depend on PilzAdam's mobs? None of the mobs are 'defined' when I disable it...
Re: [Mod] Mobs Redo [1.41] [mobs]
Mobs Redo has full simple mobs support from pilzadam's old mod and a host of new features, just remember you need the Mobs Redo API installed first to run all mobs added afterwards like animals and monsters.
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Re: [Mod] Mobs Redo [1.41] [mobs]
I've got the Mobs Redo API, Mobs Animals and Mobs Monsters in my mods folder, but when I disable PilzAdam's mod none of the 'simple' mobs are defined, and when both are enabled, there's obviously a name conflict.
Last edited by ANAND on Wed Mar 14, 2018 01:13, edited 1 time in total.
Re: [Mod] Mobs Redo [1.41] [mobs]
Please delete the PilzAdam's mobs folder. The name conflict still persists even the mod is disabledANAND wrote:I've got the Mobs Redo API, Mobs Animals and Mobs Monsters in my mods folder, but when I disable PilzAdam's mod none of the 'simple' mobs are defined, and when both are enabled, there's obviously a name conflict.
Re: [Mod] Mobs Redo [1.41] [mobs]
Updated Mobs Animal:
- Animals spawn below 200 blocks in height
- Animals mostly spawn on grassy blocks near grassy plantlife
- Tweaked code slightly
- Animals spawn below 200 blocks in height
- Animals mostly spawn on grassy blocks near grassy plantlife
- Tweaked code slightly
- BronzDragonClara
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Re: [Mod] Mobs Redo [1.41] [mobs]
Might I ask a question? I don't think I understand what the horseshoes do or how they work.
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Re: [Mod] Mobs Redo [1.41] [mobs]
By using (punching) a horse with a set of horse shoes you allow horses to run faster and jump higher depending on the shoes when riding them.
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Re: [Mod] Mobs Redo [1.41] [mobs]
Ah thanks. I was kinda confused.
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Re: [Mod] Mobs Redo [1.41] [mobs]
How do animals with genders? I'm making a mod and I want to add chickens as tameable roosters and non-tameable hens.
Re: [Mod] Mobs Redo [1.41] [mobs]
TheRooster, you would have to disable the existing chicken mob and add one for hens and roosters seperately, with different settings for taming and textures.
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Re: [Mod] Mobs Redo [1.41] [mobs]
TenPlus1, give me an example code, i have no idea of how to do it.
Re: [Mod] Mobs Redo [1.41] [mobs]
TheRooster, the chicken.lua file is already included with mobs_animals, remove the on_rightclick function to stop it being tamed, also the lua.txt file included with mobs_redo tells you every feature you can play with.
Re: [Mod] Mobs Redo [1.41] [mobs]
Update:
- Food items now use the food_ groups for easier crafting of recipes.
- Food items now use the food_ groups for easier crafting of recipes.
Re: [Mod] Mobs Redo [1.41] [mobs]
Update:
- Added mobs:spawn_abm_check(pos, node, name) function that can be changed to add additional checks before a mob is spawned. Return true to stop mobs spawning.
- Added mobs:spawn_abm_check(pos, node, name) function that can be changed to add additional checks before a mob is spawned. Return true to stop mobs spawning.
Re: [Mod] Mobs Redo [1.41] [mobs]
Taming + keeping sheep is quite some work (also needs nametags so they don't die),twoelk wrote:you can't shear wild sheep anymore?
so I wouild like to keep wild sheep shearable.
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Re: [Mod] Mobs Redo [1.41] [mobs]
I like having to work to get wool. Maybe a setting?hajo wrote:Taming + keeping sheep is quite some work (also needs nametags so they don't die),twoelk wrote:you can't shear wild sheep anymore?
so I wouild like to keep wild sheep shearable.
Re: [Mod] Mobs Redo [1.41] [mobs]
hajo wrote:I wouild like to keep wild sheep shearable.
It would be strange if wild sheep could be killed, but not sheared.Lone_Wolf wrote:I like having to work to get wool. Maybe a setting?
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- Grizzly Adam
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Re: [Mod] Mobs Redo [1.41] [mobs]
The wild ones should attack if you try to sheer them. Rodeo sheering!
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Re: [Mod] Mobs Redo [1.41] [mobs]
or better still when the sheep die to have them drop a cube of wool as well as muttonGrizzly Adam wrote:The wild ones should attack if you try to sheer them. Rodeo sheering!
after all rabbits and cows drop hide as well as their meat
Re: [Mod] Mobs Redo [1.41] [mobs]
Update:
- Sheep drop 1x wool (depending on colour) when killed, to get more it has to be owned and sheared.
- Sheep drop 1x wool (depending on colour) when killed, to get more it has to be owned and sheared.
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Re: [Mod] Mobs Redo [1.41] [mobs]
tank you
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Re: [Mod] Mobs Redo [1.41] [mobs]
Does anyone know what version of minetest this will work with?
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