[Mod] Mobs Redo [1.61] [mobs]

Doomspade
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Re: [Mod] Mobs Redo [1.40] [mobs]

by Doomspade » Post

How do I install this mod? Because I am having a hard time getting it to run

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Re: [Mod] Mobs Redo [1.40] [mobs]

by hajo » Post

Doomspade wrote:How do I install this mod?
Just like installing every mod.
Because I am having a hard time getting it to run
What did you do, exactly, and what happened ?

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Re: [Mod] Mobs Redo [1.40] [mobs]

by TenPlus1 » Post

Updated Mobs API:

Three new settings for minetest.conf have been added:

- 'mobs_spawn' when false mobs no longer spawn in world unless a spawner block or spawn egg is used.
- 'mobs_griefing' when false mobs cannot change world around them.
- 'mobs_item_drops' when false mobs no longer drop items when killed.
Last edited by TenPlus1 on Fri Jan 26, 2018 14:36, edited 1 time in total.

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Re: [Mod] Mobs Redo [1.40] [mobs]

by TenPlus1 » Post

Updated Mobs_Animal:

- Added raw and cooked mutton from sheep.
- Added raw and cooked rabbit.
- Added rabbit hide (4x hides = 1x leather)
- Changed jump heights for cow, sheep, warthog, chicken.

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Re: [Mod] Mobs Redo [1.41] [mobs]

by TenPlus1 » Post

Updated to version 1.41:

- Added 'runaway_from' table for mobs to runaway from specific mobs or "player".

e.g. runaway_from = {"mobs_animal:scary_wolf", "player"},

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Re: [Mod] Mobs Redo [1.40] [mobs]

by Grizzly Adam » Post

TenPlus1 wrote:Updated Mobs_Animal:

- Added raw and cooked mutton from sheep.
- Added raw and cooked rabbit.
- Added rabbit hide (4x hides = 1x leather)
- Changed jump heights for cow, sheep, warthog, chicken.
Feel free to add my beef texture for cows.
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Stix
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Re: [Mod] Mobs Redo [1.40] [mobs]

by Stix » Post

TenPlus1 wrote:Updated Mobs_Animal:

- Added raw and cooked mutton from sheep.
- Added raw and cooked rabbit.
- Added rabbit hide (4x hides = 1x leather)
- Changed jump heights for cow, sheep, warthog, chicken.
Adding rabbit hides make farming rabbits useless now as you need 4 of their hides just to make 1 leather, maybe at least change it where you only need to hides for leather?
Hey, what can i say? I'm the bad guy.

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Grizzly Adam » Post

Food for thought: penguin eggs.

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Re: [Mod] Mobs Redo [1.41] [mobs]

by TenPlus1 » Post

Stix: before rabbits didn't drop anything but meat, this way they have more value in dropping hides which can be made into leather.

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Re: [Mod] Mobs Redo [1.40] [mobs]

by Grizzly Adam » Post

Stix wrote:
TenPlus1 wrote:Updated Mobs_Animal:

- Added raw and cooked mutton from sheep.
- Added raw and cooked rabbit.
- Added rabbit hide (4x hides = 1x leather)
- Changed jump heights for cow, sheep, warthog, chicken.
Adding rabbit hides make farming rabbits useless now as you need 4 of their hides just to make 1 leather, maybe at least change it where you only need to hides for leather?
Write yourself some code that makes rabbit skin boots and hats out of the hides (or would they be pelts?)
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Re: [Mod] Mobs Redo [1.41] [mobs]

by Stix » Post

TenPlus1 wrote:Stix: before rabbits didn't drop anything but meat, this way they have more value in dropping hides which can be made into leather.
im pretty sure bunnies have dropped leather before on servers ive been on..........
Hey, what can i say? I'm the bad guy.

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Grizzly Adam » Post

I had the latest version on mine and I've never seen them.
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Re: [Mod] Mobs Redo [1.41] [mobs]

by TenPlus1 » Post

Stix: That would have been up to the server owner to make those changes, but in default mobs_animal they have never dropped anything but meat until now :)

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Drgnrdr » Post

Unable to shear sheep with 1.41 went back to 1.40 now able to shear.

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Grizzly Adam » Post

Drgnrdr wrote:Unable to shear sheep with 1.41 went back to 1.40 now able to shear.
I just tested it on my server, no problems. I was able to use mobs:shears to do the job.
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Re: [Mod] Mobs Redo [1.41] [mobs]

by Drgnrdr » Post

Grizzly Adam wrote:
Drgnrdr wrote:Unable to shear sheep with 1.41 went back to 1.40 now able to shear.
I just tested it on my server, no problems. I was able to use mobs:shears to do the job.
It wasn't for me, mobs:shears didn't work. When I went back to 1.40 it started working again.

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Grizzly Adam » Post

Drgnrdr wrote:
Grizzly Adam wrote:
Drgnrdr wrote:Unable to shear sheep with 1.41 went back to 1.40 now able to shear.
I just tested it on my server, no problems. I was able to use mobs:shears to do the job.
It wasn't for me, mobs:shears didn't work. When I went back to 1.40 it started working again.
I figured that, just trying to pass on my own experience to help the author track down the bug.
I did a full delete of mobs_redo and mobs_animal when I updated.
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Re: [Mod] Mobs Redo [1.41] [mobs]

by TenPlus1 » Post

You can only shear sheep that you as a player actually own :) This was changed because players were shearing other ppl's sheep and stealing wool... lol

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Plus » Post

Thanks for your hard work on this mod.

Quick question, and it's probably my stupidity, but all mobs seem to be one-shotted on my server. You can punch any mob and it just explodes. Is there a setting I need to change?

- Plus

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Re: [Mod] Mobs Redo [1.41] [mobs]

by TenPlus1 » Post

Plus: Seems to be your server, do you have creative mode active or 'creative' priv with a high damage punch enabled ?

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Re: [Mod] Mobs Redo [1.41] [mobs]

by twoelk » Post

you can't shear wild sheep anymore?
but I often run around and shear sheep in passing - wild ones of course - you mean there is now actually a need to start herding?
hmm... cool or not; don't know yet

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Plus » Post

TenPlus1 wrote:Plus: Seems to be your server, do you have creative mode active or 'creative' priv with a high damage punch enabled ?
Neither of those. Just "survival" mode. My username has creative privs but it is happening to all of my players too and they do not have the creative priv.

I shall look into it more and if I find a fix, will repost here for others to see.

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Re: [Mod] Mobs Redo [1.41] [mobs]

by Sokomine » Post

twoelk wrote: you can't shear wild sheep anymore?
but I often run around and shear sheep in passing - wild ones of course - you mean there is now actually a need to start herding?
hmm... cool or not; don't know yet
Oh :-( That sounds bad. I love shearing sheeps when passing by as well. To leave a sheep with its deep wool in hot weather would be inconsiderate and the sheep may feel ignored.
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Re: [Mod] Mobs Redo [1.41] [mobs]

by Chibi ghost » Post

any chance of switching that off for single player worlds

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Re: [Mod] Mobs Redo [1.41] [mobs]

by TenPlus1 » Post

Heh, will look into singleplayer override :)

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