Convert (parts of) Minecraft maps to WorldEdit schematics

Robsoie
Member
 
Posts: 86
Joined: Fri Apr 29, 2016 16:22

Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Robsoie » Mon Jun 12, 2017 11:24

Ah thanks, i thought there were some mods with such items floating somewhere as i had found this mysterious "doors:door_steel_t_1" mentionned in the bottom of :
https://github.com/minetest-mods/meseco ... s/init.lua
 

Robsoie
Member
 
Posts: 86
Joined: Fri Apr 29, 2016 16:22

Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Robsoie » Mon Jun 12, 2017 12:14

I also noticed there are several type of minecraft blocks aren't exported at all (as they're not even appearing as unknown so can't be replaced in handle schematics by example) , by example everything quartz or red clay isn't exported by example as i noticed when toying with a mini coloseum mc schematic from there .

after a normal export, as it was, all the blocks that were made originally of quartz or red clay aren't in the mts, so when importing in worldedit :
http://i.imgur.com/DcP1J2c.jpg

To fix this problem, i had to replace everything involving quartz (and the red clay too) by wood, stone and sandstone within MCEdit (fortunately it has an easy enough block replacer/filler) to be able to have those blocks exported :
http://i.imgur.com/gnw5tJZ.jpg

There are probably more MC type of blocks that aren't exported by as i am not versed in minecraft i have no idea which they are.
 

Sokomine
Member
 
Posts: 3367
Joined: Sun Sep 09, 2012 17:31

Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Sokomine » Mon Jun 12, 2017 15:48

Robsoie wrote:I also noticed there are several type of minecraft blocks aren't exported at all (as they're not even appearing as unknown so can't be replaced in handle schematics by example) , by example everything quartz or red clay isn't exported by example as i noticed when toying with a mini coloseum mc schematic from there .

Take a look at my mccompat mod. It does register new nodes for a wide variety of MC nodes. You can even have them look as close to MC as possible if you provide the textures.
A list of my mods can be found here.
 

Robsoie
Member
 
Posts: 86
Joined: Fri Apr 29, 2016 16:22

Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Robsoie » Mon Jun 12, 2017 21:11

Didn't noticed this mod before, thanks for pointing to it, i'll give it a try to see if it can convert the schematic into mts without losing several nodes.
 

Sokomine
Member
 
Posts: 3367
Joined: Sun Sep 09, 2012 17:31

Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Sokomine » Mon Jun 12, 2017 21:14

Robsoie wrote:Didn't noticed this mod before, thanks for pointing to it, i'll give it a try to see if it can convert the schematic into mts without losing several nodes.

handle_schematics supports the .schematics format from MC as well. It doesn't support other formats and might not be the best idea for importing extremly big maps.
A list of my mods can be found here.
 

lonestar
Member
 
Posts: 37
Joined: Mon Jul 17, 2017 03:25
Location: Texas,USA

Re: Convert Minecraft maps to Minetest WorldEdit schematics

by lonestar » Sun Aug 27, 2017 22:56

Sokomine wrote:
Robsoie wrote:Didn't noticed this mod before, thanks for pointing to it, i'll give it a try to see if it can convert the schematic into mts without losing several nodes.

handle_schematics supports the .schematics format from MC as well. It doesn't support other formats and might not be the best idea for importing extremly big maps.


Last I checked, which was today with latest commits, handle_schematics does not import .schematic files from MC.

Code: Select all
Error reading building data:
Unable to read data file of this building
 

Sokomine
Member
 
Posts: 3367
Joined: Sun Sep 09, 2012 17:31

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

by Sokomine » Sun Sep 10, 2017 05:34

lonestar wrote:Last I checked, which was today with latest commits, handle_schematics does not import .schematic files from MC.

It does. At least the .schematics I have for testing. What you need to do in order to import MC schematics is to manually decompress the file, like "mv House.schematic House.schematic.gz; gunzip House.schematic.gz". After that you ought to be able to import it.
A list of my mods can be found here.
 

houlala
Member
 
Posts: 24
Joined: Fri Oct 27, 2017 13:12
Location: Long way from here

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

by houlala » Fri Oct 27, 2017 20:14

Hello,

I tried to convert some minecraft construction on a minetest map, but when i load, i have an error.

+ Spoiler
 

User avatar
sfan5
Moderator
 
Posts: 3712
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

by sfan5 » Sat Oct 28, 2017 08:49

Your posted logfile does not contain any messages related to loading schematics so I can't tell you what the problem was.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

houlala
Member
 
Posts: 24
Joined: Fri Oct 27, 2017 13:12
Location: Long way from here

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

by houlala » Sat Oct 28, 2017 18:40

Ok, sorry.

In fact, it's just messages indicating that certains blocks can't be converted.
I observed this later.

Anyway, thanks for your great program, and sorry for my rough english.
 

User avatar
AccidentallyRhine
Member
 
Posts: 179
Joined: Sun Aug 02, 2015 05:43

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

by AccidentallyRhine » Thu Nov 30, 2017 22:08

Is there any functional difference between using .we and .mts formats?
 

Sokomine
Member
 
Posts: 3367
Joined: Sun Sep 09, 2012 17:31

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

by Sokomine » Sun Dec 03, 2017 16:40

AccidentallyRhine wrote:Is there any functional difference between using .we and .mts formats?

Those are two diffrent file formats. The result of placing one ought to be about the same for the player. .mts files may also contain probability information and thus produce more diverse results. The .mts file format has been developped for mapgens.
A list of my mods can be found here.
 

Previous

Return to Maps



Who is online

Users browsing this forum: No registered users and 1 guest