Share Your WorldEdit Files!

Sokomine
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Re: Share Your WorldEdit Files!

by Sokomine » Sat Dec 16, 2017 00:49

Otter wrote:Here is the sort of building that was built in towns back when the word "Saloon" was boldly painted on every other building.

Nice building! Perhaps a bit large. If it where smaller it might be a candidate for a new village type in mg_villages.
A list of my mods can be found here.
 

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PEAK
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Some houses for MineClone 2

by PEAK » Sat Dec 16, 2017 11:43

Three different sizes in two versions: a) with humble wooden roof b) with richly ornamented gables.

Image
Image
Image

Based on these you can build bigger or smaller ones or rows of houses.

There’s much space inside for decoration.

Variations of this design:

+ Spoiler
Attachments
Houses.we.zip
Houses for MCL2
(41.87 KiB) Downloaded 4 times
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
 

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Otter
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Re: Share Your WorldEdit Files!

by Otter » Sat Dec 16, 2017 15:48

Sokomine wrote:
Otter wrote:Here is the sort of building that was built in towns back when the word "Saloon" was boldly painted on every other building.

Nice building! Perhaps a bit large. If it where smaller it might be a candidate for a new village type in mg_villages.


I will be working on copies of the sort of building they put in smaller western towns so they will fit in a 7x7 grid.
 

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Kosha
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Re: Share Your WorldEdit Files!

by Kosha » Wed Dec 27, 2017 12:07

Today I built a small iglo from my laziness.
Attachments
iglo.we
(68.24 KiB) Downloaded 5 times
Hello
[WARNING]:Kosha is very bad in english.
 

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Kosha
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Re: Share Your WorldEdit Files!

by Kosha » Sat Dec 30, 2017 10:46

Today I made a small refrigerator.
Attachments
refrigerator.we
(582.74 KiB) Downloaded 2 times
Hello
[WARNING]:Kosha is very bad in english.
 

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Enrikoo
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Sokomine
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Re: Share Your WorldEdit Files!

by Sokomine » Sun Dec 31, 2017 00:21

Enrikoo wrote:How do i save builds and just let release as .we file?

Install WorldEdit, type "//p set", punch one node at one end of what you want to save and a second one on the opposite end (build a pillar of glass to be able to punch something there if needed), type "//save nameoffile", and release the .we file here. Or use my handle_schematics mod, type "/giveme handle_schematics:build 2", place two chests at the opposite ends, follow the instructions in the menu and get a .mts file which is equally good as a .we file for sharing here.
A list of my mods can be found here.
 

hajo
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Re: Share Your WorldEdit Files!

by hajo » Sun Dec 31, 2017 05:12

Sokomine wrote:Install WorldEdit, type "//p set", punch .. type "//save nameoffile", and release the .we file here.
This also works with the worldedit-gui, but for me only in singleplayer.

Online, on that one server where I have worldedit-priv (which has installed worldedit 1.1),
I get the message 'file saved', but I cannot find that file.

It should be created in the worlds-folder, but maybe the file is saved on the server only?
Or maybe there is a bug in v1.1 ?
 

zeuner
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Re: Share Your WorldEdit Files!

by zeuner » Mon Jan 08, 2018 08:42

I see some amazing schematics being posted here.

What do you think about establishing some common licensing guidelines, possibly similar to those being applied for mod releases?

I think a clear licensing status might help getting schematics reused in different contexts.
 

Sokomine
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Re: Share Your WorldEdit Files!

by Sokomine » Mon Jan 08, 2018 17:32

zeuner wrote:What do you think about establishing some common licensing guidelines, possibly similar to those being applied for mod releases?

Might be a good idea. I consider my own schematics to be released under cc-by-sa. As the general purpose here is to share those files for people who want to take a look at it in their singleplayer worlds or get inspired and copy part of it, licenses are usually less important.
A list of my mods can be found here.
 

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