Maps for Capture the Flag mega-topic

Minetest Sam
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Re: Maps for Capture the Flag mega-topic

by Minetest Sam » Fri Nov 09, 2018 16:38

Hopefully fixed version of Desert Spikes (3)
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Re: Maps for Capture the Flag mega-topic

by ANAND » Sat Nov 10, 2018 06:40

Re-review of Desert Spikes



All the requested changes have been attended to, and I approve of this map being added to CTF. Big thanks to MinetestSam for fixing it up.
 

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Re: Maps for Capture the Flag mega-topic

by Gael de Sailly » Sat Nov 10, 2018 21:48

I approve it too, and did some fixes on the schematic and the conf file. It should be ready for merging, now.
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Stix
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Re: Maps for Capture the Flag mega-topic

by Stix » Sun Nov 11, 2018 00:46

Hope this isn't offtopic but maybe the IceAge map should be replaced with a more unique snowy map, as there is almost no ore to mine to make swords and gameplay end up being boring with just some repeating glacier plains and a mole-hill in between; a lot of players complain about this map (no offense to the author).
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Re: Maps for Capture the Flag mega-topic

by Coder12 » Mon Nov 12, 2018 16:21

Stix wrote:Hope this isn't offtopic but maybe the IceAge map should be replaced with a more unique snowy map, as there is almost no ore to mine to make swords and gameplay end up being boring with just some repeating glacier plains and a mole-hill in between; a lot of players complain about this map (no offense to the author).

I have to agree with Stix the IceAge map needs more content or just replaced altogether.
 

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Re: Maps for Capture the Flag mega-topic

by rubenwardy » Mon Nov 12, 2018 16:22

All maps on CTF are now public and contained in this repo: https://github.com/MT-CTF/maps
Issues relating to maps should be filed there
 

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Re: Maps for Capture the Flag mega-topic

by Mayonaise » Wed Nov 14, 2018 23:32

rubenwardy wrote:
Minetest Sam wrote:Hopefully fixed version of Desert Spikes (3)


Added https://github.com/MT-CTF/maps/commit/8 ... aa37892ae5



I love it. Thanks for this new map!!
 

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Re: Maps for Capture the Flag mega-topic

by gimp » Sat Nov 17, 2018 04:09

I made a new map it's called abandoned isles, I added some ores on all the islands, and there are a few structures on some of the islands, all the islands are manually made and the tools you spawn with are: stone sword, stone pick, and three torches

Here are some screenshots:

Image
Image
Image
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screenshot_20181117_085742.png
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Re: Maps for Capture the Flag mega-topic

by Raider4 » Sat Nov 17, 2018 15:16

Maybe make the square look more natural? Add like small caves on the sides, break around the edges, get rid of the water and add a layer of lava at the bottom.
 

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Re: Maps for Capture the Flag mega-topic

by PanzerBandit » Sat Nov 17, 2018 16:57

rubenwardy wrote:
Minetest Sam wrote:Hopefully fixed version of Desert Spikes (3)


Added https://github.com/MT-CTF/maps/commit/8 ... aa37892ae5



Great map! :)
 

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Re: Maps for Capture the Flag mega-topic

by cautiouspotato » Sat Nov 17, 2018 17:25

Raider4 wrote:Maybe make the square look more natural? Add like small caves on the sides, break around the edges, get rid of the water and add a layer of lava at the bottom.


Lava = laggggg

and why do you want to remove the water, i think its nice to have
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Re: Maps for Capture the Flag mega-topic

by Raider4 » Sat Dec 01, 2018 11:59

cautiouspotato wrote:
Raider4 wrote:Maybe make the square look more natural? Add like small caves on the sides, break around the edges, get rid of the water and add a layer of lava at the bottom.


Lava = laggggg

and why do you want to remove the water, i think its nice to have


Only flowing lava causes lag, and the water gives the person access to the surface below and would ruin the lava
 

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Re: Maps for Capture the Flag mega-topic

by cautiouspotato » Wed Dec 05, 2018 11:06

ah so lava wont rek the fps, but if you fall you wont survive and the water blocks are like one block per source so you can just put a block on em right at the beginning of the match, the water is for that sick aesthetic.
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