Share Your WorldEdit Files!

c56
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Re: Share Your WorldEdit Files!

by c56 » Post

So.Po.Coder wrote:
Fri Jul 02, 2021 09:47
I'd like to share these .we/.mts files for adding trees and bushes to your Minetest world via the WorldEdit tool.

Image

GitHub Readme | Download

I made these to be used with the realterrain tool for generating biomes on landscapes sculpted using DEM maps. My initial goal was to simply duplicate the trees and bushes that already exist in the Minetest game, but I later decided to expand the variety of shapes and sizes. Included are several new types of trees such as grove trees that, when generated programmatically can simulate an older forest with taller more mature trees creating a high canopy overhead, as well as large tree types with thicker trunks and large voluminous limbs. Of course several tree mods exist, such as moretrees and cooltrees, but they require additional nodes to be installed. The files I am providing here use the default nodes already present in the Minetest game so no additional mods are required. Parameter 2 for all leaf nodes has been set to 0, so that they will decay if the trunk is removed.

Here are some example biomes generated using the trees and bushes included:

Image

Image
thx
this is a signature cdb_9a6b41d194e6

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Eris
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Re: Share Your WorldEdit Files!

by Eris » Post

Candyland - Source

map converted from Minecraft with mcimport tool from sofar, I just restored it from the many errors during importing. All houses have an interior.
+Image
To use the map:
  1. mods: basic_materials, bedrock, biome_lib, carpet, crops, flowerpot, hardenedclay, lapis, mesecons, nether,
    plantlife_modpack*, quartz, signs_lib, xdecor;
    *in the modpack, delete the mods dryplants, along_shore, molehills, woodsoils, bushes, bushes_classic, youngtrees, 3dmushrooms, cavestuff, poisonivy, trunks;
  2. to avoid getting the map overrun by weeds and pesky sunflowers, turn off their generation and spread in plantlife_modpack mods (ferns, flowers_plus, nature_classic, vines); replace the contents of each file, respectively:
    • +paste this in .../worldmods/plantlife_modpack/ferns/settings.lua
    • +paste this in .../worldmods/plantlife_modpack/flowers_plus/init.lua
    • +paste this in .../worldmods/plantlife_modpack/nature_classic/init.lua
    • +paste this in .../worldmods/plantlife_modpack/vines/init.lua
  3. You are ready, enjoy!
Attachments
Candyland.zip
Check .we file to see the signs written in the factory.
(252.67 KiB) Downloaded 24 times
Candyland.jpg
Candyland.jpg (994.37 KiB) Viewed 422 times
Last edited by Eris on Sun Oct 24, 2021 18:10, edited 7 times in total.
. o O ( It's refactoring all the way down, you never actually run the code. )

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Eris
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Re: Share Your WorldEdit Files!

by Eris » Post

Winter Spawn - Source
I love winter! :]
+image
To use the map:
  1. mods: basic_materials, bedrock, biome_lib, carpet, crops, flowerpot, hardenedclay, lapis, mesecons, nether,
    plantlife_modpack*, quartz, signs_lib, xdecor;
    *in the modpack, delete the mods dryplants, along_shore, molehills, woodsoils, bushes, bushes_classic, youngtrees, 3dmushrooms, cavestuff, poisonivy, trunks;
  2. to avoid getting the map overrun by weeds and pesky sunflowers, turn off their generation and spread in plantlife_modpack mods (ferns, flowers_plus, nature_classic, vines); replace the contents of each file, respectively:
    • +paste this in .../worldmods/plantlife_modpack/ferns/settings.lua
    • +paste this in .../worldmods/plantlife_modpack/flowers_plus/init.lua
    • +paste this in .../worldmods/plantlife_modpack/nature_classic/init.lua
    • +paste this in .../worldmods/plantlife_modpack/vines/init.lua
  3. You are ready, enjoy!
Attachments
winter_spawn.mts
(70.24 KiB) Downloaded 17 times
Winter Spawn.jpg
Winter Spawn.jpg (374.21 KiB) Viewed 422 times
Last edited by Eris on Sun Oct 24, 2021 18:15, edited 2 times in total.
. o O ( It's refactoring all the way down, you never actually run the code. )

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Eris
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Re: Share Your WorldEdit Files!

by Eris » Post

Modern house - Source
I'm glad this turned out cool after conversion, I hope you'll like it!
+images
To use the map:
  1. mods: abriglass, abripanes, basic_materials, bedrock, biome_lib, carpet, crops, flowerpot, hardenedclay, lapis, mesecons, nether, plantlife_modpack*, quartz, signs_lib, xdecor;
    *in the modpack, delete the mods dryplants, along_shore, molehills, woodsoils, bushes, bushes_classic, youngtrees, 3dmushrooms, cavestuff, poisonivy, trunks;
  2. To avoid getting the map overrun by weeds and pesky sunflowers, turn off their generation and spread in plantlife_modpack mods (ferns, flowers_plus, nature_classic, vines); replace the contents of each file, respectively:
    • +paste this in .../worldmods/plantlife_modpack/ferns/settings.lua
    • +paste this in .../worldmods/plantlife_modpack/flowers_plus/init.lua
    • +paste this in .../worldmods/plantlife_modpack/nature_classic/init.lua
    • +paste this in .../worldmods/plantlife_modpack/vines/init.lua
  3. You are ready, enjoy!
Attachments
beach_mansion.mts
(71.93 KiB) Downloaded 27 times
mansion3.jpg
mansion3.jpg (705.03 KiB) Viewed 422 times
. o O ( It's refactoring all the way down, you never actually run the code. )

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FunKey
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Joined: Tue Apr 20, 2021 11:51

Re: Share Your WorldEdit Files!

by FunKey » Post

[warning: my bad english]

My version of a blacksmith (mineclone 5).
A problem with chests and armor stand at load time.
With the MTS file the chests and the armors arent visible but there. Opening a chest appairs. A right-click on the armor stand and appairs.
With the WE file the armor arent visible but placing an armor piece appair.
+ Spoiler
Attachments
[mc5]blacksmith.jpg
[mc5]blacksmith.jpg (282.21 KiB) Viewed 422 times
[mc5]blacksmith(-1+9+10+11).mts
minetest scheme file
(1.29 KiB) Downloaded 20 times
[mc5]blacksmith(-1+9+10+11).we
world edit file
(56.41 KiB) Downloaded 17 times

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BRNSystems
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Re: Share Your WorldEdit Files!

by BRNSystems » Post

torpedo.we
(2.36 KiB) Downloaded 2 times
name: torpedo
size: 45 blocks
mods:mesecons, tnt

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