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mintest jump parkour map

PostPosted: Sun May 20, 2012 12:57
by EnriqueHeuvel
hello, one week ago i started making an jump map and here it is (i dont know where to post this)
http://www.mediafire.com/?ehj1hop8la63ipg

no screenshots yet but i hope you guys like it

PostPosted: Sun May 20, 2012 13:46
by Archerexes
Could you please host it on a different site , media file NEVER works for me.

PostPosted: Sun May 20, 2012 15:49
by EnriqueHeuvel

PostPosted: Sun May 20, 2012 17:04
by Lelix
password?

PostPosted: Sun May 20, 2012 18:06
by EnriqueHeuvel
log on with your own account

PostPosted: Sun May 20, 2012 18:06
by Archerexes
just use a different name

PostPosted: Sun May 20, 2012 18:11
by Archerexes
:/ you have 2 make an account 2 download from that website .. don't bother if its too much trouble but could you do it on another one like source forge

PostPosted: Tue May 22, 2012 04:35
by hmmm
Ok, here's the deal. You have an entire game with an 80 MB text file compressed in a rar archive. The whole file is 9.2 MB.
Here's my recommendations:
Only include files that are relevant to the map. e.g. textures, mods, and the world with a readme file telling people where to put the files.
Compress it with 7zip instead of rar.
If you do that, people who don't use Windows(quite a lot on minetest) can use it without having to resort to WINE, and the download size would be reduced to around 3MB.

PostPosted: Tue May 22, 2012 04:39
by Stef
can you make ik in zip?

PostPosted: Tue May 22, 2012 08:47
by Calinou
hmmm wrote:Ok, here's the deal. You have an entire game with an 80 MB text file compressed in a rar archive. The whole file is 9.2 MB.
Here's my recommendations:
Only include files that are relevant to the map. e.g. textures, mods, and the world with a readme file telling people where to put the files.
Compress it with 7zip instead of rar.
If you do that, people who don't use Windows(quite a lot on minetest) can use it without having to resort to WINE, and the download size would be reduced to around 3MB.


.zip files can be extracted on Linux without using Wine... or did he modify the source?

PostPosted: Tue May 22, 2012 08:52
by redcrab
Calinou wrote:
hmmm wrote:Ok, here's the deal. You have an entire game with an 80 MB text file compressed in a rar archive. The whole file is 9.2 MB.
Here's my recommendations:
Only include files that are relevant to the map. e.g. textures, mods, and the world with a readme file telling people where to put the files.
Compress it with 7zip instead of rar.
If you do that, people who don't use Windows(quite a lot on minetest) can use it without having to resort to WINE, and the download size would be reduced to around 3MB.


.zip files can be extracted on Linux without using Wine... or did he modify the source?


.rar aswell, can be extracted on Linux without using Wine. (works like a charm under my gfx gnome env without adding/install any particular special strange binaries) ...

PostPosted: Tue May 22, 2012 13:49
by EnriqueHeuvel
im sorry but i cant make it zip right now but i will do it at the next update
for now its this

PostPosted: Wed May 23, 2012 02:05
by hmmm
Seriously people, I give up!
Calinou: I didn't even mention zip files.

redcrab: I'm fully aware that you can compress and decompress rar in linux natively. My whole point of using 7zip instead is 7zip compresses better than rar and isn't proprietary like rar.

My whole point about Wine is you have a Windows build instead of just the relative files concerning the map.
In other words, just read what I posted and use common sense.

I won't elaborate further, I shouldn't have even have had to post this reply.

PostPosted: Sat Jun 01, 2013 15:13
by Iwan
He stef ik ben ook nederlands

PostPosted: Sat Jun 01, 2013 15:14
by Iwan
Hi stef im dutch too

PostPosted: Sat Jun 01, 2013 21:50
by Topywo
Iwan wrote:Hi stef im dutch too


Maybe he's not reading the forums lately. Try clicking his name (in his post) to see his last post ;-)