+1OrangeSoda wrote:Does this look okay so far? the lower right part of the second image is completely terraformed.
Interesting map, kindles my expectations. I'd like to see a few close-ups and more screenshots in general, when the map's done.
+1OrangeSoda wrote:Does this look okay so far? the lower right part of the second image is completely terraformed.
i love the idea but, it kind of looks ugly (no offence) becuz the "islands" are just floaty upside-down pyramids not actual islands with neat rock formations beneath them that have a nice fanatasy feel :/ (if you want me too and i figure out how to make ctf maps i can make those islands look nice)ANAND wrote:Another map - this time it's situated up, up and above! Yes, this is a 'sky' map, which unintentionally feels like a limited edition demo of SkyWars. Enjoy! :)
As usual, I'd like all your feed-back on this - Too few land-masses in between? Would the addition of something improve this map considerably? Is the addition of the glow-in-the-dark word-art stupid?
Screenshots:
Stix, thanks for the feed-back. You are free to modify it however you deem fit. You can then re-submit the map here itself.Stix wrote:i love the idea but, it kind of looks ugly (no offence) becuz the "islands" are just floaty upside-down pyramids not actual islands with neat rock formations beneath them that have a nice fanatasy feel :/ (if you want me too and i figure out how to make ctf maps i can make those islands look nice)
The screenshots are broken for me.Brian Gaucher wrote:So I finished my map, Yay!!!
Unless you have some recommendations. I'm moving on to some other projects now.
Does anyone have some image hosting service to recommend?
Queued to the list of maps to be reviewed! This will be a very interesting map to play on.xerox123 wrote:Hey all!
Made a new map, inspired by SkyWars. Consists of lots of small islands and some trees, build across the map to reach the enemy!
ANAND helped me out a lot with the barriers and stuff, thank you!
Download the map here: http://0x0.st/sjn_.zip
Magnifique! :Dxerox123 wrote:This update adds newly designed team bases by SG as well as a guard tower on each side of the map, also built by SG.
As soon as ruben merges my PRANAND wrote:Let me know when the map's ready for a review - this should be one of the first maps to be added...
Code: Select all
r = 75
name = Desert Spikes
h = 90
rotation = x
author = WHYjustbecause
Please I want to play this map on CTF. it's great!xerox123 wrote:Hey all!
Made a new map, inspired by SkyWars. Consists of lots of small islands and some trees, build across the map to reach the enemy!
ANAND helped me out a lot with the barriers and stuff, thank you!
Download the map here: http://0x0.st/sjn_.zip
Code: Select all
team.1 = red
team.1.color = red
team.1.pos = 38, 56, 15
team.2 = red
team.2.color = red
team.2.pos = 51, 55, 82
I think it should be noted that you have made quite a lot of strange design choices in the map, stuff that just doesn't really feel natural in a battlefield, like the hot air balloon, and both of the staircases. I suggest maybe heavily redesigning or just completely removing those. Also the little towers look a bit unappealing, I suggest redesigning them to look more like the towers in Xerox's post above.Brian Gaucher wrote:I believe I've fixed the issue with the .conf for my previous map "Monolithic mountain" viewtopic.php?f=12&t=19729#p315772
Could one of the important people check it out and see if it works correctly?
The flags should be placed on a flat spot, with next to no protection. (let the players build that fort)
And should I remove the panes for the glass panes, solid glass or no glass should work in replacing it.
Users browsing this forum: No registered users and 5 guests