Maps for Capture the Flag mega-topic
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Re: Maps for Capture the Flag mega-topic
How do I submit a map? Like how do I send the file and where do I submit it?
cdb_b53d481588ba
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Re: Maps for Capture the Flag mega-topic
You can submit/send map files here in this topic as .zip file. If you have GitHub account, you can create Pull request for your map. https://github.com/MT-CTF/maps/pullsUbuntuJared wrote: ↑Sun Jan 17, 2021 22:58How do I submit a map? Like how do I send the file and where do I submit it?
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Re: Maps for Capture the Flag mega-topic
How do i submit i submit the map? do i click "new pull request"? and where do i attach the world files?-sniper- wrote: ↑Mon Jan 18, 2021 09:02You can submit/send map files here in this topic as .zip file. If you have GitHub account, you can create Pull request for your map. https://github.com/MT-CTF/maps/pullsUbuntuJared wrote: ↑Sun Jan 17, 2021 22:58How do I submit a map? Like how do I send the file and where do I submit it?
cdb_b53d481588ba
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Re: Maps for Capture the Flag mega-topic
https://github.com/MoomooDude/CTF-map
Is this all I have to do for this to be a CTF map or what else do i have to do?
Is this all I have to do for this to be a CTF map or what else do i have to do?
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Re: Maps for Capture the Flag mega-topic
Fork maps repository, add files to your forked repository and then make pull request. You can find map files (map.conf, map.mts) in worlds/<map_name>/schems folder.UbuntuJared wrote: ↑Mon Jan 18, 2021 19:41https://github.com/MoomooDude/CTF-map
Is this all I have to do for this to be a CTF map or what else do i have to do?
Please send screenshots.
Re: Maps for Capture the Flag mega-topic
I made a map called "Stone Siege."
The chest zones are declared in the "map.conf"
The zip containing the map is attached.
The chest zones are declared in the "map.conf"
The zip containing the map is attached.
- Attachments
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- Minetest 5.2.0 [Main Menu] 1_19_2021 2_36_36 AM.png (566.59 KiB) Viewed 2468 times
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- ctf_23.zip
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Re: Maps for Capture the Flag mega-topic
https://github.com/MoomooDude/maps/tree ... oDudes_map
I think i did it maybe (knock on wood), here's my map. I think i attached some screenshots but this is my first time making a map so i've probably messed up somewhere.
I think i did it maybe (knock on wood), here's my map. I think i attached some screenshots but this is my first time making a map so i've probably messed up somewhere.
- Attachments
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- screenshot_20210119_152751.png (644.2 KiB) Viewed 2468 times
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- screenshot_20210119_152743.png (365.54 KiB) Viewed 2468 times
cdb_b53d481588ba
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Re: Maps for Capture the Flag mega-topic
those were the worst two screen shots, ive done my best lol.UbuntuJared wrote: ↑Tue Jan 19, 2021 20:52https://github.com/MoomooDude/maps/tree ... oDudes_map
I think i did it maybe (knock on wood), here's my map. I think i attached some screenshots but this is my first time making a map so i've probably messed up somewhere.
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Re: Maps for Capture the Flag mega-topic
I am working on a tutorial video for the CTFv3 map editor (among a bunch of other things :P). Stay tuned
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Re: Maps for Capture the Flag mega-topic
When i try to create a new world to create a map i receive the following errors:
No idea on how to solve it but it seems quite big
Code: Select all
ModError: Failed to load and run script from /home/*****/.minetest/games/capturetheflag/mods/ctf/ctf_modebase/init.lua:
...t/games/capturetheflag/mods/ctf/ctf_map/map_meta.lua:12: attempt to call field 'zero' (a nil value)
stack traceback:
...t/games/capturetheflag/mods/ctf/ctf_map/map_meta.lua:12: in function 'calc_flag_center'
...t/games/capturetheflag/mods/ctf/ctf_map/map_meta.lua:181: in function 'load_map_meta'
...capturetheflag/mods/ctf/ctf_modebase/map_catalog.lua:18: in function 'init'
...capturetheflag/mods/ctf/ctf_modebase/map_catalog.lua:33: in main chunk
[C]: in function 'dofile'
...test/games/capturetheflag/mods/ctf/ctf_core/init.lua:17: in function 'include_files'
.../games/capturetheflag/mods/ctf/ctf_modebase/init.lua:46: in main chunk
Check debug.txt for details.
OneUnitedPower
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Re: Maps for Capture the Flag mega-topic
Hmmm, it looks like we were using some functions from after 5.4.1, you will need to update your clientW3RQ01 wrote: ↑Wed Oct 26, 2022 17:48When i try to create a new world to create a map i receive the following errors:No idea on how to solve it but it seems quite bigCode: Select all
ModError: Failed to load and run script from /home/*****/.minetest/games/capturetheflag/mods/ctf/ctf_modebase/init.lua: ...t/games/capturetheflag/mods/ctf/ctf_map/map_meta.lua:12: attempt to call field 'zero' (a nil value) stack traceback: ...t/games/capturetheflag/mods/ctf/ctf_map/map_meta.lua:12: in function 'calc_flag_center' ...t/games/capturetheflag/mods/ctf/ctf_map/map_meta.lua:181: in function 'load_map_meta' ...capturetheflag/mods/ctf/ctf_modebase/map_catalog.lua:18: in function 'init' ...capturetheflag/mods/ctf/ctf_modebase/map_catalog.lua:33: in main chunk [C]: in function 'dofile' ...test/games/capturetheflag/mods/ctf/ctf_core/init.lua:17: in function 'include_files' .../games/capturetheflag/mods/ctf/ctf_modebase/init.lua:46: in main chunk Check debug.txt for details.
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Re: Maps for Capture the Flag mega-topic
I can't update my client because i need to use irrlichMt which does not work with slackware.
Is there any other way?
Is there any other way?
OneUnitedPower
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Re: Maps for Capture the Flag mega-topic
You could change all instances of vector.zero() code to vector.new()
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Re: Maps for Capture the Flag mega-topic
Ouch
write a bash script to do it
your hand is going to thank you
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Re: Maps for Capture the Flag mega-topic
Why not make it compatible with 5x clients? The readme says that it's compatible but in reality it's not
OneUnitedPower
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Re: Maps for Capture the Flag mega-topic
I plan to do that, but it'll be a few days before I can.
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