Maps for Capture the Flag mega-topic

GlitchMinetest
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Re: Maps for Capture the Flag mega-topic

by GlitchMinetest » Post

Theres one more thing, there is no "Death-Zone" needed :)

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Re: Maps for Capture the Flag mega-topic

by Enrikoo » Post

GlitchMinetest I can't download your map, it says that I am not authorized to download this file.

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Re: Maps for Capture the Flag mega-topic

by -sniper- » Post

It happens the same when I try. Try to upload map files here on forum.

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Re: Maps for Capture the Flag mega-topic

by -sniper- » Post

@Zalera where can I find your map to download it? I will make pull request on github for your map if you want.

Btw do here works pings like @...?

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Re: Maps for Capture the Flag mega-topic

by GlitchMinetest » Post

Enrikoo wrote:GlitchMinetest I can't download your map, it says that I am not authorized to download this file.
OK.
Does anyone know a file-sharing-platform (free, without creating an account)
Then i can upload the map (.zip file)

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Re: Maps for Capture the Flag mega-topic

by ANAND » Post

You can upload files along with your forum posts as attachments. If you click the "Reply" button, you'll then see a full editor, below which is an "Upload attachment" button.

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Re: Maps for Capture the Flag mega-topic

by Waterbug » Post

I have finally made a map for capture the flag.

I will first say that any maps that I upload will be simple and without a lot of detail because I do not have the patience to create a complex map all at once. But any of my maps that are added to the game I will update over time and upload the updates.

Map name: Cave Wars. Description: An underground map with zillions of caves to fight in, to hide in, or to get lost in.
I am currently unable to post a screenshot so I will post one later when I get a chance.
ctf_waterbug_1.zip
(656 Bytes) Downloaded 151 times
ctf_waterbug_1_b.zip
(325.73 KiB) Downloaded 151 times

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Re: Maps for Capture the Flag mega-topic

by Waterbug » Post

Here is a screenshot from Cave Wars.

Image

Edit: If this map is too tall (200 meters) I can shave it down to size and then re-submit it.

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Re: Maps for Capture the Flag mega-topic

by Waterbug » Post

ANAND wrote:I can understand how you intend this map to be played on. But if the bases are so close to each other, esp. with a mountain extending right up to the bases, players would tunnel to the enemy base, and capture their flag in a matter of seconds. If you intend for player to move around the map instead, consider using indestructible stone for the mountain.
Speaking of capturing in a matter of seconds, I would propose that the CTF game be modified so that some maps require more than one capture to win. This proposition would work well with very small maps.

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Re: Maps for Capture the Flag mega-topic

by Waterbug » Post

Here is a screenshot from a map I am currently making and will probably have it ready for review next week. Let me know what you guys think.
Image
I will probably name this something like "A kingdom in the nether."

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Re: Maps for Capture the Flag mega-topic

by CalebJ » Post

Looks gorgeous, Waterbug! Good job! :)

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Re: Maps for Capture the Flag mega-topic

by ANAND » Post

Waterbug, we don't allow maps that don't have a valid license. I can license the map under the CC BY-SA 4.0 (recommended license, unless you really want to use another license) for you, but you have to explicitly agree that you are okay with me doing that.

Also, yes the map is too tall. Maps taller than 140 needs a very strong reason for the extra height to be justified, and won't be accepted otherwise.

See also: https://github.com/MT-CTF/maps/pull/51
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Re: Maps for Capture the Flag mega-topic

by Waterbug » Post

New map available.
Name: A kingdom in the nether.
Screenshot in previous post.
ctf_waterbug_2.zip
(353 Bytes) Downloaded 139 times
ctf_waterbug_2_b.zip
(77.9 KiB) Downloaded 150 times

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Re: Maps for Capture the Flag mega-topic

by Karl der ... » Post

Big Ocean 2.0

After a time of thinking, I finished the new version of my map "Big Ocean".
  • Changed the deep of the water from 10 to 20
  • And placed ctf-stone in the middle of the map, so you can't build a tunnel from one base to the other
  • Added a new bigger type of island
  • Put some minerals/caves in the stone
  • Added a skypart
  • Placed more ships


Image
Image
Attachments
screenshot_20190929_104653.png
screenshot_20190929_104653.png (375.58 KiB) Viewed 2286 times
big_ocean.zip
(46.09 KiB) Downloaded 139 times
screenshot_20190929_124919.png
screenshot_20190929_124919.png (734.75 KiB) Viewed 2286 times
Last edited by Karl der ... on Mon Sep 30, 2019 13:01, edited 1 time in total.
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Re: Maps for Capture the Flag mega-topic

by Waterbug » Post

I've fixed the size problem with my Cave wars map.
New size: H=140 R=111
ctf_waterbug_1.1_1.zip
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ctf_waterbug_1.1_b.zip
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Re: Maps for Capture the Flag mega-topic

by -sniper- » Post

@Karl der ...
read this: https://github.com/MT-CTF/maps/pull/48. There are some things which should be fixed.

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Re: Maps for Capture the Flag mega-topic

by Karl der ... » Post

-sniper- wrote:@Karl der ...
read this: https://github.com/MT-CTF/maps/pull/48. There are some things which should be fixed.
I work on the problems and will change a few things.
That ores are only on one side is my mistake, I think I forgot it.
The wool will be breakable and there should be more ores maybe with diamonds and mese too.
This way the steel swords can be respawn stuff and you can go mining.
The new version will have license information.
I like CTF

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Re: Maps for Capture the Flag mega-topic

by Karl der ... » Post

Karl der ... wrote:
-sniper- wrote:@Karl der ...
read this: https://github.com/MT-CTF/maps/pull/48. There are some things which should be fixed.
I work on the problems and will change a few things.
That ores are only on one side is my mistake, I think I forgot it.
The wool will be breakable and there should be more ores maybe with diamonds and mese too.
This way the steel swords can be respawn stuff and you can go mining.
The new version will have license information.
I worked at all of that points but now I have a problem: First the /gui command exported the normal ground under the map. After that I made the .mts file with /mtschemcreate but if I load it in the ctf-game:

Image
Image

What do I do wrong? The mts. file works if I load it in the normal game.
Attachments
Bildschirmfoto vom 2019-10-18 12-46-08.png
Bildschirmfoto vom 2019-10-18 12-46-08.png (108.26 KiB) Viewed 2286 times
Bildschirmfoto vom 2019-10-18 12-46-03.png
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Re: Maps for Capture the Flag mega-topic

by ANAND » Post

That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
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Re: Maps for Capture the Flag mega-topic

by Karl der ... » Post

ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
Here are the 2 files:
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(57.7 KiB) Downloaded 144 times
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Re: Maps for Capture the Flag mega-topic

by -sniper- » Post

Karl der ... wrote:
ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
Here are the 2 files:
Hmm:

Code: Select all

r = -110
"r" cannot be negative. lol
It works if you make r = 110.
I have already corrected this and posted your new version of map.

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Re: Maps for Capture the Flag mega-topic

by -sniper- » Post

Karl der ... wrote:
ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
Here are the 2 files:
Please also add a license.

Quoting MinetestSam:
MinetestSam wrote: The map doesn't have any license. Also if the players spawn in with steel swords then there is no need for iron ores. If the players are to be spawned in with stone swords then also the amount of ores is too much. The player should also spawn in with some torches. Rest seems fine and if need custom chest zones can be added later on. The .conf file also needs requires the screenshot line(screenshot = big_ocean.png) to be added.

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Re: Maps for Capture the Flag mega-topic

by Karl der ... » Post

-sniper- wrote:
Karl der ... wrote:
ANAND wrote:That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
Here are the 2 files:
Please also add a license.

Quoting MinetestSam:
MinetestSam wrote: The map doesn't have any license. Also if the players spawn in with steel swords then there is no need for iron ores. If the players are to be spawned in with stone swords then also the amount of ores is too much. The player should also spawn in with some torches. Rest seems fine and if need custom chest zones can be added later on. The .conf file also needs requires the screenshot line(screenshot = big_ocean.png) to be added.
I made a license file, but here i didn't upload the new version, this are only the 2 files (.conf and .mts).
I will add the screenshot line and it will be in the next complete version.
The player get steel sword, because I want a "fair" game, where new player have a chance too and not all swords are in the pro-chest. And iron isn't only for steel swords you can make traps or doors, that's the reason why I put iron ores in the stone too.
Like JostP said it:
What about if ores aren't removed? You get steel sword, so you can have extra steel to craft doors, traps etc. Wouldn't that be great, to have hundreds of doors in-game, bases built with rainforced stone or damage-cobble (both are not possible to craft many on normal maps)?
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Re: Maps for Capture the Flag mega-topic

by Karl der ... » Post

Big Ocean 2.1 is finished!
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Re: Maps for Capture the Flag mega-topic

by Waterbug » Post

Hopefully this export of my "A Kingdom In The Nether" map actually works.
01_nether_kingdom.zip
(386 Bytes) Downloaded 131 times
01_nether_kingdom(1).zip
(77.87 KiB) Downloaded 168 times

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